Gez Posted September 19, 2020 Reminds me of those: On mardi 8 janvier 2019 at 2:05 AM, Gez said: I use them to try to find translations that don't look too horrible. The first (the Christmassy FIREGRN) was already done by someone else on Doomworld, and probably better than here. I can tell you that red-yellow in Doom palette looks horrible, so there's just the yellow-blue version. FIRERED wasn't too bad but it does lose the effect. Then there are the FIREBLK where the other color is simply removed and replaced by flat black. Looks interesting, the blue is strange. FIREPNK uses the fleshy colors instead of blue. FIREGRY is like FIREBLK but with shades of gray instead of flat black, so there's more color depth. And I noticed I didn't make the all-blue counterpart to the all-red one, so here's BLUFIRE too: Wait, there's something wrong with this one. What have I wrought? Has science gone too far? 4 Quote Share this post Link to post
Z0k Posted September 19, 2020 im still waiting for the "Yellow green" variant 0 Quote Share this post Link to post
Smouths Posted September 20, 2020 (edited) skinnydoors (edit, slightly improved) ToothRocks Edited September 21, 2020 by Smouths 26 Quote Share this post Link to post
EffinghamHuffnagel Posted September 20, 2020 On 9/19/2020 at 9:24 AM, ViolentBeetle said: Speaking of FIREBLU variants, Anarcho-Capitalist FIREBLU. I wanted to experiment with fireblu replacement for my portals. I probably shouldn't have blacked out the whole blue spectrum though. Here's what I use in my default setup. At one point I posted asking if anyone had/knew about a 32-frame Fireblu replacement I lost. I found it on an old HD when I was trying to recover files. I don't know who made the patch or where I got it. Images were dated 2013. I've seen a 24-frame version since, but not this 32-frame. I made the flat version from the big one when I played an all-fireblu secret map 31 or 32 in some wad. Works as a gate quite nicely, and the flat can be an 'exit pad'. Since it's seamless, it doesn't have to be 'on grid'. Threw them into a separate wad. Png graphics. Tried Doom-paletting them. Works, but they don't look as good. Works as is in GZDoom. FirebluWallsFloors.zip 15 Quote Share this post Link to post
MattFright Posted September 21, 2020 Okay i've got a proper skybox now, edit of that same doom2016 skydome from my previous post here. 11 Quote Share this post Link to post
ViolentBeetle Posted September 21, 2020 20 hours ago, EffinghamHuffnagel said: Here's what I use in my default setup. It's a great FIREBLU, but I'm pretty sure there's more than 2 frames in it so I don't think I can copy it. 0 Quote Share this post Link to post
SilverMiner Posted September 21, 2020 @EffinghamHuffnagel and what prog did you use to do that liquid like fireblu? 0 Quote Share this post Link to post
Scypek2 Posted September 22, 2020 17 hours ago, ViolentBeetle said: It's a great FIREBLU, but I'm pretty sure there's more than 2 frames in it so I don't think I can copy it. You can easily change the amount of animation frames in vanilla! Just put all your frames between the first and last one in the texture lump, and it will work perfectly. You can have dozens of frames for a single animation if you so please. 0 Quote Share this post Link to post
ViolentBeetle Posted September 22, 2020 6 hours ago, Scypek2 said: You can easily change the amount of animation frames in vanilla! Just put all your frames between the first and last one in the texture lump, and it will work perfectly. You can have dozens of frames for a single animation if you so please. Huh, I didn't realize it doesn't count frames in-between. I'll try it out. 0 Quote Share this post Link to post
EffinghamHuffnagel Posted September 23, 2020 (edited) On 9/21/2020 at 2:21 PM, SilverMiner said: @EffinghamHuffnagel and what prog did you use to do that liquid like fireblu? I didn't. I ripped the patches from some wad seven years ago. No idea from what anymore. I take no credit for it. But the style of it looks very much like the Caustics Generator that @elend discussed back on page 42 of this thread. For the flats, I just re-sized each frame of the patch. I'm not an artist, I'm an editor. @ViolentBeetle Inside the wad I posted I put a readme which refers to the 'TNT trick', which is how they added new animations and switches to TNT before Animated and Switches lumps existed. Doom has certain 'hard-coded' animations. It looks for the first and last images in each pre-defined 'set' and animates everything in-between. If you add each patch image except the first and last (which I already named W65B_1 and W65B_2) to Pnames and then to Texture1 in-between FIREBLU1 and FIREBLU2, it should work fine. For the flats, you'd have to replace an existing animated flat set in vanilla. Meaning: if you re-name the first flat to SLIME05 and the last to SLIME08, and two in between to SLIME06 and SLIME07, the whole set would replace that set of flats and all animate. I use a 32-frame BLOODx replacement like that. Edit: If anyone knows the author or the project/wad the 32-frame patch came from, please post or let me know. Edited September 23, 2020 by EffinghamHuffnagel 0 Quote Share this post Link to post
PeceMan Posted September 23, 2020 I just discovered this thread, and you best believe I'm joining! Here's a rework I did of some of Doom's textures, as well as some other texture packs i found on realm 667. The intention was to make the materials "nicer", as in, less agressive, warmer. I wanted to use this textures for a recreation/homage of Metropolis from Ratchet and Clank. All the original textures were way too distopyan for this purpose, so I made these. There are also some (very few) made by myself. You'll recognize them for their trashiness. Here are some examples: Spoiler If anyone wants to see them (or god forbid use them) here they are: Nice Doom.rar 7 Quote Share this post Link to post
