CrimCuttle Posted November 25, 2016 Question: Where do y'all get the original textures? I wanna make some edits but I don't want to dig through my .wad 0 Quote Share this post Link to post
40oz Posted November 25, 2016 I'm pretty sure that's where you have to get them. The straight original resolution images aren't really available anywhere. 0 Quote Share this post Link to post
Ed Posted November 25, 2016 Voros said:*mind blown* I love how they all look so retro with the little buttons, dials, and yet so modern. The dark tone is even more awesome. Did you get that planet rotation from Doom 3's menu screen (or Google Earth?)? In fact i see you are using Doom 3 designs, such as the UAC logo. 10/10 would play map with these textures. Thanks - Going for a mix of Doom 3/4 mixed with Soviet bloc tech. Some of the animations are done frame by frame, others are an automation on Photoshop to resize, recolor and place each frame accordingly. I think the Mars rotation was originally from a NASA / educational website. I have a shit-ton of more textures I'm compiling into a texture wad. Here is a link to the working folder. https://www.dropbox.com/sh/2k5ikih3g0zbslr/AADDovFuwAIVQUXMXc1MMj_fa?dl=0 0 Quote Share this post Link to post
Quagsire Posted November 25, 2016 CrimCuttle said:Question: Where do y'all get the original textures? I wanna make some edits but I don't want to dig through my .wad You have to go into the iwad sadly. Even worse, some of the textures are in separate pieces. 0 Quote Share this post Link to post
Fonze Posted November 25, 2016 Ed said:Thanks - Going for a mix of Doom 3/4 mixed with Soviet bloc tech. Some of the animations are done frame by frame, others are an automation on Photoshop to resize, recolor and place each frame accordingly. I think the Mars rotation was originally from a NASA / educational website. I have a shit-ton of more textures I'm compiling into a texture wad. Here is a link to the working folder. https://www.dropbox.com/sh/2k5ikih3g0zbslr/AADDovFuwAIVQUXMXc1MMj_fa?dl=0 Good stuff Ed! 0 Quote Share this post Link to post
Fuzzball Posted November 26, 2016 Made some screens for the Noir Pack but you can use them for anything really! :D Comes in 3 sizes, Small Medium and Large! Also made some off states~! Enjoy peoples! So long as you're okay importing and animating yourself then all is well~ 8 Quote Share this post Link to post
SharkLordSatan Posted November 26, 2016 Does anyone think they could make any usable textures from these? I believe they're from Halo: Out With a Whimper/Halo: Olympus. 0 Quote Share this post Link to post
Voros Posted November 27, 2016 SharkLordSatan said:Does anyone think they could make any usable textures from these? I believe they're from Halo: Out With a Whimper/Halo: Olympus. http://i.imgur.com/Y0xe7zC.pnghttp://i.imgur.com/8WasT0M.pnghttp://i.imgur.com/PqJiM6w.png The first one is that SAGE(?) demo one, the one with the mission, armor customisation, Forge, multiplayer(?) etc. The other two are definitely from the firefight demo. I should know, I played it way too much. Too bad Halo: OwaW was cancelled. How did you rip those assets?FuzzballFox said:Made some screens for the Noir Pack but you can use them for anything really! :D Comes in 3 sizes, Small Medium and Large! http://i.imgur.com/UHoHBfq.gif http://i.imgur.com/B4OPtrw.gif http://i.imgur.com/SXhogS6.gif Also made some off states~! http://i.imgur.com/lj2PkTl.png Enjoy peoples! So long as you're okay importing and animating yourself then all is well~ Sweet monitors, this too cool! Although a widescreen monitor would be cool for the large size rather than a square one, if you ask me. 0 Quote Share this post Link to post
SharkLordSatan Posted November 27, 2016 Voros said:The first one is that SAGE(?) demo one, the one with the mission, armor customisation, Forge, multiplayer(?) etc. The other two are definitely from the firefight demo. I should know, I played it way too much. Too bad Halo: OwaW was cancelled. How did you rip those assets? I actually didn't rip them. I got them from google search lol- but honestly if I could i'd rip as many graphics as i could from the demo i have (which crashes constantly for me but its good) I tried to open up the game since it's an .exe file but I couldn't figure it out, so I guess those graphics will be locked away for a while unless somebody has any tools to open it up You can find a fair amount of sprites if you look up "Halo sprite sheet" on google images though. 0 Quote Share this post Link to post
Fuzzball Posted November 27, 2016 Ah you're right I should probably make some widescreen versions...but they could probably be done via linedef placement anyway C: 0 Quote Share this post Link to post
Fuzzball Posted December 1, 2016 Will make some more but enjoy this for now! Oh almost forgot derp- credit to Jimmy for the blank concrete base I used to make the tiling! 1 Quote Share this post Link to post
Quagsire Posted December 1, 2016 FuzzballFox said:Will make some more but enjoy this for now! http://i.imgur.com/pEnxp3Q.png I really love the originality of this. It seems so brand new to me. 0 Quote Share this post Link to post
