baja blast rd. Posted July 1, 2016 Here's the first session: https://www.doomworld.com/vb/wads-mods/85411-lets-make-some-1-hr-speedmaps/ Was pretty successful. Let's make more. Build time should be an hour or less. You can do some testing and bug-fixing after that, just to make sure your map can actually be played, but try not to push it. :) -- Mine are -complevel 9 unless I specify otherwise. "Memfis Goes to Eritrea to Survey the Locals About Their Air Conditioner Purchasing Habits" http://www.mediafire.com/download/wqdbi8ldez1d2uh/Memfis_1.wad 0 Quote Share this post Link to post
Ribbiks Posted July 1, 2016 here's a demo: https://www.mediafire.com/?i249f5pxz17vsq6 I might post something, I've been making short little slaughter vignettes recently to pass the time. 0 Quote Share this post Link to post
AnonimVio Posted July 1, 2016 "Kill The Animals" Doom 2 MAP01 Complevel 2 UV only. Music is "Parallel Dimensions" from Quake, Midi version by silentzorah. 0 Quote Share this post Link to post
baja blast rd. Posted July 1, 2016 Ribbiks said:here's a demo: https://www.mediafire.com/?i249f5pxz17vsq6 I might post something, I've been making short little slaughter vignettes recently to pass the time. Ty, pretty fun demo, especially starting with the secret soulsphere = -5 health. lol'd at the rev punching. AnonimVio said:"Kill The Animals" Doom 2 MAP01 Complevel 2 UV only. Music is "Parallel Dimensions" from Quake, Midi version by silentzorah. Ugh, I recorded an FDA but it turns out I used the parameter -record1hsvio2_rdwpa_fda. It was a boring demo, though -- at the end I spent ~4 minutes of the 7.5-minute runtime getting the mancs to hit the AV and the AV to blast damage itself (would have run out of shells otherwise). Here's a quicker demo. http://www.mediafire.com/download/i60gq234qxbckyz/1hsvio2_rdwpa_demo.lmp 0 Quote Share this post Link to post
Benjogami Posted July 1, 2016 First speed map. I'm a really slow mapper. Took me ~2 hours before I started playtesting and polishing. Please forgive. The layout was done after 1 hour at least! https://www.dropbox.com/s/0lbo0q61t2rncga/benspd01.wad?dl=1 complevel 9 map01 0 Quote Share this post Link to post
Benjogami Posted July 2, 2016 And FDAs! rdwpa's: https://www.dropbox.com/s/1g7nt7663k8a5v1/Memfis_1_benjogami_fda.lmp?dl=0 AnonimVio's: https://www.dropbox.com/s/qld48tmfz729dl3/1hsvio2_benjogami_fda.lmp?dl=0 0 Quote Share this post Link to post
Deadwing Posted July 2, 2016 Here my demo for the memfis level. it was fun, but I really suck hahahah I'll see what I can do in one hour lol http://www.mediafire.com/download/057c315i9b7lu10/memfis_1_deadwing.lmp 0 Quote Share this post Link to post
Deadwing Posted July 2, 2016 This is what I was able to do in 1 hour and half. The level sucks badly lol It's my first try on speedmaping: http://www.mediafire.com/download/3tanzti2v2137po/1hour.wad 0 Quote Share this post Link to post
TheNerdTurtle2 Posted July 2, 2016 I'll make an attempt at this tomorrow, can I do planning on paper prior to setting the timer for 1 hour? And can I do bug fixes after the 1 hour if needed? 0 Quote Share this post Link to post
MrSkeltal Posted July 2, 2016 FUCK YOU, ICE CUBE!!! - Vanilla compatible, replaces MAP01 in Doom 2. Tested with Chocolate Doom and PrBoom+. Download Map layout took me 60-90 minutes while ammo/enemy balance took me like 2 hours. Damn it all to heck. 0 Quote Share this post Link to post
muumi Posted July 2, 2016 Here is something from me. Took me almost exactly hour to finish, couple minutes over. Boom format for Doom 2. "Doomwad#2523 - Terrible war of Öland" http://www.mediafire.com/download/816tk1zaoat6tal/doomwad%232523.wad 0 Quote Share this post Link to post
baja blast rd. Posted July 3, 2016 Some FDAs for the latest batch: http://www.mediafire.com/download/a6h532dnwel4n3x/1hsm_rdwpa_fdas.zip Benjogami I quit yours after a single death -- wasn't in the mood for this sort of gameplay :p. Might record an exit demo later. Deadwing, this wasn't bad. I recognize a lot of the design traits from your larger maps, so it was like playing a mini-me version of them, which was cute. TiagoR2 said:Would a DM map be acceptable? Go for it. 0 Quote Share this post Link to post
mouldy Posted July 3, 2016 I was inspired to make a 1 hour speedmap, though it turned into more of a hour and a half once i started texturing it, and still it looks a bit ropey, but hey http://www.mediafire.com/download/m1pqyyshl3c7c92/mouldy-speedmap1.wad Probably needs more health, I cant say i playtested it much. 0 Quote Share this post Link to post
TheNerdTurtle2 Posted July 4, 2016 Here we go Build Time: 1 hourish Compat: Boom Tested With: Doom Retro Name: Pressure https://www.dropbox.com/s/fvd61e26478swx9/Pressure.wad?dl=1 rdwpa you thought my previous map was too easy so I built this one let me know what you think :) I think it's pretty damn hard but maybe I just suck 0 Quote Share this post Link to post
