CrazyDoomguy Posted June 17, 2016 I use SLADE and I want delete unuse texture (exist automatic checklist unsuse texture?) + patch. How can I do? If I did one mistake, then my WAD will get chaos (texture will mix with other texture)... Some instruction I will be glad 0 Quote Share this post Link to post
kuchitsu Posted June 17, 2016 This tool is very easy to use (just drag your wad on the exe): https://www.doomworld.com/vb/doom-editing/65649-wcleaner-wad-optimizer/ 0 Quote Share this post Link to post
Kappes Buur Posted June 18, 2016 Slade3 may be able to help you if you use TEXTURE1/PNAMES If you use some extraordinary feature of a source port, such as TX_ markers, then not so much. Deepsea, on the other hand, lists all the textures/flats used in map, except in UDMFormat, with F7 Lump arranging Also, check out MTROP's thread https://www.doomworld.com/vb/post/1149456 0 Quote Share this post Link to post
CrazyDoomguy Posted June 18, 2016 Thank you Kappes Buur. Now I have reduced 6 MB! 0 Quote Share this post Link to post
CrazyDoomguy Posted July 13, 2016 I had another problem: I have removed alle unuse texture/flats and patches. these unuse texture are not to find on doom builder, but they are stuck in WAD. I can see these unsuse graphic in SLADE3... and WAD file size dont change any... haw can I delete this (better automatic)? 0 Quote Share this post Link to post
scifista42 Posted July 14, 2016 First delete unused textures, then delete unused patches (not vice versa). Also make sure that the patches are within P_ markers. 0 Quote Share this post Link to post
CrazyDoomguy Posted July 14, 2016 scifista42 said:First delete unused textures, then delete unused patches (not vice versa). Also make sure that the patches are within P_ markers. hmm... ok I did it manuel. From 25 MB to 16 MB. Size 16 MB is ok? 0 Quote Share this post Link to post
scifista42 Posted July 14, 2016 yaqxsw said:Size 16 MB is ok? Depends on how "good" (quality-wise worth the included content) your wad is. :) 0 Quote Share this post Link to post
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