TheV1perK1ller Posted June 7, 2017 (edited) 2 hours ago, GarrettChan said: I'm sure one day @TheV1perK1ller will come in and totally destroy my time by finishing 10 minutes faster ;P @GarrettChan Haha, I'm not so sure about that. Having patience is key to these maps, and that is something I know I don't have a lot of ;) Kudos to you! :) Edited June 7, 2017 by TheV1perK1ller 1 Quote Share this post Link to post
dew Posted June 7, 2017 There were sufficient resources for the original monster count, provided you got the huge caco cloud infighting with the extra cybs, heh. It was kind of awkward and slow, so floatRand cut it. Congrats on beating a pretty tough mapset. 0 Quote Share this post Link to post
GarrettChan Posted June 7, 2017 6 minutes ago, dew said: There were sufficient resources for the original monster count, provided you got the huge caco cloud infighting with the extra cybs, heh. Oh yeah, didn't think of that. Originally I was thinking about more infighting to conserve ammo, but the new one seems already well beyond enough. Probably If I try harder and figure out a good way to make them infight, I can beat the old one too. 0 Quote Share this post Link to post
UglyStru Posted June 7, 2017 I think that the light amount of cacodemons was a little TOO light for the final battle. It went down from ~100 to less than 10. I think something like 15-20 cacos and maybe some other grounded monsters around the cyberdemon area would've been neat (also to help distract the cybers so you can BFG them to oblivion). Just an opinion, I don't expect him to change it now but my god that got nerfed so hard. 0 Quote Share this post Link to post
GarrettChan Posted June 8, 2017 (edited) Finished: 01, 04, 05, 06, 07, 08, 09, 10, 11; Remaining: 02, 03 Map05: Felt It seems this green texture can totally ruin video quality, probably less destructible then the "Fireblue" texture... or maybe I'm just oversensitive? There are at least two things to be bumped which should not be supposed to - Megasphere on the tri-key pillar, Beserk behind a secret wall. As I'm not a double-digit secret count guy, I think there may be too many secrets in the level, especially you can get a Backpack anyway in the later part of the map, but this is just personal preference. There's nice Castlevania: AOS Top Floor music with a very castle feeling library, so this level is one of my favorite in the WAD even though I don't like cramped space fights. Also, most of the traps can be strategically beaten without taking a lot of damage. Thus, there's the satisfied feeling of planning. Youtube Video: Map05 in 13:36 Demo File: dj05-1336.zip Edited June 8, 2017 by GarrettChan 1 Quote Share this post Link to post
TheV1perK1ller Posted June 10, 2017 Managed to make a few demos for MAP01, I'm too reluctant to try some of the later maps as of now, hahaha. I will though at some point, I will. disjunct Demos TVPK.zip 1 Quote Share this post Link to post
GarrettChan Posted June 10, 2017 1 minute ago, TheV1perK1ller said: Managed to make a few demos for MAP01, I'm too reluctant to try some of the later maps as of now, hahaha. I will though at some point, I will. disjunct Demos TVPK.zip I was going to say do UV -Fast, then I discovered that you've done it and it's almost the same time. Probably need a demo thread in the demo forum. 1 Quote Share this post Link to post
TheV1perK1ller Posted June 10, 2017 (edited) 17 minutes ago, GarrettChan said: Probably need a demo thread in the demo forum. Not a problem, I'll start one up. EDIT: Done. Edited June 10, 2017 by TheV1perK1ller 0 Quote Share this post Link to post
0RNGBanana Posted September 3, 2017 Hey guys! I'm just a casual modder and I really love this mod - especially the music. I was wondering if anyone has pulled, can pull or can point me in the direction to learn how to pull the music from this to a separate file that I could use with other map packs? 0 Quote Share this post Link to post
Benjogami Posted September 4, 2017 1. Get SLADE. 2. Open the WAD in SLADE. 3. Find the music files (try filtering by "D_") 4. Highlight the music files, right-click -> Export. 0 Quote Share this post Link to post
NotSoHazy Posted October 11, 2017 These doors on Map01 and Map05 just won't open. Tested it on various versions of gzdoom. What am I doing wrong? https://imgur.com/a/QKk1d 0 Quote Share this post Link to post
floatRand Posted October 14, 2017 No idea what could be causing that. 0 Quote Share this post Link to post
Da Werecat Posted October 17, 2017 Both doors have linedefs with other actions in front of them. But they're properly flagged to not block the use function. Do you have your compatibility mode set to DOOM? Not the best idea for a Boom mapset. 0 Quote Share this post Link to post
NotSoHazy Posted October 17, 2017 Fixed it after deleting and resetting up config file Really amazing wad btw 0 Quote Share this post Link to post
Poorchop Posted November 13, 2017 I just started this and I haven't read through this thread yet but I just gotta say that this is simply stunning. Map01 was just excellent in terms of visuals and overall scope. I started map02 and I pretty much feel the same way about it as well. Map01 reminds me of the part in Half Life 1 where you come out of some tunnels to the breathtaking (for its time) cliff side. The sunset skybox is great and I loved traversing the compound. This is a lesson to me in terms of visuals. I thought that I needed to work on fleshing out details but you show that it's possible to create a very attractive map with a great atmosphere without going crazy with textures or intermittent small breaks in the landscape. I'm also really enjoying the music that you picked out for this. I was working on a few other wads but this is definitely gonna take priority. Here's hoping that the rest is just as amazing. 0 Quote Share this post Link to post
GarrettChan Posted November 13, 2017 47 minutes ago, Poorchop said: Here's hoping that the rest is just as amazing. I hope you enjoy the high difficulty for later maps ;P Yeah, the visuals of the maps are simply stunning. It's difficult to imagine this is floatRand's first project. 0 Quote Share this post Link to post
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