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Best Doom Mappers?


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For sure Erik Alm

Scythe 2 is unbeaten in detail and classic gameplay to this day (my opinion)

a shame he isnt mapping anymore :c

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DAZZER said:

For sure Erik Alm

a shame he isnt mapping anymore :c


Who said he isn't mapping anymore. I think he is working on releasing episodes for his Scythe-X project. With the amount of detail and style that those maps have, I think it would take more time to make maps for it.

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Only by judging mapping skills (not modding, that's why people like Scuba for example doesn't fit here), I'd propose skillsaw, esselfortium, Agent Spork and Vader.

I love the aesthetics and design the put into maps, make it all feel like it's one unique thing and not just squares connected to each other.

..oh, and me, best mapper of all time, you n00bs!

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Halfblind said:

Who said he isn't mapping anymore. I think he is working on releasing episodes for his Scythe-X project. With the amount of detail and style that those maps have, I think it would take more time to make maps for it.


He hasn't been active in the community for a long time now, and it's not because he's too busy spamming detail sectors for Scythe-X's other episodes. He's gone Jim. I'm gonna mention Z86 though, since Hellbound is one of my favourite wads and the detailing/immersion is incredible for something done with vanilla textures.

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rileymartin said:

He hasn't been active in the community for a long time now, and it's not because he's too busy spamming detail sectors for Scythe-X's other episodes. He's gone Jim. I'm gonna mention Z86 though, since Hellbound is one of my favourite wads and the detailing/immersion is incredible for something done with vanilla textures.


I tried to convince him once but Erik Alm will never kill another Cacodemon again. He has totally quit from anything Doom-related. I'll still make the occasional map here and there but don't expect much.

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Nebula-Kristian said:

Some of my favourites in no particular order:
. . .
Damian Pawlukanis
. . .


I'm happy to see his name come up a second time. Probably not many people remember his Dinner episode, but it had some good hard-nosed fighting and was a very strong piece of work back in the day.

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pcorf said:

I tried to convince him once but Erik Alm will never kill another Cacodemon again. He has totally quit from anything Doom-related.


Is he mapping for anything else, like maybe a modern AAA shooter, or has he completely burned out?

pcorf said:

I'll still make the occasional map here and there but don't expect much.


Personally, I'm hoping for a few, at least. ;)

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SteveD said:

Is he mapping for anything else, like maybe a modern AAA shooter, or has he completely burned out?

Personally, I'm hoping for a few, at least. ;)


I'm pretty sure he has totally quit from anything like that. Scythe and Scythe 2 were awesome megawads.

If you behave yourself you may get some more maps from me, if you don't behave there will be symmetry, copy and paste and WOS MAP06 tributes LOL. But to be true if I get an idea I'll make something.

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pcorf said:

If you behave yourself you may get some more maps from me

I loved the PSX-style secret level from Space Wars, and would love to see more maps like that.

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pcorf said:

If you behave yourself you may get some more maps from me, if you don't behave there will be symmetry, copy and paste and WOS MAP06 tributes LOL. But to be true if I get an idea I'll make something.


If I was in Oz, I'd be so well-behaved I'd clean your house and buy you a jar of Vegemite if that meant getting some maps out of you. ;D

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bump

just realized only one person mentioned TimeofDeath. ToD is prolific and you can easily recognise his unique sense of architecture. add to that the audacity of the traps he uses, the clever (and often technical) way his maps unfold, plus niche moves like his alternate usage of the secret sector makes me think he's one of the most exciting mappers going today. Not even gonna do that "But they're hard!" disclaimer because it's so often used as a way to discredit.

play more ToD maps

edit: he also picks some of the best midis

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yakfak said:

bump

just realized only one person mentioned TimeofDeath. ToD is prolific and you can easily recognise his unique sense of architecture. add to that the audacity of the traps he uses, the clever (and often technical) way his maps unfold, plus niche moves like his alternate usage of the secret sector makes me think he's one of the most exciting mappers going today. Not even gonna do that "But they're hard!" disclaimer because it's so often used as a way to discredit.

play more ToD maps

edit: he also picks some of the best midis


Lol omg the Richard Simmons midi on NH5... Hahaha greatness!



I second (third) TOD

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I actually agree with the above regarding Time of death, certainly a creative mapper and tends to use the stock textures in some imaginative ways.
As for others, probably Skillsaw for pushing well beyond the bar set by Erik Alm, and Ribbiks and danne for really pushing the boundaries of difficult maps without making then a dull slog with a large amount of cleanup time.

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I'm surprised certain people didn't get a bit more love (from more modern mappers, I particularly enjoy Tarnsman's maps).

My favorites that are outside the Erik Alm (and modern) tradition are:

Bob Evans
Jim Flynn
John Anderson
yakfak (zan-zan-zawa-veia)
valkiriforce
didy

Also Sverre André Kvernmo and Richard Wiles, but both are a lot closer to Alm than the rest of those guys.

And I've only recently played much of his stuff (about a third of the way through his maps right now) but I'm really enjoying Dave Johnson's maps. He's not got much in the way of obscure progression, just good old fashioned linear Doom maps. The maps are too easy and clearly a product of the time, but they're just fun.

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7hm said:

I'm surprised certain people didn't get a bit more love (from more modern mappers, I particularly enjoy Tarnsman's maps


That's because Tarnsman is a prick... Modern mappers are best mappers BTW, even that prick

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Salt-Man Z said:

I loved the PSX-style secret level from Space Wars, and would love to see more maps like that.


That could be a consideration but there are many other ideas too. A Zone 300 sequel named Zone 400 (400 linedefs), a WOS sequel, another Pcorf community project, so many choices but more likely it will be just an occasional single level Doom or Doom 2 map that is either Vanilla or Boom compatible and the occasional submission to a community project.

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  • 1 month later...
Tormentor667 said:

Only by judging mapping skills (not modding, that's why people like Scuba for example doesn't fit here), I'd propose skillsaw, esselfortium, Agent Spork and Vader.

I love the aesthetics and design the put into maps, make it all feel like it's one unique thing and not just squares connected to each other.

..oh, and me, best mapper of all time, you n00bs!




this. and mechadon. i praised his map in tht for exactly this thing: a hugely complex shape coming together and coming to life.

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My favorite Doom mappers (no particular order):
Huy "Doom Marine" Pham
Ribbiks
Cyriak Harris (mouldy)
Skillsaw
Eric Alm

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