Dragonfly Posted December 22, 2018 (edited) Fuzzball has stated before that if they post it here it's free to use. :) On mobile atm so not gonna trawl through several pages to find the post that says that though, heh. Edited December 22, 2018 by Dragonfly 2 Quote Share this post Link to post
Fuzzball Posted December 23, 2018 Yup I allow for my stuff to be used with credit at any time! :) Plus I love to see how they are used to so please show me! :3 5 Quote Share this post Link to post
EffinghamHuffnagel Posted December 23, 2018 "Ya wanna see Da Boss? Sure. Just go right thru dat door." 9 Quote Share this post Link to post
Jimmy Posted December 23, 2018 (edited) That's a really nice skull, Fuzzball :D Edited December 23, 2018 by Jimmy 13 Quote Share this post Link to post
Dragonfly Posted December 23, 2018 Love those edits Jimmy, though at a glance it seems the red skull is notable desaturated compared to the others. Probably fine in game though! 0 Quote Share this post Link to post
Jimmy Posted December 23, 2018 It's the same desaturated red as the red key marker texture - just wanted to get that consistency in. Here's the fully saturated kind if you want it, took but a second to do. :D 7 Quote Share this post Link to post
Dragonfly Posted December 23, 2018 I knew there'd be a reason as to why you had it desaturated, Jimmy doesn't do mistakes. :P 2 Quote Share this post Link to post
Fuzzball Posted December 23, 2018 (edited) I too have been using the skull a bit more ;P Edited December 23, 2018 by Fuzzball 18 Quote Share this post Link to post
wolfmcbeard Posted December 23, 2018 I figured I'd post some edits and get some feedback... 8 Quote Share this post Link to post
Fuzzball Posted December 23, 2018 (edited) Made some more stuff- some STONE goodies! Dirty and nukage Credit to Jimmy for the idea of this- was pretty fun to make! :D EDIT: Fixed the shading a bit and added the splash! Water! GRATE SCOTT even more! Some flats- complete with offsets! Edited December 23, 2018 by Fuzzball 29 Quote Share this post Link to post
Jimmy Posted December 24, 2018 Cleaned up BROWNWEL. Putzing around with Doom alpha stuff. @Fuzzball made me do it. :D STONE2/3 variants of the above. 23 Quote Share this post Link to post
Fuzzball Posted December 24, 2018 Good stuff! :D Generic for multi-use is always good to see~ 1 Quote Share this post Link to post
elend Posted December 24, 2018 Aw man, those are actually really great. Wonderful new additions while stil keeping it vanilla! 2 Quote Share this post Link to post
xdarkmasterx Posted December 25, 2018 (edited) textures for WALL/FLAT all in vanilla palette and res Edited December 25, 2018 by xdarkmasterx 6 Quote Share this post Link to post
Jimmy Posted December 25, 2018 (edited) Merry Christmas, everyone. I spent a couple of days using TEXTURES files to put together every feasible combination of wall and switch, and determined that there are 193 × 9 = 1,737 combinations (counting the SW2 textures gives you 3,474 total textures). They can all be found in this PK3: Download allswitches.pk3 (75KB) Let me know if there are any switches that are improperly positioned. I think I got everything looking right. Recommend that you pick and choose the combos you want and export them from the TEXTURES lumps yourself (you'll need SLADE to do this). Converting all of these to actual individual graphics takes a good deal of time and results in an 88MB file - more than 1000x that of the PK3. Don't forget to include all the frames for the ones that are animated. Edited December 25, 2018 by Jimmy 23 Quote Share this post Link to post
elend Posted December 25, 2018 My god, is it christmas already?! Oh wait. It is! What a present. I want to use all of them. I will never finish mapping with those vanilla textures. :_( 2 Quote Share this post Link to post
Bridgeburner56 Posted December 25, 2018 @Jimmy you're a fucking machine mate. 5 Quote Share this post Link to post
Gez Posted December 25, 2018 7 hours ago, Jimmy said: With those textures, the eye switch is probably the one that works the best. The skull inset and gargoyle plaque look weird IMO. 0 Quote Share this post Link to post
Jimmy Posted December 25, 2018 The eye switch is missing entirely from this set. Oops. :V 0 Quote Share this post Link to post
elend Posted December 25, 2018 That skull inlet could be improved however. Just add a bunch of blood around its trims and / or use only the skull (along with some bloody trim). 1 Quote Share this post Link to post
Jimmy Posted December 26, 2018 I've added the eye switch to the PK3 now - redownload if you want that. I'm not super concerned about getting everything looking "right" - just giving users the ability to use whatever wall/switch combination they might need. Some of these do look silly, yeah, but that'll happen. :V You might however notice how the gargoyle switches do use a subtle drop shadow. 3 Quote Share this post Link to post
NiGHTMARE Posted December 27, 2018 I started this set some time ago, and have finally gotten around to finishing it: PS I haven't forgotten about the flats for the hell textures - my desktop was out of action for a few weeks, but it's working again now and I hope to get them done this weekend :) 8 Quote Share this post Link to post
Jimmy Posted December 27, 2018 Based on some of @Fuzzball's stuff on the last page. :) 7 Quote Share this post Link to post
Deadwing Posted December 27, 2018 On 12/23/2018 at 12:32 PM, Fuzzball said: I too have been using the skull a bit more ;P On 12/24/2018 at 1:04 PM, Jimmy said: Cleaned up BROWNWEL. Putzing around with Doom alpha stuff. @Fuzzball made me do it. :D STONE2/3 variants of the above. Damnit, these two are too good to not use D: 1 Quote Share this post Link to post
nrofl Posted December 28, 2018 Just wondering is this a place to post custom weapon and enemy sprites? 1 Quote Share this post Link to post
Gifty Posted December 28, 2018 I'm loving the alpha textures and the panels. Bravo to everyone! 0 Quote Share this post Link to post
Ichor Posted December 28, 2018 1 hour ago, Rhebiz said: Just wondering is this a place to post custom weapon and enemy sprites? No, but this is. 1 Quote Share this post Link to post
EffinghamHuffnagel Posted December 28, 2018 On 12/25/2018 at 7:07 AM, elend said: That skull inlet could be improved however. Just add a bunch of blood around its trims and / or use only the skull (along with some bloody trim). How about something like this? 7 Quote Share this post Link to post
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