Hacx21 Posted June 17, 2016 Vanilla monsters i've just seen too many times. Having seen many wads with "new" monsters made me search for a "pack" if you will. I found Doom N64 monsters replacement pack. Interestingly enough i didn't know if it was actually possible. It was in a PK3 format,I loaded Doom2 to test and all the enemies were replaced with the N64 counterparts. So how can i make the same pack but, with monsters i downloaded from Realms667. I just want a custom pack to "take" with me for any maps or megawads to essentially make my playthroughs more challenging and fun. I searched all I found was adding them as decorate items to maps and utilizing doom builder in things mode to place them. 0 Quote Share this post Link to post
baja blast rd. Posted June 17, 2016 With Decorate you can have new monsters replace existing ones, without having to add them as things in every level: http://zdoom.org/wiki/New_User's_Guide_to_editing_with_DECORATE. The objective would be to use SLADE to create a wad file that contains both the sprites/sounds/etc. for monsters and a Decorate lump that tells them what to replace in-game. 0 Quote Share this post Link to post
Hacx21 Posted June 17, 2016 I'm reading the link you sent, additionally i am also looking over the monsters i have and i"ll try to compile them into a wad. I'm not to experience just out of curiosity....this shouldn't take too long right? 0 Quote Share this post Link to post
RightField Posted June 17, 2016 There is a custom monster randomizer pack around somewhere. It is a bit chaotic but sure makes things fun and challenging. 0 Quote Share this post Link to post
Hacx21 Posted June 17, 2016 You are probably referring to aeons of death...i have it and chaotic it is indeed just want a simple pack which seems like not to many people have made. AEons Of Death v6.06(.01) http://forum.zdoom.org/viewtopic.php?t=20500 0 Quote Share this post Link to post
baja blast rd. Posted June 17, 2016 Hacx21 said:I'm reading the link you sent, additionally i am also looking over the monsters i have and i"ll try to compile them into a wad. I'm not to experience just out of curiosity....this shouldn't take too long right? I've never done this and was able to replace zombiemen with afrits and imps with this weird mancubus thing quite quickly. http://i.imgur.com/MwH6yeN.png http://i.imgur.com/OzNWVMb.png Monster replacements shouldn't be bigger obviously. Half the haedexebusses are completely stuck. :D Apparently Decorate lumps are additive, so that you don't even have to merge them into one and can simply just use Slade to copy the entirety of the monsters' resource wad to your own resource wad. But just for convenience's sake, they should either be merged into one or moved to the very front of the resource wad or something. Make sure to have a class name reference available so that you can know what things are called by the engine, because it's often not the name we know them by: http://zdoom.org/wiki/Classes:Doom. 0 Quote Share this post Link to post
Hacx21 Posted June 17, 2016 Yes this is exactly what i needed to know thanks all the tips you can give are greatly appreciated :) 0 Quote Share this post Link to post
Death Egg Posted June 17, 2016 Perhaps try Hard Doom? It sounds down your alley. 0 Quote Share this post Link to post
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