Voros Posted May 26, 2017 (edited) Sometimes, a fresh start is all a man needs. It can help you clear your mind. There's is no time limit, so if you want to work on a map for months, then do so. If you share your first version of the map, people will point out bugs and tips for you, and basically make things easier (and reducing the time taken to finish it too). Just make sure it's good enough in the end. Wish I could help you out, but alas I'm powerless without a PC. Edited May 26, 2017 by Voros 0 Quote Share this post Link to post
Catoptromancy Posted May 26, 2017 I think we should work with DM players. They can figure out what is salvageable or help remake them. Maybe submit some new ones. 0 Quote Share this post Link to post
Xindage Posted May 27, 2017 (edited) I agree whit it, anyway another post for wjot mpre updates. http://www.geocities.ws/protox/FreeDoom/FreeDM/dm06.wad http://www.geocities.ws/protox/FreeDoom/FreeDM/dm27.wad dm06 - Major placement layout, and minor layout update (Under Decay's feeedback). dm27 - Major rework. > Theme changed to bricks & e metal > Improved flor by removing unessessary sectors. > No more possible to linedef ouverflow. > Removed teleport and tiggers. > Removed all uncessessary effects. > Reworked items placement. Edited May 27, 2017 by Xindage oops i foget links&screens 0 Quote Share this post Link to post
Xindage Posted June 7, 2017 Fenix? Protox hideout no more but reused (and please a better map name) http://www.geocities.ws/protox/FreeDoom/FreeDM/dm11.wad dm11 - I reused some of my old map (dm05) for a base for this map, its way big and easy to move around have fun. 0 Quote Share this post Link to post
BobFromReboot Posted June 19, 2017 Map 11 has no deathmatch starts! 0 Quote Share this post Link to post
Xindage Posted August 8, 2017 (edited) New map14 coming from xduel map01 but edited. Also i'm going to update the others map in main topic and fix the map 11 too (actualy map11 is missing coop starts not the dm ones) http://www.geocities.ws/protox/FreeDoom/FreeDM/dm14.wad Sorry i'm having dificulties to upload sreenshots atm i'll try today at night. Edited August 8, 2017 by Xindage 0 Quote Share this post Link to post
Xindage Posted January 8, 2018 Well guys i can return to work on this expect new updates on this from now on again. 0 Quote Share this post Link to post
Impie Posted January 8, 2018 That's good, cos as I played through recently I was reminded of a real peeve: about half the maps start in a room with four walls and four doors, one of each color. It's shamefully redundant: there should really only be one map that does it, yet there are so many! I think basically any map that has that kind of opening room should be tweaked to have it removed. It'll be a bitch, I know, but it'd be better to have no maps that start that way than having every other map start that way, which is ridiculous. 0 Quote Share this post Link to post
Xindage Posted October 8, 2018 (edited) I have finished a generic deathmatch map for freedoom, i want to know about you guys if it's good. I think bout putting it has a secret map32 since it has a diferent thematic. xdm01.7z Edited October 8, 2018 by Xindage 0 Quote Share this post Link to post
samboy Posted October 9, 2018 8 hours ago, Xindage said: I have finished a generic deathmatch map for freedoom, i want to know about you guys if it's good. I think bout putting it has a secret map32 since it has a diferent thematic. It’s a nice fun small 1-on-1 deathmatch map. I had to add a single player start to make it possible to test the map (some ports puke if there isn’t a non-DM start). Note that the level doesn’t have an exit (should it have one?) — Sam xdm01-fixed.zip 0 Quote Share this post Link to post
samboy Posted October 9, 2018 (edited) 7 minutes ago, samboy said: Note that the level doesn’t have an exit (should it have one?) And here’s a version with an exit (not to mention a single player start). xdm01-exit.zip Edited October 9, 2018 by samboy 0 Quote Share this post Link to post
Xindage Posted October 9, 2018 yes i forget adding an exit and coop starts, i'll use the default exit room for freedm later. 0 Quote Share this post Link to post
samboy Posted October 10, 2018 10 hours ago, Xindage said: yes i forget adding an exit and coop starts, i'll use the default exit room for freedm later. I have now added a couple monsters and co op starts to keep the map interesting when played as single player. xdm01-monsters.zip 0 Quote Share this post Link to post
Xindage Posted November 9, 2018 (edited) I'm going to have a edit mappack that can be tested up tomorrow, for now i'm still experimenting edits on dm03 and I still have no idea what to do about dm02, for now i'll just finish the dm03 to play whit it on a online zandronum server and get more data about the others maps as well, i'll soon come with more details about the maps here. Edited November 9, 2018 by Xindage 0 Quote Share this post Link to post
Xindage Posted February 1, 2019 Another possible map for freedm, it's just a thing that I have been doing in my free time and this happened, I dunno if it's good since I dont put much effort on it, anyway it can be good to fill up missing and/or replacing worse maps. Any suggestion just say. (map01 to load) MAPxx.zip 0 Quote Share this post Link to post
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