Benjogami Posted July 4, 2016 Next batch of FDAs: Deadwing's: https://www.dropbox.com/s/skyxub8jdxflpbj/1hour_benjogami_fda.lmp?dl=1 Fun map to run around in. I liked that ominous hole next to the rocket launcher, which turned out to be as deadly as I suspected, but not really in the way that I expected. ;) MrSkeltal's: https://www.dropbox.com/s/4jqmgbff3dfgje9/fyic_benjogami_fda.lmp?dl=1 I was inspired me to immediately try a pacfist strat, with all those away-facing monsters at the start, and then I couldn't snap myself out of pacifist mode. Would've been a one-try exit but I couldn't find the switch, until I died, which I thought was pretty funny. I tried shooting stuff on my second attempt but it didn't work out. :P 0 Quote Share this post Link to post
MrSkeltal Posted July 4, 2016 Benjogami said:MrSkeltal's: https://www.dropbox.com/s/4jqmgbff3dfgje9/fyic_benjogami_fda.lmp?dl=1 I was inspired me to immediately try a pacfist strat, with all those away-facing monsters at the start, and then I couldn't snap myself out of pacifist mode. Would've been a one-try exit but I couldn't find the switch, until I died, which I thought was pretty funny. I tried shooting stuff on my second attempt but it didn't work out. :P If only you had fired a weapon in that last room... 0 Quote Share this post Link to post
Walter confetti Posted July 5, 2016 Good night, here's something: A fancy bleeding turd, Doom 2, MAP01, complevel 2 Build Time: 50 minutes of layout, 10 minutes of thing placement and 30 minutes of beta testing 0 Quote Share this post Link to post
TheNerdTurtle2 Posted July 5, 2016 Walter you're gonna get some laughs out of this FDA probably https://www.dropbox.com/s/zx4ykzrt22cvvg3/ieeeee_TheNerdTurtle2demo.lmp?dl=1 I couldn't manage to beat it xD This is the updated version of my map: https://www.dropbox.com/s/fvd61e26478swx9/Pressure.wad?dl=1 I fixed some bugs and made gameplay better, P.S I also updated my OP 0 Quote Share this post Link to post
MrSkeltal Posted July 6, 2016 walter confalonieri said:Good night, here's something: A fancy bleeding turd, Doom 2, MAP01, complevel 2 Build Time: 50 minutes of layout, 10 minutes of thing placement and 30 minutes of beta testing This was good. I was tempted to head for the exit directly after activating the last switch, but decided to kill that entire army of Arch-viles and Demons instead. 0 Quote Share this post Link to post
Walter confetti Posted July 6, 2016 Thanks guys, i'll take a look to your demo TheNerdTurtle! EDIT: Nice demo, i've expected more deaths... 0 Quote Share this post Link to post
fveitsi Posted July 6, 2016 http://www37.zippyshare.com/v/23yI9yP6/file.html doom 2, map01 my first attempt to make a speedmap. lol. build time about 45mins. :) 0 Quote Share this post Link to post
TheNerdTurtle2 Posted July 6, 2016 walter confalonieri said:Thanks guys, i'll take a look to your demo TheNerdTurtle! EDIT: Nice demo, i've expected more deaths... The reason I stopped is I thought I'd get boring for you but I'd be happy to try again 0 Quote Share this post Link to post
Benjogami Posted July 6, 2016 Couple more demos: muumi's mouldy's Both were really fun. Despite dying a bunch of times on muumi's, I didn't feel like saving because it was fun to run through. Loved the tight orchestrated fights in mouldy's. Only complaint is d_runnin. ;) 0 Quote Share this post Link to post
muumi Posted July 6, 2016 Thanks for demos people! Anyway, this was so fun I made another map. I went bit overboard with layout and had too much fun with playtesting, so this one took me something between 2-2.5 hours... One area might or might not have taken inspiration from another map there. "Baking karelian pasties with demons" (Boom format, Doom2) http://www.mediafire.com/download/e3yeabd894dfjc2/pasties.wad Thanks Impboy4 for nice sky-texture! This is also much harder than my previous level.. 0 Quote Share this post Link to post
Deadwing Posted July 8, 2016 Thanks for the demos rwpa and Benjogami! The things about that level is that it feels really incomplete and untested haha which is obvious because of the time constraint. The first blue key fight was meant to be much more deadlier, but I messed up the soundblock lines and they wake up way too soon hahaha Also that yellow key trap in the last area could have like a cyberdemon due to the amount of ammo I give haha xD 0 Quote Share this post Link to post
mouldy Posted July 8, 2016 Benjogami said:Loved the tight orchestrated fights in mouldy's. Only complaint is d_runnin. ;) heh yeah, idmus is recommended. Cheers for the demo 0 Quote Share this post Link to post
fveitsi Posted July 9, 2016 fveitsi said:http://www37.zippyshare.com/v/23yI9yP6/file.html doom 2, map01 my first attempt to make a speedmap. lol. build time about 45mins. :) http://www4.zippyshare.com/v/ci9a4SbF/file.html changes: + i added custom music made by my friend petri + i removed all the weapons (except berserk pack and chainsaw) + i added some monsters to make it a little bit harder. :) 0 Quote Share this post Link to post
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