RetroNuva10 Posted August 29, 2016 So I'm using Doom Builder II (For zDoom, Doom in Doom format) to make a map. And making a ceiling's texure F_SKY1 works. However when I try SKY1, SKY2, or SKY3, it just shows up as a normal texture. How do I use something like SKY1 instead of F_SKY1? I'm assuming I might need to use something like SLADE to change the data in the .WAD. But I've looked around in the opened file and can't see anything. Help? 0 Quote Share this post Link to post
roadworx Posted August 29, 2016 this should probably go into Doom Editing, just sayin' https://www.doomworld.com/vb/doom-editing/ 0 Quote Share this post Link to post
Pure Hellspawn Posted August 29, 2016 roadworx said:this should probably go into Doom Editing, just sayin' https://www.doomworld.com/vb/doom-editing/ you can use scripting for this. look here: http://zdoom.org/wiki/ChangeSky.you can find the name of textures in SLADE or XWE. EDIT: A sky is a FLAT. You may want to look here: http://zdoom.org/wiki/Flat 0 Quote Share this post Link to post
Empyre Posted August 30, 2016 Pure Hellspawn said:you can use scripting for this. look here: http://zdoom.org/wiki/ChangeSky.you can find the name of textures in SLADE or XWE. EDIT: A sky is a FLAT. You may want to look here: http://zdoom.org/wiki/Flat The sky is a special case. When making the map, you put f_sky1 on the ceiling, but the actual sky is a texture (not a flat) that the engine displays where f_sky1 appears using a special algorithm used only for skies. If you are mapping for a port that supports it, MAPINFO can be used to specify what texture you want to use as the sky. 0 Quote Share this post Link to post
RetroNuva10 Posted August 31, 2016 Thank you all! Adding a MAPINFO worked. 0 Quote Share this post Link to post
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