Zerthex Posted June 21, 2016 https://drive.google.com/folderview?id=0B6V9rJ251TaOWXh4R1hERm9fQ0U&usp=sharing can someone make my sprites into a weapon wad? 0 Quote Share this post Link to post
Godfather38 Posted June 21, 2016 Do you want weapons or for us to make these sprites functional? 0 Quote Share this post Link to post
Zerthex Posted June 21, 2016 Godfather38 said:Do you want weapons or for us to make these sprites functional? yes please 0 Quote Share this post Link to post
Zerthex Posted June 21, 2016 Godfather38 said:Which is it? i want them to be actuall sprites and for them to be weapons idk i cant make weapon wads because slade3 keeps on crashing on my mac *yes i have a mac and its shitty* 0 Quote Share this post Link to post
Godfather38 Posted June 21, 2016 Well, I suppose I can do some work while I have some free time. but as for your inability to produce wads try PK3s (use it like a normal windows directory) or a different wad editor. 0 Quote Share this post Link to post
Zerthex Posted June 21, 2016 Godfather38 said:Well, I suppose I can do some work while I have some free time. but as for your inability to produce wads try PK3s (use it like a normal windows directory) or a different wad editor. there are no other wad editors for mac D: 0 Quote Share this post Link to post
PseudoGold Posted June 21, 2016 Wait, in the pistol images, is the guy holding a gun to the right side of the screen with his left hand? Because it sure as Hell looks like it. 0 Quote Share this post Link to post
Impie Posted June 21, 2016 I'd worry about fixing the perspective on these sprites first. He's holding them all sideways. 0 Quote Share this post Link to post
Zerthex Posted June 22, 2016 Impie said:I'd worry about fixing the perspective on these sprites first. He's holding them all sideways. its just a wierd style i have 0 Quote Share this post Link to post
Impie Posted June 23, 2016 Zerthex said:its just a wierd style i have Known as "lack of perspective." Don't make excuses, man, you can do eet. Try drawing new ones using doom gun sprites as a reference. Better yet, look up art tutorials on drawing "vanishing points". 0 Quote Share this post Link to post
Zerthex Posted June 24, 2016 Impie said:Known as "lack of perspective." Don't make excuses, man, you can do eet. Try drawing new ones using doom gun sprites as a reference. Better yet, look up art tutorials on drawing "vanishing points". ... 0 Quote Share this post Link to post
Doomkid Posted June 24, 2016 Gotta agree with Impie - There's nothing wrong with them being cartoons, but as it is, he's aiming way off to the left of the screen. Diagonal gun sprites are okay, but these are way too diagonal. I see this even in detailed sprites, its a common issue. Hopefully this critique makes sense. 0 Quote Share this post Link to post
Reisal Posted June 24, 2016 If you need Doomguy hand sprites, they're right here. Found them from the ZDoom resources subforum. 0 Quote Share this post Link to post
Impie Posted June 24, 2016 You can find Duke Nukem graphics on Spriters Resource, too, if you're dead set on angled weapons. It's just tougher to draw those without perspective practice. Or you can get defensive again and ignore all of us, like most people on the 'net. Hope you take the higher road. 0 Quote Share this post Link to post
Zerthex Posted June 24, 2016 Impie said:You can find Duke Nukem graphics on Spriters Resource, too, if you're dead set on angled weapons. It's just tougher to draw those without perspective practice. Or you can get defensive again and ignore all of us, like most people on the 'net. Hope you take the higher road. ok! ive made a V2 of the pistol 0 Quote Share this post Link to post
Xegethra Posted June 24, 2016 I'll have a go at making them functional if you want? Do you want the game to recognise them in place of the default weapons, or just inherit from them? 0 Quote Share this post Link to post
Zerthex Posted June 24, 2016 Xegethra said:I'll have a go at making them functional if you want? Do you want the game to recognise them in place of the default weapons, or just inherit from them? i want them to repace the original weapons *the V1 pistol that is sidewas will replace the chaingun and the V2 pistol will replace the regular pistol* 0 Quote Share this post Link to post
Zerthex Posted June 24, 2016 Xegethra said:I'll have a go at making them functional if you want? Do you want the game to recognise them in place of the default weapons, or just inherit from them? but before you make it im just gonna make a couple more sprites 0 Quote Share this post Link to post
Zerthex Posted June 24, 2016 Xegethra said:I'll have a go at making them functional if you want? Do you want the game to recognise them in place of the default weapons, or just inherit from them? ok done you can make the wad now 0 Quote Share this post Link to post
Xegethra Posted June 24, 2016 Well this turned out tougher than it needed to be. I can only get them to half work, by replacing the chainsaw....the weapons won't actually replace the weapon they should. I don't know why, I have tried all combinations of the doom classes to replace and whatnot but nope. I can also access them by console command, is there a way to always activate those commands by default? I'll keep trying, but if someone else gets there first then so be it. 0 Quote Share this post Link to post
scifista42 Posted June 24, 2016 Post your DECORATE definitions of the weapons and the player class, and either your KEYCONF or MAPINFO/GameInfo depending on which method you're using, and if you're using the MAPINFO/GameInfo method, make sure that you aren't playing in Zandronum of a version older than 3.0 (maybe even 3.0 doesn't support it, I'm not sure).Xegethra said:is there a way to always activate those commands by default? No, at least not from the modder's perspective, only from the user's one, deliberately so that the modder can't make a troll wad that would break people's settings by executing console commands. 0 Quote Share this post Link to post
Xegethra Posted June 24, 2016 It's O.K I got it. I forgot about the player class. Thanks for kickstarting my memory there. Just got the rest to go now. Yeah, I even did some cartoon ammo pick ups. *Note* I felt that I needed to squash the pistol sprite a little bit, it was a bit too tall before, but I can put it back if you want. 0 Quote Share this post Link to post
Dragonfly Posted June 24, 2016 https://s5.postimg.org/3nu6nibuv/Screenshot_Doom_20160624_154033.png Nice Aim. 1 Quote Share this post Link to post
Xegethra Posted June 24, 2016 He drew it that way. It still fires to the middle of the screen. 0 Quote Share this post Link to post
Dragonfly Posted June 24, 2016 Which is what makes it awful. No point defending it, it's better to point out the flaws so they are able to improve. 0 Quote Share this post Link to post
Xegethra Posted June 24, 2016 Hey, he wants them in the game, if the weird angles turn him off then he can see why his drawings are off. 0 Quote Share this post Link to post
Godfather38 Posted June 24, 2016 Why is his left hand holding the gun on the right side, I mean the perspective is sorta tolerable but the thumb is in a weird spot that looks as if doomguy decided to break his left arm for a challenge or something. 0 Quote Share this post Link to post
Shane Posted June 24, 2016 Guys, it's a Wanted mod, clearly. He's curving the bullets. 0 Quote Share this post Link to post
Godfather38 Posted June 24, 2016 And curving his hand back, #shatteredwrist 0 Quote Share this post Link to post
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