Zerthex Posted June 30, 2016 https://drive.google.com/file/d/0B6V9rJ251TaOc2lwUEE5dUtZZlU/view?usp=sharing play with freedoom phase 1 *it looks better* it is able to run on chocolate doom soo... what do you think? 0 Quote Share this post Link to post
Voros Posted June 30, 2016 Too short. But good try for a first. But Freedoom needs maps in the empty slots, and those slots are in places that require difficult maps. And it didn't run on PrBoom+ or Choc Doom on my device (it should have) What format did you make it in? Boom? UDMF? 0 Quote Share this post Link to post
Li'l devil Posted June 30, 2016 Zerthex said:what do you think of my first map? I don't think about it. 0 Quote Share this post Link to post
Zerthex Posted June 30, 2016 Voros said:Too short. But good try for a first. But Freedoom needs maps in the empty slots, and those slots are in places that require difficult maps. And it didn't run on PrBoom+ or Choc Doom on my device (it should have) What format did you make it in? Boom? UDMF? vanilla but i just updated it to add doors. i used Eureka doom editor 0 Quote Share this post Link to post
Voros Posted June 30, 2016 Look at what vesperas said in the Wads and Mods thread you made. Are you SURE it in vanilla, as in Doom/Doom 2 format? I never heard of a vanilla map being unable to run in Choc Doom. Oh guess what, E3M3 is empty. Try to make a Doom format/Boom format map for E3M3. TRY Just so you know it runs in Gzdoom. Odd no? 0 Quote Share this post Link to post
Zerthex Posted June 30, 2016 Voros said:Look at what vesperas said in the Wads and Mods thread you made. Are you SURE it in vanilla, as in Doom/Doom 2 format? I never heard of a vanilla map being unable to run in Choc Doom. Oh guess what, E3M3 is empty. Try to make a Doom format/Boom format map for E3M3. TRY Just so you know it runs in Gzdoom. Odd no? huh?... its just my version of what freedoom's e1m1 should be. because they have used that one map for about four years now! 0 Quote Share this post Link to post
raymoohawk Posted June 30, 2016 the map has a nice aesthetic, but as others have said it is too short 0 Quote Share this post Link to post
Zerthex Posted July 1, 2016 raymoohawk said:the map has a nice aesthetic, but as others have said it is too short https://drive.google.com/file/d/0B6V9rJ251TaOVnBQX01PVm5NdUk/view?usp=sharing ok i've completely redone the map but i have no idea how to make the exit work! i was wondering if you could fix the exit? 0 Quote Share this post Link to post
Jon Posted July 1, 2016 Zerthex said:huh?... its just my version of what freedoom's e1m1 should be. because they have used that one map for about four years now! I guess that's because it is considered to be a pretty good map... It's pretty interesting that the churn of existing resources in Freedoom has actually meant new people like Zerthex think that things should change just for the sake of it! 0 Quote Share this post Link to post
Zerthex Posted July 1, 2016 Jon said:I guess that's because it is considered to be a pretty good map... It's pretty interesting that the churn of existing resources in Freedoom has actually meant new people like Zerthex think that things should change just for the sake of it! https://drive.google.com/file/d/0B6...iew?usp=sharing heres a new version. but for some reason the exit doesnt work. 0 Quote Share this post Link to post
Jon Posted July 5, 2016 Zerthex said:https://drive.google.com/file/d/0B6...iew?usp=sharing heres a new version. but for some reason the exit doesnt work. No file found at that link. 0 Quote Share this post Link to post
Zerthex Posted July 6, 2016 Jon said:No file found at that link. wtf! thanks for telling me! i will fix that soon! 0 Quote Share this post Link to post
SilverIce Posted July 6, 2016 If playing on a port that doesn't allow jumping, it's possible to get stuck behind the pillars in the room with the shotgun. 0 Quote Share this post Link to post
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