TeamTNS Posted June 30, 2016 Three years and four months since TNS #80 ended... and now it begins again! If you were missing out on the pleasure of playing this WAD so far, come this Thursday; it's quite an experience, especially for a WAD based on Doom 1. DMFLAGS: 1174487140 / 806496256 / 0 Skill: Ultra Violence IWAD: doom (freedoom080.wad can't be used due to a bug in the current ZDaemon client, sorry) PWADs: end1, end_snd (optional) Maps: e1m1-e2m9 Lives: 1 Players: 25/100 Item Respawn Time: 60 Seconds Player Join Limit: 3 Minutes Date: 30th June 2016 Euro session: 19:00 BST/14:00 EDT at Ducks, Czech Republic (usually lasts over 6 hours) Get ZDaemon and join in. 0 Quote Share this post Link to post
valkiriforce Posted July 1, 2016 Fun times trying to teleport to new areas: 0 Quote Share this post Link to post
Ziutek Posted July 1, 2016 https://www.youtube.com/watch?v=lm0eHRB63Hw&feature=youtu.be 0 Quote Share this post Link to post
rhinoduck Posted July 1, 2016 DaIcemann76 said:Want some seafood with your Doom? Is that big thing on the left a turtle or am I overimagining things? 0 Quote Share this post Link to post
Keyboard_Doomer Posted July 1, 2016 Session statistics for this week: First blood: ErisFalling | went boom 17 seconds after joining First blood in subsequent rotas: 2nd rota (-fast and 2x damage): x38_ViTa_38 | burned by an imp 18 seconds after joining 3rd rota (total randomization with -fast): by-Greenchil | couldn't dodge a destructor's rocket 23 seconds after joining (First 3 maps were played without -fast.) 4th rota (random damage + random weapons): Teal_ | in E1M2, burned by an imp 7 seconds after joining Peak server population: 26 Overall number of players that connected during the session: 127 Player death counts by obituaries (1st rota/2nd rota/3rd rota/4th rota):1 killed himself. (0/0/1/0) 56 died. (0/0/56/0) 58 mutated. (28/25/4/1) 11 were squished. (7/1/3/0) 11 went boom. (3/5/3/0) 14 should have stood back. (7/2/4/1) 7 were killed by a zombieman. (0/5/1/1) 64 were shot by a sergeant. (11/45/0/8) 3 were perforated by a chaingunner. (0/0/3/0) 1 was slashed by an imp. (0/1/0/0) 41 were burned by an imp. (4/33/1/3) 20 were bit by a demon. (3/16/0/1) 17 were eaten by a spectre. (1/15/1/0) 4 were spooked by a lost soul. (0/2/2/0) 2 got too close to a cacodemon. (0/2/0/0) 51 were smitten by a cacodemon. (6/44/1/0) 0 were punched by a revenant. (0/0/0/0) 4 couldn't evade a revenant's fireball. (0/0/4/0) 0 were squashed by a mancubus. (0/0/0/0) 0 let an arachnotron get them. (0/0/0/0) 0 were gutted by a Hell Knight. (0/0/0/0) 3 were splayed by a Hell Knight. (0/0/3/0) 7 were ripped open by a Baron of Hell. (4/2/1/0) 124 were bruised by a Baron of Hell. (12/105/7/0) 20 were incinerated by an archvile. (0/0/20/0) 9 stood in awe of the spider demon. (5/4/0/0) 64 were splattered by a cyberdemon. (16/28/20/0) 1 was surprised by the zombie's weaponry. (0/0/1/0) 1 was mauled by a Mauler Demon. (0/0/1/0) 0 were charred by a pain soul. (0/0/0/0) 2 were melted by a pain soul. (0/0/2/0) 1 suffered psychic trauma from an aracnorb's brainwaves. (0/0/1/0) 3 were perforated by an Arachnophyte. (0/0/3/0) 148 couldn't dodge a destructor's rocket. (0/0/148/0) 3 were terminated by the Badass Cyberdemon. (0/0/3/0) ------------------------------------------------------------------------------- 751 deaths overall. (107/335/294/15)Session lasted for 10 hours and 14 minutes and ended in the 4th rota with the last map played being E1M3. Last finished map was E1M2. top 10(+1) players with most deaths (deaths/joins, death ratio): fred512 78/96, 81.25% Keyboard_Doomer 39/70, 55.71% DaIcemann76 38/56, 67.86% valkiriforce 37/68, 54.41% AnimaZero 30/42, 71.43% Linny 28/33, 84.85% rhinoduck 27/36, 75.00% [ok]KAL 21/35, 60.00% zeaz 19/31, 61.29% Aaron_P 18/21, 85.71% Ziutek 18/37, 48.65% he's back: BlooditeKrypto 4/28, 14.29% 0 Quote Share this post Link to post
NaturalTvventy Posted July 6, 2016 I'm always shocked when I see that my high school obsession is still being played. I hope it was an enjoyable experience. 0 Quote Share this post Link to post
valkiriforce Posted July 7, 2016 It was actually one of the more enjoyable TNS sessions I've played - I quite enjoyed the randomization and the levels were a lot of fun to run around in. 0 Quote Share this post Link to post
Keyboard_Doomer Posted July 7, 2016 The session was indeed great. A shame Doom 1 PWADs seem to usually attract lower number of players. The WAD is well-designed and very fun despite having this limitation of no Doom 2 monsters. I wouldn't believe it's from 1997. It's nice to see that you're still around in the Doom community. Unfortunately we had no idea before the session but you're definitely invited to the end2.wad session which should be in a few weeks! 0 Quote Share this post Link to post
valkiriforce Posted July 7, 2016 It makes me wish we had an Ultimate Doom megawad with Realm667 monsters and Freedoom's SSG. That would be amazing. 0 Quote Share this post Link to post
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