riderr3 Posted August 4, 2016 (edited) Doomworld guys recommended me to create a thread for this to see your thoughts, so feel free to do this! For those who like plutonia gameplay and architecture but this maps sometimes bigger than average. Actually it's supposed for vanilla doom but it requires Plutonia IWAD. Some screenies: Download link: Alternate links download:https://www.doomworld.com/idgames/levels/doom2/megawads/urania or here http://www.mediafire.com/file/p75i5yf37ledm39/urania.zip Fixed Dehacked file for vanilla Doomhttp://www.mediafire.com/file/w7d7apws0n7zcnf/urania.deh Playtrough by Lingyan203https://www.youtube.com/playlist?list=PLgS1ZoidySwNLg0TasxFsqmwpa9Z73EdC Levels review by galileo31dos01https://www.dropbox.com/s/yq82zi3zdgzp6bc/Urania thoughts.docx?dl=0 DSDA demoshttp://doomedsda.us/wad2843.html List of MIDIs used: Spoiler MAP01 - Grave Digger - Excalibur MAP02 - King Diamond - Haunted MAP03 - Grave Digger - Silence MAP04 - Grave Digger - The Divided Cross MAP05 - Iron_Maiden - Total Eclipse MAP06 - King Diamond - Blue Eyes MAP07 - King Diamond - Cremation MAP08 - Grave Digger - Simphony of Death MAP09 - Grave Digger - Hate MAP10 - WASP - I Wanna Be Somebody MAP11 - Apocalyptica - Somewhere Around Nothing distorted version MAP12 - Iron Maiden - Losfer Words MAP13 - Iron Maiden - Cross Eyed Mary MAP14 - Dio, Ronnie James - Dream Evil MAP15 - Iron Maiden - Total Eclipse MAP16 - Apocalyptica - Heat MAP17 - Iron Maiden - Fear Is The Key MAP18 - Grave Digger - The Divided Cross MAP19 - Dio, Ronnie James - Dream Evil MAP20 - Black Sabbath - Children Of The Grave MAP21 - King Diamond - Cremation MAP22 - Grave Digger - Excalibur MAP23 - Grave Digger - Hate MAP24 - Iron Maiden - Fear Is The Key MAP25 - Iron Maiden - Gangland MAP26 - Grave Digger - Rheingold MAP27 - Apocalyptica - Somewhere Around Nothing distorted version MAP28 - Apocalyptica - Prologue MAP29 - Iron Maiden - Children Of The Damned MAP30 - Grave Digger - Valhalla MAP31 - Black Sabbath - Black Sabbath MAP32 - WASP - I Wanna Be Somebody Title music - Grave Digger - The Brave Intermission music - Pantera - Dallas Stars Fight Song Text screen music - Pantera - Good Friends And A Bottle Of Pills Edited June 3, 2018 by riderr3 6 Quote Share this post Link to post
Voros Posted August 4, 2016 Fix your aspect ratio. And how do i get on the platform required to beat the IoS? 0 Quote Share this post Link to post
Deadwing Posted August 4, 2016 The pics looks awesome, the kind of stuff I like haha I'll check it out when I have more time avaliable, though :/ 0 Quote Share this post Link to post
riderr3 Posted August 4, 2016 Voros said:Fix your aspect ratio. I know that. I'm just changed resolution for small screenshots. Voros said:And how do i get on the platform required to beat the IoS? Same way as you come to this platform first time when you pull the switch inside - by the lift! At first you need to pull some switches in the "towers"... 0 Quote Share this post Link to post
Firedust Posted August 4, 2016 Holy carp, another new megawad? Downloading now. Will play once I am done with Threnody. 0 Quote Share this post Link to post
riderr3 Posted August 4, 2016 Firedust said:Holy carp, another new megawad? Downloading now. Will play once I am done with Threnody. Doom will not dead, only players (c) 0 Quote Share this post Link to post
Firedust Posted August 4, 2016 Played the first three maps. So far this is awesome. I am a huge fan of plutonia, and you've most certainly captured that feeling pretty well. Monster placement is brutal, ammo appears to be scarce, especially if you don't know where to go. So many chaingunners and revs. 10/10 so far. Is this your first project? 0 Quote Share this post Link to post
Walter confetti Posted August 4, 2016 link doesn't work for me for some weird reasons... anyway looks pretty cool from the pictures... 0 Quote Share this post Link to post
Jimmy Posted August 4, 2016 Yeah I really wanna check this out. Love me some Plutonia. Hope very much to see this available again soon! 0 Quote Share this post Link to post
kmxexii Posted August 4, 2016 Jimmy said:Yeah I really wanna check this out. Love me some Plutonia. Hope very much to see this available again soon! the germany mirror checks out okay 0 Quote Share this post Link to post
Da Werecat Posted August 4, 2016 Do you need to Secure Uranus in this wad? 0 Quote Share this post Link to post
Tristan Posted August 4, 2016 idclev'd around a bit, looks pretty nice, will have to give this one a proper play. Spoiler ATTACK and VIRGIL in MAP32 :D 0 Quote Share this post Link to post
Walter confetti Posted August 4, 2016 Now links work, finally! Downloaded! Da Werecat said:Do you need to Secure Uranus in this wad? lol, nice one! 0 Quote Share this post Link to post
Firedust Posted August 4, 2016 Map 4: Right, this map is a bitch. Hitscanners everywhere. There is only I thing that I suggest you fix here. The lifts in the trenches area. Firstly, the one that leads to the yellow key switch is not so obvious. If you miss it, once you have pressed the switch, you have to backtrack. Secondly, the lift to the exit teleporter where the baron was. It's really not so obvious what the switch that lowers it does since it's so far away from the teleporter. This megawad is becoming like a mixture of plutonia with eternal doom. Big maps but full of revs and chaingunners. I died more times in map 04 than in any Sunlust map haha. Apparently, I suck at maps with tons of hitscanners. Will continue posting my feedback as I play through the wad. Still, great fun. 0 Quote Share this post Link to post
