Tindrone Posted August 30, 2016 in the wad I'm working on at the end of the first level is an intermission text screen but for some reason it isn't showing up. my MAPINFO looks like this : map MAP01 "Command Center" { sky1 = "SKY2" music = "d_dead" next = MAP30 cluster = 1 clusterdef= 1 FLAT= "SKIN2" exittext = "As you enter farther into the command center you","find a creature of sin and it is clear" ,"what you have to do." } 0 Quote Share this post Link to post
Voros Posted August 30, 2016 Remove the extra quotes inside the text Eg "X","Y" becomes "XY" At least that's what I remember. 0 Quote Share this post Link to post
Tindrone Posted August 30, 2016 weird for me it didn't work when I changed it to: exittext = "As you enter farther into the command center , you find a creature of sin and it is clear ,what you have to do." 0 Quote Share this post Link to post
scifista42 Posted August 30, 2016 The clusterdef block should be its own block, not within the map block.map MAP01 "Command Center" { sky1 = "SKY2" music = "d_dead" next = MAP30 cluster = 1 } clusterdef 1 { FLAT= "SKIN2" exittext = "As you enter farther into the command center you","find a creature of sin and it is clear" ,"what you have to do." } 0 Quote Share this post Link to post
Soundblock Posted August 30, 2016 Do you increment the "cluster" and "clusterdef" integers, per new map where exit text is used? 0 Quote Share this post Link to post
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