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Need advice on avoiding HOM with linked wall portals


finnw

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Hi. I'm trying to build a map that takes advantage of Eternity's linked portals.

What I have is a square pit with a 2-level building in the middle and a ledge around the outside (and steps in the pit leading up to the ledge.)

I see HOM only when I look all the way across the pit, when the line of sight crosses 2 or 3 portals. (And not always. It can be affected by which way you are facing.) Is this a known limitation, or have I made another dumb mistake somewhere?

Any advice would be appreciated

Thanks!

http://s000.tinyupload.com/download.php?file_id=46714425046882498158&t=4671442504688249815870387

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Are you using the latest DRDTeam dev build? I raised a static limit where only up to 7 instances of the same portal could be rendered. Now it's up to 128, until we figure out a way to make it limitless and still safe against infinite recursions.

EDIT: I may need to send you an executable myself. Are you on Windows, Mac or Linux?

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printz said:

Only up to 7 instances of the same portal could be rendered


Thanks. Yes, I think that's it. I have up to 15 linedefs visible from the same portal (not in a tunnel, but on the edges of stairs.)
And I can see the "Refused to render portal" message in the console.

printz said:

Are you using the latest DRDTeam dev build?

It was the latest one I found on http://devbuilds.drdteam.org/eternity/, which is r3.40.46-508, but yes I can see that is from before the limit increase.

printz said:

EDIT: I may need to send you an executable myself. Are you on Windows, Mac or Linux?

Windows.

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Alright, here you go, here it's an Eternity build for Windows. I suspect I'm going to upload another however...
EDIT: link removed by me. See new link below

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