EarthQuake Posted December 6, 2016 Been wanting to post to this thread for some time. I have tons of textures laying around, a portion of which may be based on others' textures. Some of these have likely already been done by someone else. Spoiler A texture by Espi, used as a base for many of the following textures: Stone... Brick... Star... Some textures I somehow ended up calling "vomit"... With some flats to go with them and the other tri-color sets... I probably have Photoshop source files for some of these, if anyone is particularly interested. Will post more textures in a bit. 1 Quote Share this post Link to post
EarthQuake Posted December 6, 2016 Here's the next round: Spoiler These are swappable, so you can turn them "on" or "off". Shawn and their respective flats... Variations of Thomas vd Velden's vent textures... Hazard trim... 2 Quote Share this post Link to post
EarthQuake Posted December 6, 2016 And some more: Spoiler Doors... Gray... 4 Quote Share this post Link to post
EarthQuake Posted December 6, 2016 Last set for a bit... Spoiler Tekwall stuff... Signs... Ashwall... Pentagram floor and overlay... 4 Quote Share this post Link to post
Jimmy Posted December 6, 2016 Well that's all bloody awesome. Cheers, Quake! o/ 1 Quote Share this post Link to post
EarthQuake Posted December 6, 2016 Jimmy said:Well that's all bloody awesome. Cheers, Quake! o/ I see what you did thar. :D 0 Quote Share this post Link to post
Memfis Posted December 6, 2016 What is this explosive sign? Is it used in real life? It's not so clear what is drawn on it. 0 Quote Share this post Link to post
Jaws In Space Posted December 6, 2016 Memfis said:What is this explosive sign? Is it used in real life? It's not so clear what is drawn on it. It's not. This is what the real explosives sing looks like. 0 Quote Share this post Link to post
Dragonfly Posted December 6, 2016 SharkLordSatan said:Does anyone think they could make any usable textures from these? I believe they're from Halo: Out With a Whimper/Halo: Olympus. I had a go at this, it looked like a lot of fun. I had 45 mins spare this lunchbreak at work. Ended up spending most of the time on that door though. If you want to carry on making extra textures, feel free. I would appreciate credit for putting it together but won't lose any sleep if I wasn't credited. Especially as I didn't make the original art, heh. Example at the bottom of some of the textures used side-by-side with how I expect the door to be used (door sector behind a mid-texture). 2 Quote Share this post Link to post
Mechadon Posted December 6, 2016 Those are awesome Earthquake! I especially like those hanging hazard signs. 0 Quote Share this post Link to post
SharkLordSatan Posted December 6, 2016 Dragonfly said:I had a go at this, it looked like a lot of fun. I had 45 mins spare this lunchbreak at work. Ended up spending most of the time on that door though. If you want to carry on making extra textures, feel free. I would appreciate credit for putting it together but won't lose any sleep if I wasn't credited. Especially as I didn't make the original art, heh. Example at the bottom of some of the textures used side-by-side with how I expect the door to be used (door sector behind a mid-texture). https://i.gyazo.com/3ab29febac54b57fc484218512180bf4.png These are fantastic, dude. I've been wanting to use these textures for a while because I couldn't find any good textures that seemed sci-fi-y enough for something like the interior of a UNSC ship. Thanks! 0 Quote Share this post Link to post
illuknisaa Posted December 7, 2016 FuzzballFox said:Will make some more but enjoy this for now! http://i.imgur.com/pEnxp3Q.png Oh almost forgot derp- credit to Jimmy for the blank concrete base I used to make the tiling! Do you have rust base without the tiles? I like this texture. I think I'm going to use in my project. 0 Quote Share this post Link to post
Dragonfly Posted December 7, 2016 SharkLordSatan said:These are fantastic, dude. I've been wanting to use these textures for a while because I couldn't find any good textures that seemed sci-fi-y enough for something like the interior of a UNSC ship. Thanks! You're most welcome. I could easily make many more based on that set but my free time is ever so limited as of late, I'd urge you have a go at it yourself as it's good fun! I'm sure if anyone else here is interested they'd easily be able to whip up a few more textures out of your supplied images. :) 0 Quote Share this post Link to post
dg93 Posted December 9, 2016 FuzzballFox said:Made some screens for the Noir Pack but you can use them for anything really! :D Comes in 3 sizes, Small Medium and Large! Very nice! Animation looks superb. 0 Quote Share this post Link to post
Remmirath Posted December 11, 2016 Here's a couple doors from Doom 2016: Last one has the UAC logo, just to add a bit of classicness to it (is "classicness" a word? Now it is) 3 Quote Share this post Link to post
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