hardcore_gamer Posted June 13, 2016 I know it sounds silly but I'm serious. I just added more RAM into my machine as well as a brand new gtx 1080 and I am legit wondering if there exist any mods for Doom or Doom 2 that could force it to earn it's money. Any super demanding Doom mods out there? 0 Share this post Link to post
VGamingJunkie Posted June 13, 2016 All I can suggest is The Island, weaker GPU's will have a bad time with this. http://forum.zdoom.org/viewtopic.php?f=19&t=35894 0 Share this post Link to post
Graf Zahl Posted June 13, 2016 You'll have a hard time putting such high end hardware to its limits. Hardware accelerated Doom ports are mostly limited by the CPU performance. That mod barely taxes by Geforce 550Ti, btw. 0 Share this post Link to post
scifista42 Posted June 13, 2016 Play Winter's Fury with falling snow enabled. 0 Share this post Link to post
kuchitsu Posted June 13, 2016 How about that recent map with 300,000 zombiemen or whatever? 0 Share this post Link to post
Graf Zahl Posted June 13, 2016 I can only repeat my last post. Just putting stuff in the map won't tax the GPU, only the CPU. What is costly is things that cause a lot of rendering without much data processing on the engine side. 0 Share this post Link to post
kuchitsu Posted June 13, 2016 Would something like putting 100 mirrors in a room work for that? Or I guess that's still mainly processing? How about tons of voxel objects? 0 Share this post Link to post
Fuzzball Posted June 13, 2016 I'm guess very large complex architecture might do it? Minute details plain view in a large open area~ 0 Share this post Link to post
VGamingJunkie Posted June 14, 2016 Graf Zahl said:I can only repeat my last post. Just putting stuff in the map won't tax the GPU, only the CPU. What is costly is things that cause a lot of rendering without much data processing on the engine side. How about very polygonal / effect dense areas? Like way more than would be advisable for the format? Apparently, 5k is the recommended limit for that model type but, if it was slightly more of a Ps4 level of polygons, then it might make the GPU sweat a little. 0 Share this post Link to post
Zed Posted June 14, 2016 kuchitsu said:Would something like putting 100 mirrors in a room work for that? Speaking of that, I remember I was experimenting with mirrors a while ago, and I recall GZDoom Builder lagging when I put 2 mirrors in front of each other. I don't know how relevant is this, maybe it was because I had a pretty crappy computer at the time, but somehow it surprised me. EDIT: No, runs fine. Ignore this post. 0 Share this post Link to post
Graf Zahl Posted June 14, 2016 MetroidJunkie said:How about very polygonal / effect dense areas? Like way more than would be advisable for the format? Just to get an idea: Frozen Time only has 1.5 ms of GPU stall per frame on my Geforce 550Ti. You won't get the engine to be GPU-limited this easily. From what I have seen, the only way to be GPU-bound is some extremely detailed portal geometry and heavy use of dynamic lights. 0 Share this post Link to post
everennui Posted June 14, 2016 Graf Zahl said:Just to get an idea: Frozen Time only has 1.5 ms of GPU stall per frame on my Geforce 550Ti. You won't get the engine to be GPU-limited this easily. From what I have seen, the only way to be GPU-bound is some extremely detailed portal geometry and heavy use of dynamic lights. I have an AMD X2 (2.7ghz) it has integrated graphics that can't handle OpenGL 2.0 and above. I got a GTX570 and my maps run seemingly well. I maybe use a lot of dynamic lighting. Is someone with an older GPU going to have problems with my maps? How many is a lot? Are these drawn by nodes or are they always on? 0 Share this post Link to post
hardcore_gamer Posted June 14, 2016 Why is Doom harder on your CPU than GPU? 0 Share this post Link to post
VGamingJunkie Posted June 14, 2016 I assume because Doom was never made to be a graphically intense game. Even OpenGL Source Ports don't exactly have state of the art effects, the engine seems to hold it back in that regard. Because of this, the scripting tends to be more taxing than the actual effects themselves. 0 Share this post Link to post
Voros Posted June 14, 2016 Why don't you try that GTA Doom map with Project Brutality/Beautiful Doom? Or one those slaughterfest maps like NUTS or 100000 Revenants, also loaded with Beautiful Doom/Project Brutality? 0 Share this post Link to post
Lizardcommando Posted June 15, 2016 Tormentor667's Blade of Agony mod can get really intensive at some points in the mod. 0 Share this post Link to post
HavoX Posted June 15, 2016 Lizardcommando said:Tormentor667's Blade of Agony mod can get really intensive at some points in the mod. that's what worries me 0 Share this post Link to post
Dav_NW Posted June 15, 2016 Just try to run Hellbound MAP29 with GZDoom 0 Share this post Link to post
SavageCorona Posted June 16, 2016 Doom is a very poor choice to test new hardware. I still get 1000fps even on the most intensive mods with a GTX 760. 0 Share this post Link to post
Danfun64 Posted June 16, 2016 If you want to use an open source game for testing your graphics card, Xonotic, Tesseract, and Unvanquished would be better choices...and that's only in the realm of fps games. Supertuxkart might also be helpful. 0 Share this post Link to post
HavoX Posted June 16, 2016 SavageCorona said:Classic Doom is a very poor choice to test new hardware. FTFY ...because I was concerned it may cause confusion about which Doom you were referring to. 0 Share this post Link to post
Jello Posted June 20, 2016 Russian Overkill? Using Nuts3, flymode, and the nuke in Russian Overkill caused some serious slow-down when I turned on freeze mode, launched 200 nukes and then turned off freeze mode. All those spidermasterminds, cyberdemons, arch-viles, really everything flying into the air. But yeah, I think that's mostly the old engine, and if anything it's effecting the CPU, not the GPU. 0 Share this post Link to post
PhenomenalDev Posted February 11, 2017 Any of the Nuts wads should do the trick :P 0 Share this post Link to post
hardcore_gamer Posted February 11, 2017 PhenomenalDev said:Any of the Nuts wads should do the trick :P Strong bump. 0 Share this post Link to post
Voros Posted February 11, 2017 PhenomenalDev said:Any of the Nuts wads should do the trick :P Epic necropost! 0 Share this post Link to post
roadworx Posted February 11, 2017 hardcore_gamer said:Strong bump. not as strong as this one :p 0 Share this post Link to post
Tristan Posted February 11, 2017 roadworx said:not as strong as this one :p please :P 0 Share this post Link to post
roadworx Posted February 11, 2017 Eris Falling said:please :P THE POWER IS TOO STRONG 0 Share this post Link to post
Recommended Posts