Smouths Posted September 23, 2020 Here's a few more doors- the two on the right feel pretty unfinished but I'm putting them down for now. some diamond plating 24 Quote Share this post Link to post
SlayerOGames666 Posted September 24, 2020 A nice lil' DOOM Logo ripped from the D64D2 logo. Gonna be using this in my megawad, that's for sure! 6 Quote Share this post Link to post
SlayerOGames666 Posted September 24, 2020 An RSKY1 replacement for my megawad! 10 Quote Share this post Link to post
Faceman2000 Posted September 25, 2020 Here's a series of COMP textures mixed with METAL2 I made because the glaring texture inconsistency on MAP20 of TNT was bothering me. Credits go to ItsNatureToDie for the improved TNT animated textures and Agony X for the animated COMPSTA1 textures. 13 Quote Share this post Link to post
Martin Howe Posted September 25, 2020 3 hours ago, Faceman2000 said: Nice! But why are these ones animated? AKAIK, they are electrical circuits (like the motherboard or graphics card in your computer) rather than displays; circuits don't magically reshape/rewire themselves (unless the demons have some really freaky magic at work :)) 4 Quote Share this post Link to post
Faceman2000 Posted September 25, 2020 1 hour ago, Martin Howe said: Nice! But why are these ones animated? AKAIK, they are electrical circuits (like the motherboard or graphics card in your computer) rather than displays; circuits don't magically reshape/rewire themselves (unless the demons have some really freaky magic at work :)) Honestly? I like animated textures haha and this animation already existed amongst the TNT textures. Does it make a lick of sense? Not at all haha. It’s DooM though, it doesn’t have to. XD 1 Quote Share this post Link to post
Pokemanic33 Posted September 26, 2020 Here's something I'm sure has been done a million times: waterfall textures. Quote I know Plutonia has one but I recently discovered using textures from multiple IWADs isn't allowed on /idgames so I made my own by shifting the hue of the vanilla nukage texture. Besides, Plutonia's is way too bright anyway. Quote Here's a sky edit I made by combining and editing a two vanilla skies. I'm pretty happy with the way it turned out. 7 Quote Share this post Link to post
Chainie Posted September 27, 2020 (edited) Gloomy sky Edited September 27, 2020 by Chainie 32 Quote Share this post Link to post
Michael Jensen Posted September 27, 2020 17 hours ago, Pokemanic33 said: I recently discovered using textures from multiple IWADs isn't allowed on /idgames Really? Well, that's rather unfortunate for me... 0 Quote Share this post Link to post
Alper002 Posted September 27, 2020 (edited) 18 hours ago, Pokemanic33 said: I know Plutonia has one but I recently discovered using textures from multiple IWADs isn't allowed on /idgames Not entirely sure how true this is, cause I've seen Hexen textures in quite a few doom wads. Examples of those are stuff like Eternal Doom and Community Chest 4. Last I recall the only thing there'd be issues with was having new graphical resources that are identical to those already found in the game you working with. That waterfall is neat, though! Edited September 27, 2020 by Alper002 0 Quote Share this post Link to post
Pokemanic33 Posted September 27, 2020 10 hours ago, A.H. Sankhatayan said: Really? Well, that's rather unfortunate for me... 9 hours ago, Alper002 said: Not entirely sure how true this is, cause I've seen Hexen textures in quite a few doom wads. Examples of those are stuff like Eternal Doom and Community Chest 4. Last I recall the only thing there'd be issues with was having new graphical resources that are identical to those already found in the game you working with. That waterfall is neat, though! If you want the specifics, here's my thread asking about it. Basically, my conclusion was "no one will care but it's technically against the rules so I'll choose to avoid it out of respect for said rules." 0 Quote Share this post Link to post
Gez Posted September 27, 2020 (edited) For the story behind this, see https://www.doomworld.com/forum/post/2194496. Also: 9 minutes ago, Gez said: Darkened and contrasted: The monochrome look is IMO not a bad thing because then you can colorize it with a Doom palette tone. Or, with the high-contrast variant: Edited September 28, 2020 by Gez 12 Quote Share this post Link to post
Telemassacre Posted September 29, 2020 (edited) SPCDoors [Tall doors] Spoiler An SPCExit door. SPCDoor4 But white. Edited September 29, 2020 by Telemassacre Whoops. I acedentally hit the post button instead of attaching files! fixed now. 6 Quote Share this post Link to post
Hitboi Posted September 29, 2020 On 9/24/2020 at 12:23 PM, iconofeggsafe666 said: A nice lil' DOOM Logo ripped from the D64D2 logo. Gonna be using this in my megawad, that's for sure! That's not a Texture, That's a Graphic :/ 3 Quote Share this post Link to post
Hitboi Posted September 29, 2020 I don't have motivation to draw anything, Here's some Rusty Metal Textures i made when i was lazy af: Here's the original image i used while googling "Rusty Metal Texture": --- In the future, I promise that i will make more Textures soon! 3 Quote Share this post Link to post
SlayerOGames666 Posted September 29, 2020 3 hours ago, HitBoi64 said: That's not a Texture, That's a Graphic :/ You can use it as some sort of flat, or, a texture in a TITLEMAP! 0 Quote Share this post Link to post
Hitboi Posted September 30, 2020 14 hours ago, SlayerOGames666 said: You can use it as some sort of flat, or, a texture in a TITLEMAP! Ohhh- It looks like a recolor to me. 0 Quote Share this post Link to post
ViolentBeetle Posted October 2, 2020 I have (Somewhat sloppily) combined icon of sin with its version from so now it can be plastered on any surface. 6 Quote Share this post Link to post
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