MancubusBruiser1988 Posted September 5, 2016 How do I make a floor raise that is triggered by killing a monster? So you kill a spider mastermind then from above a floor raises on a fence with monsters on it... 0 Quote Share this post Link to post
scifista42 Posted September 5, 2016 If you're mapping for ZDoom and in Hexen format or in UDMF, simply set the SpiderMastermind's "Action" to "Floor Raise <something>" with respective "Arguments" to affect a specifically tagged sector, move by a specific speed, etc. The action will be automatically performed upon killing the monster. 0 Quote Share this post Link to post
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