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Doomworld Mega Project 2016 (v2 is on /idgames)


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Just played through all the maps and wrote a mini review for each map. Just click on reveal hidden contents to see em.

 

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Edited by Count651

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I saw a Johnsuitepee playtrough of my map. He just standing almost all the time at the slime area. The spectres actually can be eliminated from lower part of stairs. AND there is another way to the outside area. There is no need to go where there is no suitable weapon, especially since there was another entrance to this place. The map is non-linear.

See the proper playtrough by Demonologist (for map from my original post)
http://www.mediafire.com/download/bgmck9s9aa37cif/dansat_dem_FDA.lmp

 

Edited by riderr3

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  On 4/18/2017 at 12:23 AM, riderr3 said:

I saw a Johnsuitepee playtrough of my map. He just standing almost all the time at the slime area. The spectres actually can be eliminated from lower part of stairs. AND there is another way to the outside area. There is no need to go where there is no suitable weapon, especially since there was another entrance to this place. The map is non-linear.

See the proper playtrough by Demonologist (for map from my original post)
http://www.mediafire.com/download/bgmck9s9aa37cif/dansat_dem_FDA.lmp

 

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You say your map is non-linear......yet you link a "proper" playthrough by somebody else, implying that there's a linear way to do the map even though I beat it anyway?

 

For some reason this has bugged me all morning.

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  On 4/18/2017 at 6:03 AM, Suitepee said:

You say your map is non-linear......yet you link a "proper" playthrough by somebody else, implying that there's a linear way to do the map even though I beat it anyway?

 

For some reason this has bugged me all morning.

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I actually thought the exact same thing when I read his post lol

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Every non-linear map has an optimal way of playing it though. Especially when it comes to harder maps, just because you can access location X without weapon Y doesn't make it the best idea to do so.

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  On 4/18/2017 at 8:42 AM, Spectre01 said:

Every non-linear map has an optimal way of playing it though. Especially when it comes to harder maps, just because you can access location X without weapon Y doesn't make it the best idea to do so.

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Yeah but Optimal and Proper are two different things. Saying there's a proper way makes it sound like another way is the wrong way, which is not the case if a map is non linear. People sequence break non linear games all the time and no one says that those are the wrong ways to play those games, just different. Good idea or not, I find it silly to say that another playthrough is more proper just because it used a different route. Different people are going to play a map differently, that's one of the points of sharing demos and recording your runs of maps, that the mapper can see the different ways people approach that map.

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A major minor patch for the glitch of MAP25; two mancubi are stuck during the teleportation from the southeastern part of level occasionally. This patch also includes the fix for typo of the level's name... damn, why have I not noticed these problems yet?

 

Anyway, please load this add-on file before you start the game, if you don't want to miss the UV-Max for MAP25. Thanks to Suitepee, who found those issues during his livestream. :)

 

Click Here to Download

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woops, i neglected to test in zdoom, so map24's main gimmick room is broken and almost impossible to beat. sorry zdoomers.

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A minor patch for the glitch of map19; the Mastermind can get knocked back and stuck out of autoaim range at the end of the map occasionally. This version also includes some miscellaneous visual changes and improved texture alignment and pegging.

dmp2016_map19_V2.zip

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https://www.twitch.tv/videos/132536923= part 1.

https://www.twitch.tv/videos/133241993 = part 2.

https://www.twitch.tv/videos/134328735 = part 3.

https://www.twitch.tv/videos/136072930 = part 4.

https://www.twitch.tv/videos/137427683 = part 5.

https://www.twitch.tv/videos/137853496 = part 6.

https://www.twitch.tv/videos/138309991 = part 7.

https://www.twitch.tv/videos/138692328 = part 8.

 

My full playthrough of this megawad. As expected, good maps here, bad maps elsewhere, and a fair amount of meh/average.

 

My favourite maps were; Timeofdeath's (for the meme-tastic midi choice alone, but also the gameplay was surprisingly fun), dobu gabu maru's excellent puzzle map, antares' adventure, Pinchy's venture into GZDoom (more to come, apparently!) and Stormcatcher.77's monkey arena (a nice improvement over his dull dmp2015 submission).

