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Classic Doom vs Doom 2016


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MusicallyInspired said:

which they totally succeeded in doing.

That is because Brutal Doom's Fatalities are completely optional / Useless, Unlike Doom 2016 Glory kills which are an important aspect of the gameplay .

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i don't know if this is the right thread to vent on just for this, but i for one am so fucking tired of the glory kills. Seeing players intentionally shoot possessed soldiers and imps from afar with the shotgun so as to waste extra ammo and so that they can end with a useless, flashy finisher I've seen a godzillion times before is a biiiit tiresome.

i don't know what makes people overuse them so much, they slow down gameplay down to a sigh, they're repetitive as hell, and the payoff you get from them is inane to shit as you can simply double-tap on a monster with any weapon you currently have and you'd get the same amount of health from it upon death. it also puts you in danger as you can get hit in the back once the animation is finished and immediately lose all that health you just picked up in a single fatal blow on the back.

the impression it gives off is that it is because it gives console/casual players this delusional sense of being in control of what they're doing, like a metaphorical corner of sorts they can abuse whenever they feel like it to take cover behind until they safely gather their health back and avoid taking damage thanks to the invulnerability frames they grant them.

they stop being a literal crutch if and only if you have both the faster glory kill and speed boost runes enabled and equipped, but they're a useless, redundant feature as is that I feel they shouldn't have bothered implementing at all.

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The game is most time all about Arenas, It would be kind of unfair to not give players enough Health / Ammo in a locked arena where monsters spawn endlessly for about 5 minutes or so, scattering ammo and health pickups around the arena wouldn't be enough especially in harder difficulty levels, So glory kills give players boost so they don't feel like the game bites back .

On Harder difficulty levels however (Like Nightmare), Health and ammo drop rates are lower, so it's useless to glory kill possessed soldiers .

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lol wat, Almonds have you played the game yet or are you still watching people? I'v explained all of this in other threads but if you wish I can go back over all the things you've listed. unless of course I'm some "filthy casual" lol. (edit) I don't feel like waiting and need to go to bed. So here we go again.

Almonds said:

Seeing players intentionally shoot possessed soldiers and imps from afar with the shotgun so as to waste extra ammo

playing on nm or unm there is no extra as shotguns in early game are used to stun, and in late game for shotty combos do insaine dps, so ammo gets ate up very fast.

so that they can end with a useless, flashy finisher

Ya because an I-frame move that DOES give us more hp is useless. Really it's about knowing how to use it, no you can't just spam it into a moshpit and expect everything will be ok, but on the outside of the fight or when the flock has been trimmed down it's very usefull to dodge projectiles.

the payoff you get from them is inane to shit as you can simply double-tap on a monster with any weapon you currently have and you'd get the same amount of health from it upon death.

again not true, and it's a way to dodge projectiles.

it also puts you in danger as you can get hit in the back once the animation is finished and immediately lose all that health you just picked up in a single fatal blow on the back.

So are you complaining that it makes the game to easy or hard now? Balance? I-frame attacks in games are very dangerous to the games balance. If it protected you anymore it would make the game laughibly easy.

the impression it gives off is that it is because it gives console/casual players this delusional sense of being in control of what they're doing, like a metaphorical corner of sorts they can abuse whenever they feel like it to take cover behind until they safely gather their health back and avoid taking damage thanks to the invulnerability frames they grant them.

You caught me, I'm a filthy casual. Gosh I'm so bad at this game XD. ok, being serious again. No it's not like a corner, a corner doesn't have a small window of time that it's available and when in a mosh using it will get you killed. You still have to have good situational awarness to use it, or you'll just die again.

they stop being a literal crutch if and only if you have both the faster glory kill and speed boost runes enabled and equipped, but they're a useless, redundant feature as is that I feel they shouldn't have bothered implementing at all.

Ya I don't use those runes at all, A usless redundant feature? I feel they add depth to the game, I like them, and they're not so redundant when your the one doing them. But hey, I'm just some scrub.

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I never mentioned the drops themselves in my post. I'm merely addressing the proactivity that certain players (console players, most specifically) seem to have towards glory killing every monster they see at nearly every change they get when the reward you get from them is the exact same as killing them the normal, 'intended' way.

About glory kills being useless/risky in N/UN, I've seen some (i.e not all) players glory kill a lot of monsters in those modes too with little to no retaliation from the enemies. Granted, they were all isolated, but I still fail to see the point of spamming them as much as they do. It just doesn't make the game look as fun or as enticing.

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I don't know about console players and glory killing, they're prolly trying to save ammo. I just go for headshots if I don't need hp. glory kills in mp are kinda broken when you get good at them, I can't seem to find a good button for melee to get it to flow well for me as of yet.

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Glory killing in MP has actually been a valid tactic in my experience. When you've got a shotty and you're facing off with another player, chunking each others' health down, jam the melee button right after your last shot. You have a better chance of getting the kill and surviving than waiting to reload.

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MusicallyInspired said:

Glory kills are very satisfying. That and the powerup gain are why I do it. Stop watching people and play the bloody game.


I'm merely bringing them up simply because they don't seem all that interesting to me and didn't use them a lot in my first playthrough and they always seemed a bland feature to me.

Chill, dude. I ain't shitting on the game or anything.

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Cacodemons and Mancubi have only 3 glory kill animations. One for attacking from up front, and two for attacking from either side, which are also shared with attacking from behind. For the Caco it always ends with crushing their eyeball, only with more or less climbing involved, depending from where you jump them. So, technically you could also say it's just one for the Caco, and two for the Mancubus.

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