TeamTNS Posted August 3, 2016 Last week, we played the Vanilla/Limit-removing map pack; this week, it will be the Boom map pack. 18 more maps to go through, ranging from below 100 monster quickies to almost 400 monster massacres. Come pick your favourite! The WAD is still in beta and nearing an idgames release so all your possible bug reports and critiques are welcome in the WAD thread. DMFLAGS: 1174487140 / 806496256 / 0 Skill: Ultra Violence IWAD: doom2 or freedoom080 PWADs: dmp15b_beta Maps: map01-map18 Lives: 1 Players: 25/100 Item Respawn Time: 60 Seconds Player Join Limit: 3 Minutes Date: 4th August 2016 Euro session: 19:00 BST/14:00 EDT at Ducks, Czech Republic (usually lasts over 6 hours) Get ZDaemon and join in. 0 Quote Share this post Link to post
Fonze Posted August 3, 2016 Well I'll be working all damn day, but I should be able to catch some of the US session. 0 Quote Share this post Link to post
Wereknight Posted August 4, 2016 Oh, I'll join for some time. Yeah... UPD: is server locked with password? 0 Quote Share this post Link to post
Ziutek Posted August 5, 2016 https://www.youtube.com/watch?v=pguaUcpi6OI&feature=youtu.be 0 Quote Share this post Link to post
Keyboard_Doomer Posted August 6, 2016 Session statistics for this week: First blood: cwolfru | shot by a sergeant 11 seconds after joining First blood in subsequent rotas: 2nd rota (-fast and 2x damage): x38_ViTa_38 | burned by an imp 4 seconds after joining 3rd rota (total randomization): fred512 | couldn't dodge a destructor's rocket 5 seconds after joining Peak server population: 35 Overall number of players that connected during the session: 128 Player death counts by obituaries (1st rota/2nd rota/3rd rota):2 killed themselves. (0/0/2) 46 died. (8/2/36) 16 mutated. (8/4/4) 13 were squished. (10/1/2) 2 went boom. (1/1/0) 42 should have stood back. (12/20/10) 8 were killed by a zombieman. (0/8/0) 13 were shot by a sergeant. (4/9/0) 27 were perforated by a chaingunner. (5/21/1) 4 were slashed by an imp. (0/4/0) 45 were burned by an imp. (4/41/0) 26 were bit by a demon. (2/24/0) 20 were eaten by a spectre. (1/19/0) 1 was spooked by a lost soul. (1/0/0) 2 got too close to a cacodemon. (0/2/0) 19 were smitten by a cacodemon. (2/17/0) 13 were punched by a revenant. (5/8/0) 74 couldn't evade a revenant's fireball. (12/62/0) 7 were squashed by a mancubus. (1/5/1) 1 let an arachnotron get him/her. (0/1/0) 8 were gutted by a Hell Knight. (4/3/1) 51 were splayed by a Hell Knight. (5/45/1) 1 was ripped open by a Baron of Hell. (0/1/0) 11 were bruised by a Baron of Hell. (1/10/0) 291 were incinerated by an archvile. (114/160/17) 14 stood in awe of the spider demon. (3/11/0) 50 were splattered by a cyberdemon. (15/29/6) 0 were surprised by the zombie's weaponry. (0/0/0) 0 were mauled by a Mauler Demon. (0/0/0) 0 were charred by a pain soul. (0/0/0) 2 were melted by a pain soul. (0/0/2) 1 suffered psychic trauma from an aracnorb's brainwaves. (0/0/1) 0 were perforated by an Arachnophyte. (0/0/0) 79 couldn't dodge a destructor's rocket. (0/0/79) 0 were terminated by the Badass Cyberdemon. (0/0/0) ------------------------------------------------------------------------------- 889 deaths overall. (218/508/163) Session lasted for 10 hours and 8 minutes and ended in the 3rd rota with the last map played being MAP08. Last finished map was MAP07. top 10 players with most deaths (deaths/joins, death ratio): guywolf 53/58, 91.38% HexTheRex 47/50, 94.00% zeaz 42/52, 80.77% jhony111 38/41, 92.68% [XXX]mrbrown93 36/37, 97.30% Keyboard_Doomer 36/66, 54.55% SPAZ 31/33, 93.94% cwolfru 28/38, 73.68% x38_ViTa_38 28/39, 71.79% fred512 26/53, 49.06% 0 Quote Share this post Link to post
Danfun64 Posted August 9, 2016 After all this time...why does ZDaemon want players to use such an outdated version of freedoom? There's an v0.10.1 for crying out loud... 0 Quote Share this post Link to post
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