 

The GZDoom block of maps also seemed better than last years. Hope that trend continues. Also there doesn't appear to be any music on maps 45-47.

 

I look forward to finding more gems in the 2017 edition......and perhaps even the novelty of a scifista42 map I can enjoy from start to finish.

Edited by Suitepee

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I watched the part where you played my map, the tower with all the bridges. :) If you play it in coop, or in Zandronum's multiplayer emulation mode, there are a lot more monsters to fight. That shortcut teleport is also for coop players' benefit.

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  • 6 months later...

are these pistol start maps? can you play them with gameplay mods and do you loose all the progress you did with the mod once you exit a map?

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  On 4/28/2017 at 7:10 PM, Suitepee said:

https://www.twitch.tv/videos/132536923= part 1.

https://www.twitch.tv/videos/133241993 = part 2.

https://www.twitch.tv/videos/134328735 = part 3.

https://www.twitch.tv/videos/136072930 = part 4.

https://www.twitch.tv/videos/137427683 = part 5.

https://www.twitch.tv/videos/137853496 = part 6.

https://www.twitch.tv/videos/138309991 = part 7.

https://www.twitch.tv/videos/138692328 = part 8.

 

My full playthrough of this megawad. As expected, good maps here, bad maps elsewhere, and a fair amount of meh/average.

 

My favourite maps were; Timeofdeath's (for the meme-tastic midi choice alone, but also the gameplay was surprisingly fun), dobu gabu maru's excellent puzzle map, antares' adventure, Pinchy's venture into GZDoom (more to come, apparently!) and Stormcatcher.77's monkey arena (a nice improvement over his dull dmp2015 submission).

 

The GZDoom block of maps also seemed better than last years. Hope that trend continues. Also there doesn't appear to be any music on maps 45-47.

 

I look forward to finding more gems in the 2017 edition......and perhaps even the novelty of a scifista42 map I can enjoy from start to finish.

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Last week, I watched the video where you played scifista's map. All I can say is, wow, you really did not like his map. You were still talking about it even after you'd moved on. Maybe that was due to the comments you were receiving, but wow.

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  On 11/27/2017 at 4:35 PM, Pegleg said:

Last week, I watched the video where you played scifista's map. All I can say is, wow, you really did not like his map. You were still talking about it even after you'd moved on. Maybe that was due to the comments you were receiving, but wow.

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Edit: I'm an idiot, thinking of someone else!

Edited by Bauul

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  On 11/27/2017 at 4:35 PM, Pegleg said:

Last week, I watched the video where you played scifista's map. All I can say is, wow, you really did not like his map. You were still talking about it even after you'd moved on. Maybe that was due to the comments you were receiving, but wow.

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I didn't enjoy scifista42's DMP2015 space-themed map with obnoxious (imo) difficulty either, and to my immediate recollection I've played one other map by him which I also didn't enjoy too much. All I can say is that there's a few mappers out there that I dread playing maps from based off previous experiences. (EDIT: Turns out Eternal made something I did previously enjoy; Hell Ground.)

 

My autistic rage is getting a little better as of late though, so perhaps these sometimes unfair rants against mappers on livestreams will one day become less......frequent. That being said, I'm still looking forward to the day that I play an enjoyable scifista42 map.

Edited by Suitepee

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  On 11/27/2017 at 7:25 PM, Suitepee said:

All I can say is that there's a few mappers out there that I dread playing maps from based off previous experiences; Eternal. would be another one who's mapping works I haven't also previously enjoyed on the 2-3 occasions I've played his stuff.

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Eternal is one of my favourite mappers. Epic, Epic 2, Hell Ground, and Frozen Time are all excellent wads.

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  On 11/27/2017 at 11:18 PM, Spectre01 said:

Eternal is one of my favourite mappers. Epic, Epic 2, Hell Ground, and Frozen Time are all excellent wads.

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Wait, I liked Hell Ground! (which I've played previously on livestream)

 

Nevermind then; although I'm pretty sure I've played one or two maps I disliked from Eternal previously, I guess I should remember he also made Hell Ground. Disregard my comment on him in this thread prior therefore, my mistake.

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