TimeOfDeath Posted September 10, 2016 (edited) /IDGAMES VERSION: DMP2016v2.zip https://www.doomworld.com/files/file/18778-doomworld-mega-project-2016/https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dmp2016 maplist: Spoiler MAP AUTHOR TITLE FORMAT1 # DATE 1 Demonologist Dead Of Night (vanilla) 1 9/15/2016 2 Memfis Memfis (vanilla) 2 9/15/2016 3 Crunchynut44 Desolate Demesne (vanilla) 5 9/16/2016 4 riderr3 Dance of the Satyrs (limit-removing)9 9/23/2016 5 joe-ilya The Map With Class (vanilla) 13 9/27/2016 6 TimeOfDeath 37 (limit-removing)15 10/1/2016 7 WindbagJacket Bloodcult Stronghold (limit-removing)17 10/3/2016 8 JudgeDeadd Bliss Toxin (limit-removing)24 11/12/2016 9 dobu gabu maru Copper Exuviae (limit-removing)29 12/4/2016 10 cannonball Teenage mutant ninja demons (limit-removing)31 12/18/2016 11 AnonimVio The Reversion (vanilla) 33 12/19/2016 12 Obsidian Confliction (limit-removing)34 12/20/2016 13 SteveD Ancient Base (vanilla) 49 12/31/2016 14 gaspe Axerikos (limit-removing)38 12/27/2016 15 dpstatic Research Center (vanilla) 40 12/29/2016 16 Rorix newburgh (limit-removing)44 12/30/2016 17 walter confalonieri DES (boom) 3 9/15/2016 18 dt_ Menagerie (boom) 8 9/23/2016 19 rileymartin Skindustrial District (boom) 19 10/7/2016 20 Du Mhan Yhu Level Name (boom) 23 11/7/2016 21 Eris Falling Oh god no this map (boom) 26 11/29/2016 22 rdwpa Forbidden Grove (boom) 28 12/4/2016 23 scotty Sons of Liberty (boom) 30 12/14/2016 24 NoisyVelvet More Abstract Art - 2016. (boom) 41 12/29/2016 25 antares031 Harverster's Reminiscence (boom) 43 12/30/2016 26 scifista42 Space Base: Quadrant Delta (boom) 45 12/30/2016 27 Jjp The Swarm (boom) 46 12/30/2016 28 The_Trigger Crimson wood (boom) 47 12/31/2016 29 Benjogami Emergent (boom) 48 12/31/2016 30 TimeOfDeath HUB (zdoom) 31 vtm Descent (limit-removing)42 12/29/2016 32 stasiowygrzybek Basement (vanilla) 35 12/20/2016 33 Dgemie The Not-So-Secret Path (vanilla) 11 9/26/2016 34 CWolf So we begin again (vanilla) 12 9/26/2016 35 lil'devil Lil'Devil's Map (vanilla) 16 10/2/2016 36 marxr Rage 2 (vanilla) 18 10/3/2016 37 Mosshopper Basran Nights (boom) 25 11/19/2016 38 Grain of Salt Death Is Fantastic (boom) 4 9/16/2016 39 Voltcom9 Death Will Greet You Like an Old Friend (g/zdoom) 7 9/19/2016 40 DAZZER The Nephilim (g/zdoom) 10 9/26/2016 41 A2Rob Mass Defect (g/zdoom) 14 9/27/2016 42 Empyre Infernal Tower (g/zdoom) 21 10/30/2016 43 Pinchy Office By Night (g/zdoom) 22 11/4/2016 44 Getsu Fune Forest of Hi (g/zdoom) 27 11/30/2016 45 NoahMLG The Village of Whispers (g/zdoom) 37 12/22/2016 46 greentiger CONFOUNDING (g/zdoom) 20 10/16/2016 47 t3hPoundcake poundwad_map01 (g/zdoom) 36 12/22/2016 48 DMGUYDZ64 Underwater Labyrinth (g/zdoom) 6 9/17/2016 49 QuirkyKirk Public Port (zdoom) 32 12/18/2016 50 StormCatcher.77 Cursed Realms - Fiery Monkey Arena (gzdoom only) 39 12/28/2016 DOOMWORLD MEGA PROJECT 2016DESCRIPTION Another year, another mega project. Your goal is to make a map before December 31, 2016. Nobody will be rejected. If your map can be exited, it'll be accepted (no troll maps). Previous projects: DMP2015, DMP2014, DMP2013, DMP2012.RULES = One single player map per person for Doom 2. = Any map format (vanilla, boom, g/zdoom, etc.) = NO new textures/flats/sprites EXCEPT these liquid falls textures from cc4-tex: cc4falls.zip. WFALL is waterfall, BLODGR is lavafall, SLADRIP is mudfall. = DECORATE content IS allowed, only if no stock content is replaced and only if stock content is used (no new sprites/sounds). = Music must be less than 1MB in size. No mp3/ogg music allowed (without permission). = Custom skies ARE allowed as long as you don't replace RSKY1. That means for zdoom compat maps you can use MAPINFO, and for boom compat maps you can use the sky transfer line action 271 (here's a sky transfer prefab to paste into your map: skytransferprefab.wad). Vanilla and limit-removing maps don't get a custom sky. = DON'T use map07 or map30 slots and don't use secret exit line actions. = When your map is done, upload it to dropbox or something similar and post it in this thread with all relevant information about your map that will be added to the final text file (such as compatibility, description, credits, build time, etc.)DEADLINE = Submissions will be accepted until December 31, 2016. This is a strict deadline. In