VGA Posted November 26, 2016 Woohoo, bring it on? What's the progress? 0 Quote Share this post Link to post
ETTiNGRiNDER Posted November 26, 2016 Revae said:http://i.imgur.com/Yv0E4M0.gif Wagon trickery. Just something fun to show. Cool. Midtextures, I'm guessing? 0 Quote Share this post Link to post
esselfortium Posted November 26, 2016 Revae said:http://i.imgur.com/Yv0E4M0.gif Wagon trickery. Just something fun to show. That's a super cool effect and really well-executed. I love it! It has some of that classic doomcute feel, but it also looks more like something I'd expect to see in a GZDoom wad or a Build game. 0 Quote Share this post Link to post
Revae Posted November 26, 2016 VGA said:Woohoo, bring it on? What's the progress? That's it. I made a wagon. Is nothing good enough for you? jk, we're up from ~250 textures to nearly 350, added about 60 sprites (though a bunch are just recolors), some more flats... Mapping... About to start a new monster tonight (plus maybe an attempt at rain - we'll see how that turns out). ETTiNGRiNDER said:Cool. Midtextures, I'm guessing? Yeah. 0 Quote Share this post Link to post
Agentbromsnor Posted November 26, 2016 That wagon looks really nice. Now you just need a horse-sprite to complete the picture. 0 Quote Share this post Link to post
joe-ilya Posted November 26, 2016 A horse sprite wouldn't look good, unless you talk about the horse and the wagon being seperated. 0 Quote Share this post Link to post
Agentbromsnor Posted November 27, 2016 joe-ilya said:A horse sprite wouldn't look good, unless you talk about the horse and the wagon being seperated. Yes, that's what I meant. Kinda like in the game Outlaws I suppose. 0 Quote Share this post Link to post
Angry Saint Posted November 27, 2016 Revae said:Wagon trickery. Just something fun to show. Why not creating a wad with stuff like prefabs or template of things like these to add in the maps, so to have something like "continuity"? 0 Quote Share this post Link to post
Revae Posted November 27, 2016 I suppose I could do that. For the wall lamps, wagons, boats, etc... 0 Quote Share this post Link to post
Varis Alpha Posted November 28, 2016 the fact he manages to smash his own head open with his hammer while dying is the best part of it all. 0 Quote Share this post Link to post
joe-ilya Posted November 29, 2016 That's one satisfying death animation! 0 Quote Share this post Link to post
Mechadon Posted November 29, 2016 Hahaha, that death animation is fantastic! Oh and this whole project looks amazing, not sure why I haven't posted here yet. 0 Quote Share this post Link to post
HavoX Posted November 29, 2016 I think it's been a while since we had a WIP TC (and one that looks this good!) Almost reminds me of The Orb of Dilaaria... 0 Quote Share this post Link to post
cybdmn Posted November 29, 2016 Linguica said:Episode 1: Far-future Neo Tokyo Episode 2: Ancient Greece Episode 3: Medieval Norway Episode 4: Future San Francisco That was an Romero game. :-D 0 Quote Share this post Link to post
cybdmn Posted November 29, 2016 Revae said:Whew, lads. No pressure... At this point it's enough to know so many people are interested. If you are gonna sell it, i will buy it, if you release it on gog.com. 0 Quote Share this post Link to post
VGA Posted November 29, 2016 What is this obsession with selling this? Why turn a hobby into a stressful experience that will divide the community? Stop this please. 0 Quote Share this post Link to post
Arctangent Posted November 29, 2016 Why would selling something that has 100% original content divide the community? Are we going to start shaming Raven for selling their idtech 1 creations, now? 0 Quote Share this post Link to post
Blastfrog Posted November 29, 2016 As cool as I think it would be to go commercial, personally, it's entirely up to Revae, and I don't think continually pressuring him is polite. 0 Quote Share this post Link to post
Revae Posted November 30, 2016 VGA said:Why turn a hobby into a stressful experience That's pretty much my reasoning. I'd rather anyone working on the project do it for fun, not obligation. Myself included. Maybe next project, whatever it is. Thanks for the kind words, btw, everyone. 0 Quote Share this post Link to post
Agentbromsnor Posted November 30, 2016 VGA said:What is this obsession with selling this? Why turn a hobby into a stressful experience that will divide the community? Stop this please. I'm not sure why selling your own creation would make things stressful, or divide any community. The reason why people encourage selling it, is largely because (IMO) original content deserves to be rewarded. The second reason (I think), is because selling it tends to put the product (and by extension, the idTech 1 community) into a more public spot-light, instead of the game getting lost in mod purgatory where mediocre gameplay-mods go to die. 0 Quote Share this post Link to post
Dragonfly Posted November 30, 2016 Just simply agreeing with things I'm seeing here. I approve the idea of selling it, if only to allow all the hard work be appropriately rewarded and allow for a greater, more widespread distribution. I also agree that the latest screenshots (gifs) are very impressive. Great work on that horse cart, it looks very 3D! Gotta admit that I love the death animation too. The lighting on the hammer as it spins is fantastic; I can tell you had a lot of fun creating that death animation! Keep it up! :D 0 Quote Share this post Link to post
Aquanet Posted December 13, 2016 This is good. More bone crunch is always good. 0 Quote Share this post Link to post
VGA Posted December 13, 2016 SPLOSH! These enemies remind me of Witchhaven. Whatever little I have played of that, heh ... 0 Quote Share this post Link to post
Sayok6 Posted January 9, 2017 Hey, I would like to map for this project, if you're not full of mappers. 0 Quote Share this post Link to post
Cynicism Posted January 9, 2017 Not gonna lie this looks rather interesting i'll follow this thread to see how this further develops. 0 Quote Share this post Link to post
VGA Posted January 9, 2017 When are we gonna start rekking stuff? 0 Quote Share this post Link to post
Revae Posted January 10, 2017 VGA said:When are we gonna start rekking stuff? I dunno. Probably this year. 1 Quote Share this post Link to post
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