invictius Posted August 1, 2016 Is there such a thing? I imagine that there would be plenty of puzzles to make up for this. Also, any other compilations like coffee break? 0 Quote Share this post Link to post
Royal_Sir Posted August 1, 2016 Play E1M1 on a loop. For more variety, try E2M1 E2M5 on a loop. But if that doesn't satisfy you, put E3M1 on a loop. But WAIT! If that gets too boring, try out Map01 on a loop! Looking for a challenge? How about E1M8 on a loop? Mastered that? E2M8 on a loop! Ready for more challenges? E3M8 on a loop! Feeling suicidal? Map30 on a loop! As you can see, there are plenty of magawads around that accomplish this. 0 Quote Share this post Link to post
Li'l devil Posted August 1, 2016 ^^ E2M5 is better than all of this. Yes, it doesn't have any keys.. 0 Quote Share this post Link to post
Royal_Sir Posted August 1, 2016 ChekaAgent said:^^ E2M5 is better than all of this. Yes, it doesn't have any keys.. Oh shit, you're right. I completely missed a gem. 0 Quote Share this post Link to post
Salt-Man Z Posted August 1, 2016 In theory, I'm pretty sure you could replace all keys in any map with switches that serve the same function. The advantage to a key is it provides a nice shorthand for signposting what it gives access to, as well as making it visible as a goal to attain. So a megawad with no keys would be interesting. It should be eminently doable, but would require some skill to ensure the player still gets good guidance. 0 Quote Share this post Link to post
Deadwing Posted August 1, 2016 Switches can be problematic if you don't know what happened after pressing it, so Keys exists for such cases. Linear maps would work well without keys though, since you aren't expected to backtrack a lot. You can also have something mazey like e2m5, but lots of areas would be optional (not something bad, imo) 0 Quote Share this post Link to post
joe-ilya Posted August 1, 2016 Udoom : E1M1, E1M8, E2M5, E2M8, E3M1, E3M8 Doom2 : MAP01, MAP07, MAP20, MAP29-MAP32 TNT : MAP04, MAP15 Plutonia : MAP30 Chex series : None. 0 Quote Share this post Link to post
invictius Posted August 1, 2016 Any wads with more than 6 keys total? (color a/b/c skull, color a/b/c card) What about a single map with 6, or even more, keys? 0 Quote Share this post Link to post
joe-ilya Posted August 1, 2016 Heretic/Hexen/Strife/Hacx probably. 0 Quote Share this post Link to post
Salt-Man Z Posted August 1, 2016 invictius said:What about a single map with 6, or even more, keys? One of the maps (can't remember which) in Caverns of Darkness has 6 keys; the skull keys were modded to be keycards in new colors. (Green, white, and black, maybe?) 0 Quote Share this post Link to post
Royal_Sir Posted August 1, 2016 invictius said:Any wads with more than 6 keys total? (color a/b/c skull, color a/b/c card) What about a single map with 6, or even more, keys? The only one I know is BYHAE, and that requires BDv19/BDv18b (depends on which version you have) to work properly. 0 Quote Share this post Link to post
Walter confetti Posted August 1, 2016 joe-ilya said:Heretic/Hexen/Strife/Hacx probably. But Heretic uses only 3 keys! 0 Quote Share this post Link to post
Tarnsman Posted August 1, 2016 Royal_Sir said:For more variety, try E2M1 on a loop. Um... 0 Quote Share this post Link to post
hex11 Posted August 2, 2016 There was a terrywad of 30,000 levels or something like that where all you do is press an exit switch. That technically fits the bill, but it might get boring after a bit... Deadwing said:Switches can be problematic if you don't know what happened after pressing it You can probably just make visible what the switch did. For example put a desk/console in middle of a room, and when you hit the switch on its side, you can see a bridge raising in the distance (via a window). It could also be interesting to have lines you run over change parts of the level, so that you have to observe the patterns and progress in a specific path to make the exit route accessible. 0 Quote Share this post Link to post
molten_ Posted August 2, 2016 you could also color-code the switch the same way you color-code doors for keys 0 Quote Share this post Link to post
KBlaney Posted August 2, 2016 The two levels Romero made recently don't have any keys. He does the switch thing mentioned above and signposts it with numbers in light. So that brings us up to 18. I doubt it, but does anyone know if any Master or No Rest for the Living levels lack keys? 0 Quote Share this post Link to post
Salt-Man Z Posted August 2, 2016 molten_ said:you could also color-code the switch the same way you color-code doors for keys That's what I was thinking; doesn't even have to be the key colors, just a prominent identifying texture to call out what does what. (Not to say a lot of maps don't do this already.) 0 Quote Share this post Link to post
SilverIce Posted August 2, 2016 KBlaney said:The two levels Romero made recently don't have any keys. He does the switch thing mentioned above and signposts it with numbers in light. So that brings us up to 18. I doubt it, but does anyone know if any Master or No Rest for the Living levels lack keys? Actually, Tech Gone Bad (e1m8b.wad) does use all 3 keycards. 0 Quote Share this post Link to post
Dgemie Posted August 2, 2016 I somewhat waited for another thread like this. I think Project Space and Daedalus don't have keys, but I can be wrong. Edit: Well, I was wrong about Daedalus. 0 Quote Share this post Link to post
Dgemie Posted August 2, 2016 Heh. No, I meant I sorta collected keyless maps since his previous thread about them. 0 Quote Share this post Link to post
RichardDS90 Posted August 2, 2016 Cyberdreams doesn't if I recall correctly. 0 Quote Share this post Link to post
invictius Posted August 2, 2016 Dgemie said:I somewhat waited for another thread like this. I think Project Space and Daedalus don't have keys, but I can be wrong. Edit: Well, I was wrong about Daedalus. Where can I find project space? Google brings up nien. 0 Quote Share this post Link to post
Dgemie Posted August 2, 2016 Here: https://www.doomworld.com/idgames/levels/doom2/megawads/psp 0 Quote Share this post Link to post
invictius Posted August 2, 2016 Dgemie said:Here: https://www.doomworld.com/idgames/levels/doom2/megawads/psp It's odd how a small minority of wads aren't bought up by searching for "wadname doom wad". That almost always gives me the idgames link as the first result. 0 Quote Share this post Link to post
invictius Posted August 2, 2016 DaIcemann76 said:Actually, Tech Gone Bad (e1m8b.wad) does use all 3 keycards. There's a second Romero level? 0 Quote Share this post Link to post
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