January I will compile the wad and release it to /idgames. After you post your wad in the thread, people will playtest it and it's up to you to update it or not. If your map can be exited, I will consider it final after December 31.MAPS 2016/09/15 post Demonologist Dead Of Night (vanilla) 2016/09/15 post Memfis Memfis (vanilla) 2016/09/15 post walter confalonieri DES (boom) 2016/09/16 post Grain of Salt Death Is Fantastic (boom) 2016/09/16 post Crunchynut44 Desolate Demesne (vanilla) 2016/09/17 post DMGUYDZ64 Underwater Labyrinth (udmf) 2016/09/19 post Voltcom9 Death Will Greet You Like an Old Friend (g/zdoom) 2016/09/23 post dt_ Menagerie (boom) 2016/09/23 post riderr3 Dance of the Satyrs (limit-removing) 2016/09/26 post DAZZER The Nephilim (g/zdoom) 2016/09/26 post Dgemie The Not-So-Secret Path (vanilla) 2016/09/26 post CWolf So we begin again (vanilla) 2016/09/27 post joe-ilya The Map With Class (vanilla) 2016/09/27 post A2Rob Mass Defect (zdoom) 2016/10/01 post TimeOfDeath 37 (limit-removing) 2016/10/02 post lil'devil Lil'Devil's Map (vanilla) 2016/10/03 post WindbagJacket Bloodcult Stronghold (limit-removing) 2016/10/03 post marxr Rage 2 (vanilla) 2016/10/07 post rileymartin Skindustrial District (boom) 2016/10/16 post greentiger CONFOUNDING (zdoom) 2016/10/30 post Empyre Infernal Tower (zdoom) 2016/11/04 post Pinchy Office By Night (zdoom) 2016/11/07 post Du Mhan Yhu "Level Name" (boom) 2016/11/12 post JudgeDeadd Bliss Toxin (limit-removing) 2016/11/19 post Mosshopper Basran Nights (boom) 2016/11/29 post Eris Falling Oh god no this map (boom) 2016/11/30 post Getsu Fune Forest of Hi (limit-removing) 2016/12/04 post rdwpa Forbidden Grove (boom) 2016/12/04 post dobu gabu maru Copper Exuviae (limit-removing) 2016/12/14 post scotty Sons of Liberty (boom) 2016/12/18 post cannonball Teenage mutant ninja demons (limit-removing) 2016/12/18 post QuirkyKirk Public Port (zdoom) 2016/12/19 post AnonimVio The Reversion (vanilla) 2016/12/20 post Obsidian Confliction (limit-removing) 2016/12/20 post stasiowygrzybek Basement (vanilla) 2016/12/22 post t3hPoundcake poundwad_map01 (zdoom) 2016/12/22 post NoahMLG The Village of Whispers (zdoom) 2016/12/27 post gaspe Axerikos (limit-removing) 2016/12/28 post StormCatcher.77 Cursed Realms - Fiery Monkey Arena (gzdoom) 2016/12/29 post dpstatic Research Center (vanilla) 2016/12/29 post NoisyVelvet More Abstract Art - 2016. (boom) 2016/12/29 post vtm Descent (limit-removing) 2016/12/30 post antares031 Harverster's Reminiscence (boom) 2016/12/30 post Rorix newburgh (limit-removing) 2016/12/30 post scifista42 Space Base: Quadrant Delta (boom) 2016/12/30 post Jjp The Swarm (boom) 2016/12/31 post The_Trigger Crimson wood (boom) 2016/12/31 post Benjogami Emergent (boom) 2016/12/31 post SteveD Ancient Base (vanilla)INTERESTED MAPPERSA2Rob AD_79 an_muttAnonimVioantares031 AstymineBenjogamicannonball ChekaAgentCrunchynut44CWolfDAZZER demo_the_manDemonologistDgemieDMGUYDZ64dobu gabu maru Doomkid DoomLover234dpstaticdt_Du Mhan YhuEmpyreEris FallinggaspeGetsu FuneGrain of Saltgreentiger GregLafitte jazzmaster9Jjpjoe-ilyaJudgeDeadd Katamorilil'devil LinkrulezallmarxrMemfisMosshopper NeedHealthNoahMLGNoisyVelvet obakeObsidian ooawesome Paul977Pinchy ProtesterQuirkyKirk RanhDoomerrdwpariderr3rileymartinRorixscifista42scotty Stale MeatstasiowygrzybekSteveD stewboyStormCatcher.77t3hPoundcakeThe_TriggerTimeOfDeath VeinCrawlerVoltcom9vtmwalter confalonieriWindbagJacket yakfak YukiHerz Edited April 17, 2017 by TimeOfDeath 0 Quote Share this post Link to post
gaspe Posted September 10, 2016 Cool to see the thread. I'm up for this. 0 Quote Share this post Link to post
AD_79 Posted September 10, 2016 I'll try and get something done this year, unlike the last two where I said I'd make something and then promptly forgot about it :x 0 Quote Share this post Link to post
YukiHerz Posted September 10, 2016 I hope to make a good map for this. 0 Quote Share this post Link to post
joe-ilya Posted September 10, 2016 TimeOfDeath said:(no troll maps). *Trollwads I'll make a vanilla map. 0 Quote Share this post Link to post
Benjogami Posted September 10, 2016 I'll definitely make something. 0 Quote Share this post Link to post
