Lone2401 Posted June 9, 2020 The last of my DOOR1 edits: GRAYTALL DOOR1- BIGDOOR1 but it's the small DOOR1 14 Quote Share this post Link to post
Gez Posted June 9, 2020 (edited) 46 minutes ago, LoneAlpha2401 said: BIGDOOR1 but it's the small DOOR1 You mean DOOR3? :p This is vanilla patch DOOR2_1, 96x96, which you all know from its starring role in BIGDOOR1 (see edits above): Now this is vanilla patch DOOR2_5, 64x72, better known by its texture name of DOOR3: There are some differences, so it's not just the same graphic scanned at two different resolutions and one with a brown logo band added, but they're still very close. I think the metal frame at least is the same (just at two different scales) but with touchups for the lower area, the lock, and obviously the paint. So what if we invert them? (I took the extra step of scaling the logo separately so it conserves its aspect ratio, because the rest of the door doesn't.) Use them in a map to confuse the player. Edited June 9, 2020 by Gez 10 Quote Share this post Link to post
Roebloz Posted June 9, 2020 Possessed Demonic Door (Two versions) 12 Quote Share this post Link to post
Jimmy Posted June 9, 2020 Might have gone a bit doo-lally yesterday doing texture edits again. All of these are available in the latest version of jimmytex. 23 Quote Share this post Link to post
Pirx Posted June 9, 2020 On 6/8/2020 at 3:46 AM, plums said: edit that's some possessed door ;) 2 Quote Share this post Link to post
sergeirocks100 Posted June 9, 2020 i created some flats for a project of mine a while ago all of these flats are licensed under the CC0 license, meaning they are in the public domain 4 Quote Share this post Link to post
sergeirocks100 Posted June 9, 2020 (edited) (the issue this comment brought up turned out not to exist, this comment can safely be ignored) Edited June 9, 2020 by sergeirocks100 0 Quote Share this post Link to post
wallabra Posted June 9, 2020 9 hours ago, Roebloz said: Possessed Demonic Door Monster House! 0 Quote Share this post Link to post
Roebloz Posted June 9, 2020 21 minutes ago, Gustavo6046 said: Monster House! Hmm. I guess? 0 Quote Share this post Link to post
whatup876 Posted June 10, 2020 16 hours ago, AconyX said: Thanks @Gez and @ItsNatureToDie. I finally got it now. :) I'm loving all of these doors i keep seeing. They have a lot of potential, like level based doors for a level HUB. 4 Quote Share this post Link to post
sergeirocks100 Posted June 10, 2020 i thought i would join the DOOR1 craze with a version of my own, here's a replacement for it i made for a project of mine, this wall texture is 100% in the public domain 3 Quote Share this post Link to post
Doom_Dude Posted June 10, 2020 Four more of those damned doors appeared... 6 Quote Share this post Link to post
Doom_Dude Posted June 11, 2020 (edited) I was messing with using a few of the walls I made the other day and decided to revamp them into more 'textured' versions. So I took these ones I posted right here and I scuzzifried them up a bit with some scratchiness and bump-map stuffage. Blowed up to show the texture... Spoiler Edited June 12, 2020 by Doom_Dude 10 Quote Share this post Link to post
Doom_Dude Posted June 12, 2020 So I was going through my textures and decided to fix up this ceiling flat to make it more stoned. Then I made some walls and a pillar. Screenshot of a quick room I made to show the textures in use. Spoiler 10 Quote Share this post Link to post
Roebloz Posted June 12, 2020 If we get enough Door1 textures, I will port them all to Doom 2 GBA as a ROM Hack. 2 Quote Share this post Link to post
sergeirocks100 Posted June 13, 2020 here's a Scarface album cover i turned into a TITLEPIC for my failed attempt to clean up DGPV4 and here's a couple more textures i made 1 Quote Share this post Link to post
Doom_Dude Posted June 13, 2020 (edited) Another door for all the door1 fetishists. door1's brown stucco stuff and marbface had a merger. Edited June 13, 2020 by Doom_Dude 7 Quote Share this post Link to post
CaptainResident Posted June 13, 2020 Here's an animated wall I made for a mod of mine, which is a screen that displays the logo of the mod's antagonists, the F.A.F. That's all it does. It's kind of like a fancy banner. ...Yes, I'm aware that their logo resembles an Iron Cross. It was meant to be a fancy crosshair and I'll probably tweak it a bunch soon... 6 Quote Share this post Link to post
kwc Posted June 14, 2020 (edited) Spoiler I've been digging into texturing at the moment and I've come interested in the various common materials that seem to be used when building upon things like GRAY, TEKGREN, STUCCO, COMPBLU, etc I have taken the opportunity to get a handle of my image editors by creating somewhat original "extensions" of some Doom/Doom 2 textures, as it's fairly common to see patterns repeating from one edit to the next (although I know it matters little to most folks). Some of these have been as easy as using a jumbling/noise tool, some are semi-uncreative copy-paste jobs, others like TEKGREN have required some meticulous hands-on editing to recreate the streaks etc, and some are a bit patchy when you look at the whole 256x256. A keen eye will spot some of the original patterns within these, but my goal was to add a bit more variety to the base resource. I hope these will prove useful to you folks in creating new stuff, no attribution needed toward me as it's basically just legwork. Edited June 14, 2020 by kwc typos 12 Quote Share this post Link to post
Brütehead Posted June 14, 2020 (edited) I made this for a personal test map and thought I'd share it. Send me link to your map if you use it. I'd love to see where it ends up. Edited June 14, 2020 by Scüm-head 4 Quote Share this post Link to post
CaptainResident Posted June 14, 2020 (edited) 44 minutes ago, Scüm-head said: Do you have a version without the rocket launcher, by chance? I'd love to use it somewhere, but the sprite wouldn't match up with the ones I'm using in a mod of mine. I'd edit it out, but I don't want to mess up the details on it. Edited June 14, 2020 by CaptainResident 1 Quote Share this post Link to post
Brütehead Posted June 14, 2020 1 hour ago, CaptainResident said: Do you have a version without the rocket launcher, by chance? I'd love to use it somewhere, but the sprite wouldn't match up with the ones I'm using in a mod of mine. I'd edit it out, but I don't want to mess up the details on it. Sure. I'm pretty sure this is the final one I settled on. (I have a bad habit of not properly saving my WIP sprites) 5 Quote Share this post Link to post
CaptainResident Posted June 14, 2020 12 hours ago, Scüm-head said: Thanks a million! I'll share a screenshot when I get around to slapping on the new sprite and putting it somewhere. 2 Quote Share this post Link to post
Doom_Dude Posted June 14, 2020 Crackle crackle! I revamped the crackle and made it 256 long and made it all less repetitious. Includes variations! And a screenshot (doesn't include the brown one cuz I made it at the final moment)... 35 Quote Share this post Link to post
kwc Posted June 15, 2020 (edited) Similar to my previous post, took the available wood textures from Doom2 and the Romero dump and took a shot at inpainting the parts that were missing. Not perfect, but hopefully with some TLC some folks might find use in grabbing chunks from this image. No attrib necessary. Edited June 15, 2020 by kwc 16 Quote Share this post Link to post
Taw Tu'lki Posted June 15, 2020 (edited) Edited June 15, 2020 by Taw Tu'lki 6 Quote Share this post Link to post
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