Mewdoom Posted August 31, 2016 Hello guys, I notice that some monsters start fighting each other because one accidentally hit another monster. There is a way to prevent monsters to injuring each other or make monsters invulnerable between them ? :) 0 Quote Share this post Link to post
everennui Posted August 31, 2016 Thing Hate? I think there are like six options for targets. 0 Quote Share this post Link to post
Jaxxoon R Posted August 31, 2016 Create a ZMAPINFO entry for the level and add "NoInfighting" to its definition. This will completely disable infighting, however, so if what you're asking for is to disable it on a case-for-case basis, then I dunno. 0 Quote Share this post Link to post
Gez Posted August 31, 2016 There are several ways to disable infighting, yes. See these articles for information: http://doomwiki.org/wiki/Monster_infighting http://zdoom.org/wiki/Infight 0 Quote Share this post Link to post
scifista42 Posted August 31, 2016 Note that disabling infighting will make monsters unable to target each other, but not make them invulnerable to each other's attacks. In other words, if there were 2 monsters (A and B) attacking the player, and monster A throwed a fireball towards the player, but the fireball hits monster B on its way, then monster B would take damage (lose health points), but continue attacking the player (not turning to fight against monster A). Another thing: Projectile-based attacks don't deal any damage when they hit a monster of the same monster species as the monster who fired the projectile. Other types of attacks than projectile-based ones deal damage even to monsters of the same type as the attacker, though. 0 Quote Share this post Link to post
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