Memfis Posted September 10, 2016 I'm participating. I have a map in the works that I intend to finish in several days. It will have COMPBLUE waterfalls since we can't use new textures and because I think they are funny. I guess I could change water to blood or slime but I want a more earthly feel. Here is what I have so far: http://i.imgur.com/d1pJvzU.png 0 Quote Share this post Link to post
joe-ilya Posted September 10, 2016 Memfis said:I'm participating. I have a map in the works that I intend to finish in several days. It will have COMPBLUE waterfalls since we can't use new textures and because I think they are funny. I guess I could change water to blood or slime but I want a more earthly feel. Here is what I have so far: http://i.imgur.com/d1pJvzU.png Why don't you just change it to blood or nukage? Even lava could work. 0 Quote Share this post Link to post
TimeOfDeath Posted September 10, 2016 I think the WFALL textures should be allowed because they automatically animate when you add them, so I edited the OP. 0 Quote Share this post Link to post
scifista42 Posted September 10, 2016 I was planning to make a stock-texture-only space base map for the next DMP anyway, so sign me up. By the way, the links to previous DMPs in the OP don't work. The thread ID numbers need to be followed by something, anything, even just a "-" sign, to work properly. 0 Quote Share this post Link to post
dobu gabu maru Posted September 11, 2016 I'll probably contribute something this year, though I doubt I'll start working on it any earlier than December. 0 Quote Share this post Link to post
𝕲𝖗𝖊𝖊𝖓𝖙𝖎𝖌𝖊𝖗1 Posted September 11, 2016 I would like to participate. My only concern is I've never been part of a project like this before, I've made maps before, but never part of a community effort. EDIT: nevermind I just re-read it and saw the deadline. Deal! Do we have to claim stakes on a particular map level? Or do we just make it as Map01 and then get put wherever there's a spot to fill? 0 Quote Share this post Link to post
TimeOfDeath Posted September 11, 2016 scifista - thanks for the heads-up, I forgot about that. greentiger - yeah you can make any kind of map you want that follows the rules and I'll figure out the maplist later. 0 Quote Share this post Link to post
GregLafitte Posted September 11, 2016 I am interested...once I get a day off I will get started on my map. 0 Quote Share this post Link to post
Li'l devil Posted September 11, 2016 I've already started making a map, might as well release it in this project. Sign me up! 0 Quote Share this post Link to post
Yugiboy85 Posted September 11, 2016 Ok, I'll try and get something out. Don't know if I'll manage cause of 2 ongoing projects of my own, with one being a previous 2015 submision that I had to take out of the project due to me missing the deadline and reading the rules of this one, I don't tink I will be able to add it to this one either (custom textures, monsters, sounds, etc...) without drastically changing it. So yeah, count me in for now cause well, I guess I like to challenge myself lol 0 Quote Share this post Link to post
stewboy Posted September 11, 2016 Hey I can finally make something! Sign me up :) 0 Quote Share this post Link to post
Memfis Posted September 11, 2016 I think it's a reasonable exception to allow WFALL. It's probably the most popular texture that isn't in doom2.wad. But by Final Doom do you mean TNT or Plutonia? Not sure if you ever noticed, but they are actually different: the TNT one is brighter, which makes it look better to my eyes. 0 Quote Share this post Link to post
scifista42 Posted September 11, 2016 I'm pretty sure he means the one in Plutonia, because the one in TNT is baked into another texture and the patches have different names, which (slightly) complicates adding it to one's wad. That said, I personally don't like either Plutonia or TNT waterfalls (Plutonia = too blurred, TNT = too bright), but I prefer the ones from cc4-tex (which have just the right contrast and shade to match Doom's standard water, IMO). 0 Quote Share this post Link to post
an_mutt Posted September 11, 2016 Could we also include a lavafall, perhaps? Can't see why water would get a fix and not the sexier and hotter stuff. 0 Quote Share this post Link to post
ranhcase Posted September 11, 2016 Maybe i will do something, but not sure yet :/ 0 Quote Share this post Link to post
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