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Ancient Aliens proofs [-complevel 9]


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Map 25 Pacifist - 1:14

 

That room with the plasma guys... Ugh.

 

Plenty of room to save time on this

(edit because of wrong dsda version in txt)

 

aa25p114.zip

 

Edited by Napsalm

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Map16 Pacifist - 3:27.34

 

aa16p327.zip

 

 

World 1: Got this down to being 80% consistent. The worst part is having the sergeants on the stairs decide to triple-team you as you're heading to the revenant switch. 

World 2: This world is where I died the most. Between the arachnotrons not moving nicely, chaingunners getting full damage rolls and not infighting, the revenants not moving out of the way, mancubi/uses/odes(?) deciding they want to stand in the way and shoot at cacodemons and that imp ledge... Ugh.

World 3: If you're fast enough and do the bare minimum of movement, this comes down to a coinflip of whether the mancubus decides to stand still and fire, or move out of the way before in-fighting with the hellknights... If he moves, you're golden.

World 4: During practice I skipped a linedef leaving one of the cyberdemon pedestals... That wasn't fun and scared me into doing this safe.

 

The fact that each world gives you basically 100/200 each time is lovely though.

 

I never want to see World 2 of this map again.

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