Mordeth Posted September 10, 2016 Monsters don't aim correctly at the player when there's >1 portal layer between them. If you have a stack of, say, 4 portals on top of each other and the player is in the bottom plane and a monster in the upper one, the monster's projectile will consistently miss and instead go overhead the player. This behaviour continues, until the portal layer difference is just 1. 0 Quote Share this post Link to post
printz Posted September 25, 2016 Trying with this map (three portals) it works. Play with Doom 2 on nightmare. The imp will easily hit you. https://dl.dropboxusercontent.com/u/5103936/forum-posts/eternity/stacktest.wad Did you also try on a similar setup with the same height difference but no portals? Do the projectile throwers hit you? It's a known Doom issue for monsters to miss you when the height difference and distance are too big. 0 Quote Share this post Link to post
Mordeth Posted September 26, 2016 I did some more testing, and with a 3 portal difference an unmodified imp most of the times hits me but sometimes overshoots. I guess it's the distance / height difference that's too much. The map I first (really) noticed has another quirk: linedefs >4k in length. Apart from causing other issues reported earlier (such as hitscan collision being off), I guess it might also influence monster targeting. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.