NaZa Posted April 21, 2022 (edited) 2 hours ago, NightFright said: Excuse the epic bump, but you guys mentioned a problem with tag 667 in MAP07 here and I just encountered that one by myself. Is that a map bug and if so, was it ever fixed? The map is not included in Jimmy's fix file (jenefix.wad), so I was wondering if anybody ever looked into it. I think 40oz had killed two arachnotrons at the same time, it's not a local bug. Or, well, that's what supposedly happened, as 40oz's demo desyncs right at the start of MAP05. Edited April 21, 2022 by NaZa quote cuz new page 0 Quote Share this post Link to post
NightFright Posted April 21, 2022 (edited) I see. That would explain why the bug happened to me during the first attempt and not the second one. If you kill two Arachs at once, the step in front of the blue key basically gets raised twice, making it impossible to use it to reach the platform with the key. Edited April 21, 2022 by NightFright 0 Quote Share this post Link to post
PsychEyeball Posted April 21, 2022 This is a Doom engine bug, you could also have that problem happen in the original Dead Simple map. I am not knowledgeable in map making with this game but would there be a way that you'd only trigger a rising sector once or is such a thing impossible? 0 Quote Share this post Link to post
Edward850 Posted April 21, 2022 37 minutes ago, PsychEyeball said: This is a Doom engine bug, you could also have that problem happen in the original Dead Simple map. I am not knowledgeable in map making with this game but would there be a way that you'd only trigger a rising sector once or is such a thing impossible? In vanilla, no the behavior and trigger is hardcoded as part of the A_BossDeath codepointer. No attempt was made to make that changeable in dehacked so nothing really exists until you get to the Zdoom and MBF21 features. 1 Quote Share this post Link to post
baja blast rd. Posted April 21, 2022 1 hour ago, NightFright said: I see. That would explain why the bug happened to me during the first attempt and not the second one. If you kill two Arachs at once, the step in front of the blue key basically gets raised twice, making it impossible to use it to reach the platform with the key. 1 hour ago, PsychEyeball said: This is a Doom engine bug, you could also have that problem happen in the original Dead Simple map. I am not knowledgeable in map making with this game but would there be a way that you'd only trigger a rising sector once or is such a thing impossible? Not quite at the same time (which would be a lot easier to make happen by accident), but staggered so there's enough time for the floor to raise twice but under the A_BossDeath window. In Dead Simple and in Jenesis m07, the overall window is between 16 tics and 55 tics. If the floor takes a sufficient time to raise because the lower texture height that governs raise distance is taller (like a bridge rising 64 or 128 units, rather than a step rising 16 units as in those maps), then there might not be a window at all. I don't know exactly. 1 Quote Share this post Link to post
NightFright Posted April 21, 2022 (edited) Sounds like something that ports with bugfixing on their agenda might want to address. I mean, it's rare to occur, but when it does, you might get stuck on a map without knowing why. I cannot imagine a scenario where this behavior might be intentionally exploited in a user map, so solving this shouldn't break any release that's out there. But well, if it's unresolved for so long, I guess there's a reason for it... Edited April 21, 2022 by NightFright 0 Quote Share this post Link to post
jeff-d Posted April 21, 2022 This bug is fixed in Doom Retro and International Doom. Also in my port. Not sure about others. 0 Quote Share this post Link to post
SleepyVelvet Posted April 22, 2022 (edited) DEAD: Map05 Category: 2 (non-blind, but also stupid) Time of Arrival: 48:04s Kills: 94/98 Time of Death: 57:13s Cause of Death: This lift is not a lift. noisy_jenesis_ironman2.zip Edited April 22, 2022 by NoisyVelvet removed comment on weird quirky intermittent forum behaviour about the first page of this thread :) 7 Quote Share this post Link to post
Andromeda Posted April 22, 2022 8 hours ago, NoisyVelvet said: DEAD: Map05 Category: 2 (non-blind, but also stupid) Time of Arrival: 48:04s Kills: 94/98 Time of Death: 57:13s Cause of Death: Hide contents This lift is not a lift. noisy_jenesis_ironman2.zip You're a little bit late here ;) 7 Quote Share this post Link to post
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