ShadesMaster Posted August 6, 2016 After some drama, I FINALLY have a working version of my #progression #upgrades #hellMap up and running... ID QYPM8SCF Features the use of Hell Props in modules to alter the architecture and progression.... 0 Quote Share this post Link to post
Potatoguy Posted August 9, 2016 This is a great, great looking map! Good work on them props!Gameplay: 4/5 – Very good combats. Always kept me on my toes! Enemies fit with their modules, and gave some challenge! Difficulty: 4/5 – No difficulty modifiers, but none are needed. This map is tough, but in the way it took time and testing to keep it tough, but manageable! Nice! Map Design: 4/5 – Good use of props in the hell area! I like the arc circle that hid the green core. Also some nice hiding spots for the hell tablets. Sound: 2/5 – I don’t remember the music, cause I think it was one track, or absent when there isn’t any enemies. Try adding idle track during, well, idling moments. Uniqueness: 3/5 – The great combats and well-placed enemies give this map finesse, but the technical quirks make this map less noteworthy. Technicality: 2/5 – Some parts of the map force me to start from the beginning after death, and walk back, and also without any weapon I picked up. Try checkpoints or keep guns after death. The last part didn’t had this. Also I walked through a red transparent wall, which I think was intentional.Good mapping throughout! Keep it up! 0 Quote Share this post Link to post
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