Altazimuth Posted August 28, 2016 What does this mean for you? It means that when working on an uncompressed folder mod, you can have sets of things inside folders. For example if you wanted all the sprites for a specific enemy together, then you'd place them in a folder. This is similar to adding labels to wads/zips to denote where certain blocks of resources are located. Currently it supports up to a depth of 10 (0-9). If for some reason you need more than that then feel free to contact one of the team, as increasing depth is an exceptionally simple process. For an example of this in action, see: https://github.com/Altazimuth/HighHell/tree/master/HighHell. 0 Quote Share this post Link to post
printz Posted August 29, 2016 I wonder if subdirectories also work under PKE (zip) files. It would be good if they do, because the logical step is to compress the contents of a directory to obtain a PKE, before distributing. 0 Quote Share this post Link to post
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