riderr3 Posted August 4, 2016 Firedust said:Played the first three maps. So far this is awesome. I am a huge fan of plutonia, and you've most certainly captured that feeling pretty well. Monster placement is brutal, ammo appears to be scarce, especially if you don't know where to go. So many chaingunners and revs. 10/10 so far. Is this your first project? I did some of the maps back in the days, they are available at idgames archives. Some time ago I have been fan of Evilution, rather than Plutonia, but later change my mind. Also creating a megawad of 32 maps need a lot of patience, time, and ideas - I do not recommend beginners to do this, better start from 5-7 maps. Actually people creating maps mainly for community projects because the it's more prominent. Eris Falling said:idclev'd around a bit, looks pretty nice, will have to give this one a proper play. Spoiler ATTACK and VIRGIL in MAP32 :D In my opinion MAP32 is most hardcore (or slaughterfest?) map. Firedust said:This megawad is becoming like a mixture of plutonia with eternal doom. Big maps but full of revs and chaingunners. I died more times in map 04 than in any Sunlust map haha. Apparently, I suck at maps with tons of hitscanners. Will continue posting my feedback as I play through the wad. Still, great fun. I hope you immediately pull that switch near start of MAP04, it can save a lot of HP. And yeah, some of the maps are different. It's probably because map04 is from early 2015 or even from 2014. Honestly, I did not like creating huge maps - testing part takes a lot of time. 0 Quote Share this post Link to post
Firedust Posted August 5, 2016 Stuck on map 6. Got the red key, got the blue key, pressed the blue key switch. How do you get the yellow key? EDIT: Figured it out. If there is someone out there who love both Eternal Doom and Plutonia, this is THE shit. I like it. EDIT 2: Somebody, please, do a playthrough of this. I wanna see people UV-max this stuff. 0 Quote Share this post Link to post
Salt-Man Z Posted August 5, 2016 Firedust said:If there is someone out there who love both Eternal Doom and Plutonia, this is THE shit. I'm sold. 0 Quote Share this post Link to post
Aquanet Posted August 6, 2016 I started on UV and only got through half of MAP03 before I was crying mama. So many chaingunners. If this is Plutonia's little brother, then it's Macaulay Culkin's character from The Good Son. I retreated to ITYTD but that was too easy. I like: How the sense of scale matches up with the Plutonia textures. It feels a little like mini-Doom (but do not underestimate the challenge that will follow). And I really like how progression is often puzzle-like, with the world unfolding in interesting ways. Don't like: Not sure about balancing just yet. It took me about 15 tries to get out of the blue key room in MAP02. The smaller scale and high difficulty made things pretty tight. Looking forward to playing more, possibly on HMP. EDIT: Played MAP04 on HMP. Now that feels more like a sweet spot. Still a ton of chaingunners, but I can handle them without running totally dry on ammo. I spent 59:59 wandering around and playing with the puzzles and funny little spaces and stuff I didn't expect to find around the corner (while carefully fighting back the hitscanner hordes). There's no tremendous architecture, just a lot of well done small stuff, including some chin-scratching moments. A super interesting level. MAP05 is also really cool. 4 and 5 feel very open-ended. I started out exploring a lot, not sure which way to turn to progress. There are fewer hit scanners in 5 and more revs and hell knights, which played well for me. The bagpipe music at the menu is amazing. 0 Quote Share this post Link to post
Firedust Posted August 6, 2016 Aquanet said:I started on UV and only got through half of MAP03 before I was crying mama. So many chaingunners. If this is Plutonia's little brother, then it's Macaulay Culkin's character from The Good Son. I retreated to ITYTD but that was too easy. I like: How the sense of scale matches up with the Plutonia textures. It feels a little like mini-Doom (but do not underestimate the challenge that will follow). And I really like how progression is often puzzle-like, with the world unfolding in interesting ways. Bright lights. Pulsating colors. Don't like: Not sure about balancing just yet. It took me about 15 tries to get out of the blue key room in MAP02. The smaller scale and high difficulty made things pretty tight. Looking forward to playing more, possibly on HMP. Despite this not being a slaughterwad, it's still frigging difficult. The balancing is alright if we are talking about ammo and health. I am on map 7 and so far I haven't come across bits that seemed impossible. And there are no unescapable pits or traps that require preknowledge of the map. The only problem I could possibly name thus far is that this mapset isn't as friendly for pistol-starters. Like map 7, the ssg is in a secret area and there's a ton of revs everywhere from the get go. Ofc you can try and figure out how to lower the RL platform but by that time you are very likely to have a few rockets or fireballs up your ass. Thankfully, I am playing continuous. EDIT: Map 9, what's the blue key for? Didn't find any switch or door that needs it... EDIT 2: Map 13, how are you supposed to make the jump to the spiderdemon area? Is there a switch that raises another pillar? I can't seem to find it. I go through the blue door and I can't make the jump. EDIT 3: Map 32, chaingunners are stuck in the pillars in the starting area and because of this, they can't attack. 0 Quote Share this post Link to post
