therektafire Posted October 25, 2017 On 9/23/2016 at 1:31 PM, Da Werecat said: Kinda sounds like a 1337 way to spell "wrecker". As you can imagine by my own name that's exactly what I thought too :) I thought "hey this wad is right down my alley" lol 0 Quote Share this post Link to post
snapshot Posted October 25, 2017 (edited) 9 hours ago, Revae said: You guys like puzzles? hardcore_gamer does :p Edited October 25, 2017 by dmg_64 6 Quote Share this post Link to post
Revae Posted January 14, 2018 some somewhat quick paints i did of 2 of the monsters. haven't painted in a while, so it was a fun diversion. 26 Quote Share this post Link to post
kb1 Posted January 25, 2018 (edited) Please ignore this post. Edited January 25, 2018 by kb1 1 Quote Share this post Link to post
DoodGuy Posted January 26, 2018 So I'm guessing this is still in development, or was it abandoned? 0 Quote Share this post Link to post
Catpho Posted January 26, 2018 (edited) Hey Revae, first I just want to say that this project looks awesome and I want to wish you the best of luck working on it! But I want to mention something,in Chocolate Doom you could actually disable the savegame limit (Compatibility>Vanillia Savegame Limit).I hope this would be helpful. (If you already notice this then forgive my ignorance.) :) Edited January 26, 2018 by Catpho 0 Quote Share this post Link to post
Revae Posted January 26, 2018 7 hours ago, DoodGuy said: So I'm guessing this is still in development, or was it abandoned? Still being worked on. Closer to done than not, just not close enough to put a specific date on it. 5 hours ago, Catpho said: you could actually disable the savegame limit Thanks. Someone else mentioned it too. It'll be necessary when it's done. A fair few maps break it. 0 Quote Share this post Link to post
kb1 Posted January 30, 2018 On 1/25/2018 at 11:15 PM, Revae said: TOO LATE. I was going to post "Oh, wow, it's released!", but I saw that it wasn't, and I didn't want to post a "please take your time, but please hurry up" post! So, yeah, I'm busted. Anyway, please take your time, but please hurry up! - heh :) Looking better and better! 0 Quote Share this post Link to post
Revae Posted February 18, 2018 Spooky spider shooting snakes in GZdoom. Brightmaps are pretty fun. Still a vanilla wad, but will have a few extras in GZDoom. Upon further inspection, I'll probably need a separate Zandronum version though - was trying to avoid that. We'll see. I don't know much about these fancy modern ports yet. 17 Quote Share this post Link to post
Agentbromsnor Posted February 19, 2018 It's going to have GZDoom exclusive stuff? Neat! I also really like the concept art. Are you doing everything by yourself? That's pretty insane! 2 Quote Share this post Link to post
Revae Posted February 20, 2018 Not everything. Music and sound are hexenmapper and terminus, respectively, and there are a few other mappers. Credits will be a pretty short list overall though. 1 Quote Share this post Link to post
HexenMapper Posted April 2, 2018 Trailer looks awesome! nice work Sarioya 0 Quote Share this post Link to post
Cant delete my DW account Posted April 2, 2018 Will this require an IWAD or be stand-alone? 0 Quote Share this post Link to post
Marlamir Posted April 2, 2018 Looking forward to play this. its looks awesome, i wish you best of luck to rest of the project. All those screenies making me so excited. 0 Quote Share this post Link to post
Revae Posted April 2, 2018 3 hours ago, FraxGamer314 said: Will this require an IWAD or be stand-alone? It needs doom.wad v1.9 2 Quote Share this post Link to post
Jaws In Space Posted April 2, 2018 4 hours ago, Revae said: It needs doom.wad v1.9 Do you have plans on turning REKKR into an IWAD? There's a lot of cool resources resources in the project & it would be pretty cool to have the option to be able make user made wads for REKKR once it's finished. 1 Quote Share this post Link to post
Sarioya Posted April 2, 2018 10 hours ago, HexenMapper said: Trailer looks awesome! nice work Sarioya Thanks, man! Wouldn't have been possible without your awesome music! 1 Quote Share this post Link to post
Revae Posted April 2, 2018 14 minutes ago, Jaws In Space said: Do you have plans on turning REKKR into an IWAD? There's a lot of cool resources resources in the project & it would be pretty cool to have the option to be able make user made wads for REKKR once it's finished. I don't have any plans for it. Mostly because I'm not even sure how to go about ut. Especially with the dehacked-ness and all. 0 Quote Share this post Link to post
Jaws In Space Posted April 2, 2018 40 minutes ago, Revae said: I don't have any plans for it. Mostly because I'm not even sure how to go about ut. Especially with the dehacked-ness and all. It really wouldn't take too much effort. You could go about it one of 2 ways. First it to simply turn REKKR into IWAD, I know that DeepSea could do that, but I think there are some other editors that could do that too. Then once that's done just release it with the DeHackEd. The 2nd option would be to ask one of DoomWorlds many programmers to make you a custom version of Chocolate Doom that implements the new behavior of the DeHackEd, that's fairly simple stuff so it wouldn't be too much to ask for. I'm sure @fraggle or @anotak would be a bit more knowledgeable with that than I am though. 1 Quote Share this post Link to post
Velcrosasquatch Posted April 2, 2018 Someone should make a lost media wiki page to expand the metalore. @Revae just found it and dumped the IWAD with the REKKR95 executable. 2 Quote Share this post Link to post
Revae Posted July 10, 2018 "This thread has been dormant for more than three months" Jesus. Well anyway. REKKR is out. Link in the op. Link here too:http://manbitesshark.com/ 31 Quote Share this post Link to post
Revae Posted July 10, 2018 Might want to update the local copy then. Someone immediately pointed out something game breaking. Whoops. It's updated now. 2 Quote Share this post Link to post
DoomedFox Posted July 10, 2018 OH YEAH! Gonna pull an all-nighter playing this. :D 0 Quote Share this post Link to post
HexenMapper Posted July 10, 2018 Congrats Revae and everyone involved! I was lurking this thread over the last few days, I must have sensed it was near :) 3 Quote Share this post Link to post
Endless Posted July 10, 2018 Wow! This actually looks delightful! Gotta give it a try right now, nice job! Reminds me a lot to Lot and TES IV. I like that. 0 Quote Share this post Link to post
MFG38 Posted July 10, 2018 Fuck yeah! Been waiting eagerly for this. Gotta give it a spin ASAP. 1 Quote Share this post Link to post
lupinx-Kassman Posted July 10, 2018 Congratz on this huge undertaking Revae! I'm proper stoked! 4 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.