Zerthex Posted July 1, 2016 https://drive.google.com/folderview?id=0B6V9rJ251TaOSGx5a3gzODc4Qms&usp=sharing yes they were made in MSPaint 0 Quote Share this post Link to post
Blastfrog Posted July 1, 2016 Unfortunately not. EDIT: To clarify, it's actually not a bad sprite as far as cartoony stuff goes, but flat-shaded cartoon is not Freedoom's style. 0 Quote Share this post Link to post
Voros Posted July 2, 2016 I like your face sprites, but its too cartoony for Freedoom. Cant believe you made this in MSPaint! Nice! These faces could be used for a mod though. 0 Quote Share this post Link to post
Zerthex Posted July 2, 2016 Voros said:I like your face sprites, but its too cartoony for Freedoom. Cant believe you made this in MSPaint! Nice! These faces could be used for a mod though. they could be used with my cartoon weapon sprites https://drive.google.com/folderview?id=0B6V9rJ251TaOWXh4R1hERm9fQ0U&usp=sharing also in freedoom v0.3 the hud face was cartoony 0 Quote Share this post Link to post
Voros Posted July 2, 2016 Yes 0.3, where a lot of assets were just placeholders Now its 0.10.1 0 Quote Share this post Link to post
Zerthex Posted July 2, 2016 Voros said:Yes 0.3, where a lot of assets were just placeholders Now its 0.10.1 i know... but... i dont know how to code and i need somebody to make my face sprites/weapon sprites to be functional weapons 0 Quote Share this post Link to post
MrFlibble Posted July 2, 2016 Zerthex said:but... i dont know how to code and i need somebody to make my face sprites/weapon sprites to be functional weapons You don't need to code for that. There's a variety of tools that allow to covert graphics and put them into an IWAD/PWAD, just ask the more knowledgeable people here how to use them. I like your art style, I think you should go ahead and make a whole game with it, on the Doom engine. I suppose you could use the Freedoom IWADs as a basis and gradually replace content with your own. 0 Quote Share this post Link to post
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