Jump to content

Which wad/megawad is the tightest on ammo


Soundblock

Recommended Posts

I've always been confused about how you're meant to max some hellcore/hc2.0 levels
maybe the idea is that you shouldn't be able to?

Share this post


Link to post
yakfak said:

I've always been confused about how you're meant to max some hellcore/hc2.0 levels
maybe the idea is that you shouldn't be able to?


I complained about that awhile back: https://www.doomworld.com/vb/post/1293754

a few maxes seem to have popped up since then, which is interesting. But I really wonder sometimes how (if?) that wad was tested...

Share this post


Link to post

I think that maybe I already posted about this but in my experience on pistol starting Hellcore makes me think that the wad wasn't tested well and ready for a release. In particular in some E2 (and maybe E3 too) maps I recall that the ammo wasn't enough in many situations. Even the description field in the text file has a mood of "I released this so I can call it finished and get over it".

Share this post


Link to post

Shameless self promotion - Operation UAC for Brutal Doom. Deliberate scarce ammo to push players to take advantage of BD's chainsaw, grenades and headshot mechanics.

Share this post


Link to post

I'm wondering if all these entries are even possible if playing them from pistol start? I mean, balancing pistol start is one thing, balancing an entire episode/megawad quite another...

Share this post


Link to post

NUTS.WAD. If you think about it, the ammo in the first room isn't remotely enough to kill all monsters by conventional means, if you really had to shoot them one by one.

Share this post


Link to post

Well... Nuts2 and Nuts3 are maxable at least... I would like to add Chillax at that list :) EveryF**kin map are very limited on ammunition.

Share this post


Link to post
Azuruish said:

Well... Nuts2 and Nuts3 are maxable at least...


NUTS.WAD is obviously beatable (and easily maxable) too, if you let the baddies duke it out), but what if you couldn't use infighting? Most of the kills in the first room occur due to infighting (leaving only a "hard core" of Barons and Knights), and the second room...well...it'd be a miracle if a couple of Cyberdemons and a lone archvile survive.

Azuruish said:

I would like to add Chillax at that list :) EveryF**kin map are very limited on ammunition.


Now that I think about it...you're right. I've only played them on ZDaemon with respawning items, so I never thought about it. It's slready bad playing a mapset designed for Super Weapons with the regular ones...add non-respawning ammo and items...ouch.

Also, how about Cyberdreams? I think you're never even given any weapons at all, and the only use you have for the pistol is rather unconventional (no spoilers, hehe).

Share this post


Link to post

I'm gonna second Hellfire 2 like memfis said. Its super stingy with resources (health included) I haven't tried to beat it again but I got too frustrated by MAP02.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...