Spectre01 Posted August 6, 2016 Played through the first 3 maps and I'm impressed. Really tough gameplay and complex level design with tons of rooms and various paths to take. Probably the hardest map01 I've played in a megawad. Very clever monster placement too instead of relying on pop-in/teleport abuse. Good stuff mate. 0 Quote Share this post Link to post
Firedust Posted August 7, 2016 Map 18, not enough ammo. How are you supposed to kill all the barons and revs AND the cyberdemon? 0 Quote Share this post Link to post
scifista42 Posted August 7, 2016 Maybe by causing them to infight? I haven't either seen or played the map, though. 0 Quote Share this post Link to post
Firedust Posted August 7, 2016 scifista42 said:Maybe by causing them to infight? I haven't either seen or played the map, though. You can't. Trust me. They are in separate areas. Riderr3: This wad is great, but you really do need to add more ammo in later maps. Did you manage to UV-max all of them from pistol start? EDIT: Map 19, there are two lost souls on the opposite ends of the map (both are near the weapon rooms, where the shotgun and chaingun are, I think) that are not waking up and are thus impossible to kill. Great homage to dead zone btw. EDIT 2: Completed the first 20 maps + secret levels. This is a fantastic mapset. But seriously consider adding more ammo. 0 Quote Share this post Link to post
Spectre01 Posted August 7, 2016 Finally continuous players get a hard wad with good balance for it. I say keep the ammo as it is! 0 Quote Share this post Link to post
pcorf Posted August 7, 2016 This is a fantastic megawad. Very challenging. Highly recommended. 0 Quote Share this post Link to post
riderr3 Posted August 7, 2016 Aquanet said:Still a ton of chaingunners, but I can handle them without running totally dry on ammo. Try searching extra ammo in secret areas. Firedust said:you really do need to add more ammo in later maps. Did you manage to UV-max all of them from pistol start? Sure. Even UV-Max, but with saving/loading. Somebody can do it with a single playtrough. Firedust said:Map 19, there are two lost souls on the opposite ends of the map (both are near the weapon rooms, where the shotgun and chaingun are, I think) Probably they released by p. elementals. Firedust said:EDIT 3: Map 32, chaingunners are stuck in the pillars in the starting area and because of this, they can't attack. That depends on which sourceport you using. 0 Quote Share this post Link to post
Firedust Posted August 7, 2016 riderr3 said:Sure. Even UV-Max, but with saving/loading. Somebody can do it with a single playtrough. Yeah, I just managed to beat map 18 from pistol start. It's such a bitch lol. I really like your mapping style. Very clever monster placement. I hope you release more stuff in the future. EDIT: Map 9, what's the blue key for? Didn't find any switch or door that needs it... EDIT 2: Map 13, how are you supposed to make the jump to the spiderdemon area? Is there a switch that raises another pillar? I can't seem to find it. I go through the blue door and I can't make the jump. 0 Quote Share this post Link to post
riderr3 Posted August 7, 2016 Firedust said:Yeah, I just managed to beat map 18 from pistol start. It's such a bitch lol. I really like your mapping style. Very clever monster placement. I hope you release more stuff in the future. Yeah may be I will try limit-removing or boom map format. But I take a brake for next months. Firedust said:EDIT: Map 9, what's the blue key for? Didn't find any switch or door that needs it... And you will not find. It's kind of "feature" of this map. That place exists for BFG and armor. Firedust said:EDIT 2: Map 13, how are you supposed to make the jump to the spiderdemon area? Is there a switch that raises another pillar? I can't seem to find it. I go through the blue door and I can't make the jump. There are 2 switches for 2 pillars. And try searching in metal room, there are 3 switches overall. http://imgur.com/a/B4FOF 0 Quote Share this post Link to post
Firedust Posted August 7, 2016 riderr3 said:Yeah may be I will try limit-removing or boom map format. But I take a brake for next months. And you will not find. It's kind of "feature" of this map. That place exists for BFG and armor. There are 2 switches for 2 pillars. And try searching in metal room, there are 3 switches overall. http://imgur.com/a/B4FOF Thanks for clarifying! Yeah, I thought I missed something so I searched for a switch or door that needs the blue key but did not find it. :) 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.