Death Egg Posted August 31, 2016 I read once before the reason Risen3D split from Doomsday was because of the latter's lack of support for Boom maps. I'm unsure if this is still the case but, if Doomsday got those features, would Risen3D have any advantages over Doomsday, and if not what would stop the two from becoming one again? 0 Quote Share this post Link to post
Graf Zahl Posted August 31, 2016 I doubt that they can merge again because the code bases have diverged quite a bit. 0 Quote Share this post Link to post
hawkwind Posted September 1, 2016 Here are 3 ... translucent water, slopes and 3d floors. 0 Quote Share this post Link to post
Vermil Posted September 1, 2016 I am intrigued as to why this question about Risen3D and Doomsday being able to merge occasionally comes up? The split was so long ago now and, to perhaps understate it, the two ports have diverged so significantly in pretty much every facet and features since then. 0 Quote Share this post Link to post
Gez Posted September 1, 2016 At this point it's like wanting to merge back Eternity and PrBoom+. 0 Quote Share this post Link to post
Death Egg Posted September 2, 2016 I like the sound of that too, or at least Eternity taking the remaining features from the other. Perhaps I'm too much of an idealist... 0 Quote Share this post Link to post
Li'l devil Posted September 2, 2016 So what's better, Doomsday or Risen 3D? I've only played Doomsday before and that was very long time ago. It was ok, i think. 0 Quote Share this post Link to post
Graf Zahl Posted September 2, 2016 ChekaAgent said:So what's better, Doomsday or Risen 3D? Neither. Both have entirely different design goals, so whatever you want from a source port, either can be better. 0 Quote Share this post Link to post
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