RonLivingston Posted September 14, 2016 I got inspired by the ultimate doomer, so. what does it feel like to make levels that are very accurate? 0 Quote Share this post Link to post
Spectre01 Posted September 14, 2016 As opposed to levels that are very inaccurate? I dunno Jeff. 0 Quote Share this post Link to post
RonLivingston Posted September 14, 2016 I made one map, its actually an airport so I thought of posting a picture of it. 0 Quote Share this post Link to post
Doomkid Posted September 14, 2016 So you mean making maps accurate to real-world locations? Here's an incomplete map I made of my office in about half an hour: http://doomshack.org/uploads/office_doomkid.zip Not much to see, but what's there is pretty darn spot-on. Map 11 of this wad is an accurate recreation of Hackett IGA where I worked a few years ago: https://www.doomworld.com/idgames/levels/doom2/deathmatch/d-f/dk_dm_13 Both are quite accurate. There's about a million office/house/school/workplace wads out there and it's not nearly as common as it used to be, but with the right approach any layout can be fun to play! 0 Quote Share this post Link to post
Spectre01 Posted September 14, 2016 Making realistic looking maps in Doom is pretty damn difficult unless heavily using ZDoom features and plenty of sprite props to at least get close to Duke3D levels of realism. Not to say it's impossible, as wads like Going Down or Hellbound nailed down a believable aesthetic using mostly stock textures. 0 Quote Share this post Link to post
Reisal Posted September 14, 2016 It's doable, you can get down to obsessive level of detail like I did with a friend's house layout. 0 Quote Share this post Link to post
RonLivingston Posted September 15, 2016 Heres a picture of another map that I made. 0 Quote Share this post Link to post
Reisal Posted September 15, 2016 RonLivingston said:Heres a picture of another map that I made. http://i.imgur.com/EOSw2Ha.png Do you not have these levels completed/uploaded? 0 Quote Share this post Link to post
RonLivingston Posted September 15, 2016 Glaice said:Do you not have these levels completed/uploaded? I haven't uploaded them yet 0 Quote Share this post Link to post
RonLivingston Posted September 17, 2016 I even created a level and named at as map01. also, how do I upload still? 0 Quote Share this post Link to post
Voros Posted September 17, 2016 When I'm lazy/don't have enough time, I just upload it here: http://www.filehosting.org/ You can also upload to MediaFire, Dropbox, etc. 0 Quote Share this post Link to post
CaptainManiac Posted September 17, 2016 Open world themed post-apocalyptic racing map or open world themed storyline driven first person survivor or just a story driven bloody style shooter 0 Quote Share this post Link to post
RonLivingston Posted September 18, 2016 2 new maps that I actually made one is actually called kasuto town map02 and the other one is called haunted woods map08 0 Quote Share this post Link to post
RonLivingston Posted September 22, 2016 Remember jerizona 2? now, heres a map that I created, that looks similar to jerizona! I've also thrown in a large map28 as well, which actually needs some more work 0 Quote Share this post Link to post
Reisal Posted September 22, 2016 Could you upload them when you're finished with them? 0 Quote Share this post Link to post
joe-ilya Posted September 22, 2016 I once made a community project on this idea, but it bummed down to the ground and no one ever submitted anything in it. 0 Quote Share this post Link to post
RonLivingston Posted September 24, 2016 I'm actually making those maps for a wad file 0 Quote Share this post Link to post
RonLivingston Posted September 27, 2016 2 new maps that I've thrown in, a submarine level And a forsaken keep level which I have extended to make it more greater 0 Quote Share this post Link to post
RonLivingston Posted October 3, 2016 I've thrown in another 2 maps 0 Quote Share this post Link to post
RonLivingston Posted October 7, 2016 I think I could develop a space chase map like the one from fragport map21 0 Quote Share this post Link to post
Reisal Posted October 7, 2016 I like accurate location levels, please do have the files out for testing/release so you can upload them to /idgames/ in the future. 0 Quote Share this post Link to post
Voros Posted October 7, 2016 joe-ilya said:I once made a community project on this idea, but it bummed down to the ground and no one ever submitted anything in it. What was it? Mr_B said:How about the Alcatraz prison? Hacx has something like that. 0 Quote Share this post Link to post
joe-ilya Posted October 7, 2016 Voros said:What was it? It was called "A ranDOOM community project" and it was about making maps in real places like airports, towers, volcanos, etc. (Somewhat like the earth maps in Duke Nukem 3D) I made two maps, one was set in a tiny park with hedges, spilled trash cans filled with skulls, and a fence. The second map was set in a tiny pub with tables, blue pillow chairs, bathrooms and the bartender set. Scifista almost finished a library map before he realized that it's a waste of time and no-one will ever participate, so now three of those maps are stuck into Lost Maps 2. 0 Quote Share this post Link to post
marxr Posted October 8, 2016 Feels good man, it's really cool to recreate a place you know in Doombuilder as accurately as possible. I'm currently finishing a map of my old school, lol. https://www.dropbox.com/sh/c9kyhgclqax3lo0/AAB3IV3-aXKj02hU5-KTkPnpa?dl=0 Also, recreating maps from other games is really cool. 0 Quote Share this post Link to post
Zulk RS Posted October 8, 2016 I kinda feel that Doom actually works better when you map with the mindset of "It's Doom. It doesn't have to make sense." This lends itself more to creating floating blocks in the air. Under water regions where water dosen't flood the structure despite nothing preventing it from doing so and Computers in Hell keeps. 0 Quote Share this post Link to post
joe-ilya Posted October 8, 2016 Zulk-RS said:I kinda feel that Doom actually works better when you map with the mindset of "It's Doom. It doesn't have to make sense." This lends itself more to creating floating blocks in the air. Under water regions where water dosen't flood the structure despite nothing preventing it from doing so and Computers in Hell keeps. That was the point in the first place, instead of focusing on an abstract representasion of a base, you could focus on an airport or another specific place with a purpose besides just being a level. 0 Quote Share this post Link to post
RonLivingston Posted October 8, 2016 yeah, recreating maps from various games would be perfect, I could try creating the Aztec complex level from goldeneye 007 0 Quote Share this post Link to post
RonLivingston Posted October 14, 2016 Heres the Aztec complex map I've been working on. still needs some progress though 0 Quote Share this post Link to post
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