Boingo Posted August 12, 2016 That's why I am reordering the palette. I am keeping all the same colours, but I am putting them in an order that should keep graphics using the DooM palette from looking too strange. 0 Quote Share this post Link to post
Boingo Posted July 11, 2017 Bump! Well it looks like the project is starting to move again, so it is worthwhile bumping it up to the top again. A few new textures have been added, new sounds have been added, and some sprites. Some of the crappy placeholder Slige levels have been replaced with slightly less crappy Oblige placeholder levels. Some public domain material is amongst the additions, including some stuff that was originally done for Freedoom. Things are still in a very primative state. A new TPD subforum has just been added to the Chex Quest Fan Forums ( http://www.chexquest.org/index.php?board=92.0 ). I am currently badgering 75 to possibly set up a TPD testing server on Zandronum. (No promises on that.) 1 Quote Share this post Link to post
Cire Posted July 13, 2017 Cool, looking forward to testing the next release! Good luck with the Project. :) 0 Quote Share this post Link to post
Boingo Posted October 27, 2017 (edited) There have not been any new releases on the website yet. (The download there is over a decade old!) However, there has been some progress, and there have been a couple of version posted on my Discord server. We have managed to play TPD over Zandronum's master server. TPD is not a fully functioning IWAD yet, but ZDooM GZDooM and Zandronum all seem to accept it as an IWAD at this time. Chocolate DooM does not. As of October 22, I am not longer using version numbers for TPD. Instead, I am simply appending the date of the most recent upload to the end of the filename in YYMMDD format (i.e. TPD171022.wad) FrozenLake has contributed a number of textures. While the textures I have been making are imitations of the original DooM, FL's textures are simplified geometric textures. They might seem a little simple to some, but they are certainly an improvement over the grey stucco texture I have been using as a placekeeper since the project started. Only one set of new monster sprites exists in the game right now. It is a set of sprites for a floating brain monster released to the public domain on opengameart.org. It is also used by the Heretic IWAD project, Blasphemer. Does anyone know of any other original monster sprite sets that can possibly be used in TPD, even as just temporary sprites? New music would also be great. Monkey contributed a couple of tunes way back at the beginning of the project. They are pretty good, but they are the only two tunes TPD has at the moment, and it is kind of repetative. Does anyone have any tunes to we can use? The most recent version of TPD right now is TPD171022 from a few days ago ... http://www.doomlegends.com/temp/TPD171022.WAD ... and a test server for TPD called "The People's DooM" will pop up on the Zandronum server occasionally from time to time for a few hours for testing purposes. We are currently using a skin of the Strife player (converted to TPD's palette) as an alternative to the simple mannequin sprites used by the player now. http://www.doomlegends.com/tpd/temp/strifeguy.zip {EDIT: The current version is now: http://doomlegends.com/tpd/TPD171027.zip } Edited October 28, 2017 by Boingo Correction 1 Quote Share this post Link to post
Teivman Posted October 28, 2017 16 hours ago, Boingo said: There have not been any new releases on the website yet. (The download there is over a decade old!) However, there has been some progress, and there have been a couple of version posted on my Discord server. We have managed to play TPD over Zandronum's master server. TPD is not a fully functioning IWAD yet, but ZDooM GZDooM and Zandronum all seem to accept it as an IWAD at this time. Chocolate DooM does not. As of October 22, I am not longer using version numbers for TPD. Instead, I am simply appending the date of the most recent upload to the end of the filename in YYMMDD format (i.e. TPD171022.wad) FrozenLake has contributed a number of textures. While the textures I have been making are imitations of the original DooM, FL's textures are simplified geometric textures. They might seem a little simple to some, but they are certainly an improvement over the grey stucco texture I have been using as a placekeeper since the project started. Only one set of new monster sprites exists in the game right now. It is a set of sprites for a floating brain monster released to the public domain on opengameart.org. It is also used by the Heretic IWAD project, Blasphemer. Does anyone know of any other original monster sprite sets that can possibly be used in TPD, even as just temporary sprites? New music would also be great. Monkey contributed a couple of tunes way back at the beginning of the project. They are pretty good, but they are the only two tunes TPD has at the moment, and it is kind of repetative. Does anyone have any tunes to we can use? The most recent version of TPD right now is TPD171022 from a few days ago ... http://www.doomlegends.com/temp/TPD171022.WAD ... and a test server for TPD called "The People's DooM" will pop up on the Zandronum server occasionally from time to time for a few hours for testing purposes. We are currently using a skin of the Strife player (converted to TPD's palette) as an alternative to the simple mannequin sprites used by the player now. http://www.doomlegends.com/tpd/temp/strifeguy.zip {EDIT: The current version is now: http://doomlegends.com/tpd/TPD171027.zip } You could borrow some of the older sprites from freedoom. You can find most of them in the attic. https://github.com/freedoom/attic There you can find some textures sounds/music some older sprites for the bad guys and some other knick knacks. 0 Quote Share this post Link to post
doomfighter667 Posted October 28, 2017 finally see some progress 0 Quote Share this post Link to post
doomfighter667 Posted October 28, 2017 (edited) waiting for another freedoom and tpd update Edited October 29, 2017 by doomfighter667 0 Quote Share this post Link to post
Boingo Posted February 12, 2018 Another small TPD update. Not a whole lot done. We were all busy at christmas. http://www.doomlegends.com/tpd/TPD180210.zip 0 Quote Share this post Link to post
sergeirocks100 Posted June 10, 2020 i apologize for bumping a thread this old, but what license is this under? i've looked on the project's website and the forum threads, and there doesn't seem to be any form of license anywhere for it 0 Quote Share this post Link to post
Xerenogan Posted September 25, 2020 (edited) On 6/9/2020 at 10:43 PM, sergeirocks100 said: i apologize for bumping a thread this old, but what license is this under? i've looked on the project's website and the forum threads, and there doesn't seem to be any form of license anywhere for it I'm not sure, I don't think one has been published yet. Reading this from an older post, it looks like it did have some kind of proprietary thing. On 8/3/2016 at 11:55 AM, Cire said: Quote for readme: "COPYRIGHTS AND PERMISSIONS: The People's DooM (T.P.D.) is freeware, which means that you may freely distribute it, provided you not accept any money for it (If we're not getting any money for it, why should you?). All contents of The People's DooM IWAD are copyright of the creators of T.P.D., and may not be used outside of the IWAD without the expressed permision of the original author(s). No exceptions." Pretty discouraging stuff. Hopefully it gets a more permissive license in the future. Edited September 25, 2020 by Xerenogan formatting 0 Quote Share this post Link to post
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