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Post your Doom textures!


Jimmy

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Reminds me of those:

 

On mardi 8 janvier 2019 at 2:05 AM, Gez said:

I use them to try to find translations that don't look too horrible.

 

qVwh2jA.png

 

The first (the Christmassy FIREGRN) was already done by someone else on Doomworld, and probably better than here. I can tell you that red-yellow in Doom palette looks horrible, so there's just the yellow-blue version. FIRERED wasn't too bad but it does lose the effect. Then there are the FIREBLK where the other color is simply removed and replaced by flat black. Looks interesting, the blue is strange. FIREPNK uses the fleshy colors instead of blue. FIREGRY is like FIREBLK but with shades of gray instead of flat black, so there's more color depth. And I noticed I didn't make the all-blue counterpart to the all-red one, so here's BLUFIRE too:

ctHufjX.png

Wait, there's something wrong with this one.

tdNxVtq.png

What have I wrought? Has science gone too far?

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20 hours ago, EffinghamHuffnagel said:

Here's what I use in my default setup.

It's a great FIREBLU, but I'm pretty sure there's more than 2 frames in it so I don't think I can copy it.

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17 hours ago, ViolentBeetle said:

It's a great FIREBLU, but I'm pretty sure there's more than 2 frames in it so I don't think I can copy it.

You can easily change the amount of animation frames in vanilla! Just put all your frames between the first and last one in the texture lump, and it will work perfectly. You can have dozens of frames for a single animation if you so please.

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6 hours ago, Scypek2 said:

You can easily change the amount of animation frames in vanilla! Just put all your frames between the first and last one in the texture lump, and it will work perfectly. You can have dozens of frames for a single animation if you so please.

Huh, I didn't realize it doesn't count frames in-between. I'll try it out.

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On 9/21/2020 at 2:21 PM, SilverMiner said:

@EffinghamHuffnagel and what prog did you use to do that liquid like fireblu?

I didn't. I ripped the patches from some wad seven years ago. No idea from what anymore. I take no credit for it. But the style of it looks very much like the Caustics Generator that @elend discussed back on page 42 of this thread. For the flats, I  just re-sized each frame of the patch. I'm not an artist, I'm an editor.

 

@ViolentBeetle Inside the wad I posted I put a readme which refers to the 'TNT trick', which is how they added new animations and switches to TNT before Animated and Switches lumps existed. Doom has certain 'hard-coded' animations. It looks for the first and last images in each pre-defined 'set' and animates everything in-between. If you add each patch image except the first and last (which I already named W65B_1 and W65B_2) to Pnames and then to Texture1 in-between FIREBLU1 and FIREBLU2, it should work fine. For the flats, you'd have to replace an existing animated flat set in vanilla. Meaning: if you re-name the first flat to SLIME05 and the last to SLIME08, and two in between to SLIME06 and SLIME07, the whole set would replace that set of flats and all animate. I use a 32-frame BLOODx replacement like that.

 

Edit: If anyone knows the author or the project/wad the 32-frame patch came from, please post or let me know. 

Edited by EffinghamHuffnagel

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I just discovered this thread, and you best believe I'm joining!

 

Here's a rework I did of some of Doom's textures, as well as some other texture packs i found on realm 667. The intention was to make the materials "nicer", as in, less agressive, warmer. I wanted to use this textures for a recreation/homage of Metropolis from Ratchet and Clank. All the original textures were way too distopyan for this purpose, so I made these.

 

There are also some (very few) made by myself. You'll recognize them for their trashiness.

 

Here are some examples:

Spoiler

01010803.png.2cdcdd2131fbd92848ad9ad59c11a15a.png01010804.png.a18e3d226c132bebaa303a043a10368a.png01010901.png.6e95bd21d928022f1b92d921c8ae85fe.png01010801.png.17b4664b5175b0a9f2aa60185b56277a.png01010802.png.e50f4b6315a122d2f4073f5d4223e3e0.png01040801.png.83c9afcbc0237b0833a38846397e6958.png01040802.png.624b8f861d28788fa91a73654cbdd9bb.png01040905.png.ee7dbf363aa3794dee83ed6e5f794d2b.png01040906.png.7645a4a5251207179e74a4f56eca22ea.png

 

If anyone wants to see them (or god forbid use them) here they are: Nice Doom.rar

 

 

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Here's a series of COMP textures mixed with METAL2 I made because the glaring texture inconsistency on MAP20 of TNT was bothering me. Credits go to ItsNatureToDie for the improved TNT animated textures and Agony X for the animated COMPSTA1 textures. 

COMPMET1.gif

COMPMET2.gif

COMPMET3.gif

COMPMET4.gif

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3 hours ago, Faceman2000 said:

COMPMET2.gif

Nice! But why are these ones animated? AKAIK, they are electrical circuits (like the motherboard or graphics card in your computer) rather than displays; circuits don't magically reshape/rewire themselves (unless the demons have some really freaky magic at work :))

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1 hour ago, Martin Howe said:

Nice! But why are these ones animated? AKAIK, they are electrical circuits (like the motherboard or graphics card in your computer) rather than displays; circuits don't magically reshape/rewire themselves (unless the demons have some really freaky magic at work :))

Honestly? I like animated textures haha and this animation already existed amongst the TNT textures. Does it make a lick of sense? Not at all haha. It’s DooM though, it doesn’t have to. XD

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Here's something I'm sure has been done a million times: waterfall textures.

Quote

SFALL1.png.3bce4f4dc96ef0fdb1f298d412b987ed.pngSFALL2.png.e95f8d1bbbddbab8b5b011ca82952365.pngSFALL3.png.04e9735f55322a12ddf6a54479acc7ff.pngSFALL4.png.6288c985dab836950a005a764fd943c8.png

I know Plutonia has one but I recently discovered using textures from multiple IWADs isn't allowed on /idgames so I made my own by shifting the hue of the vanilla nukage texture. Besides, Plutonia's is way too bright anyway.

 

Quote

SKY1.png.d637fb02e42ef2898415b7970f6795b6.png

Here's a sky edit I made by combining and editing a two vanilla skies. I'm pretty happy with the way it turned out.

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18 hours ago, Pokemanic33 said:

I know Plutonia has one but I recently discovered using textures from multiple IWADs isn't allowed on /idgames

Not entirely sure how true this is, cause I've seen Hexen textures in quite a few doom wads. Examples of those are stuff like Eternal Doom and Community Chest 4.

Last I recall the only thing there'd be issues with was having new graphical resources that are identical to those already found in the game you working with.

That waterfall is neat, though!

Edited by Alper002

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10 hours ago, A.H. Sankhatayan said:

Really? Well, that's rather unfortunate for me...

 

9 hours ago, Alper002 said:

Not entirely sure how true this is, cause I've seen Hexen textures in quite a few doom wads. Examples of those are stuff like Eternal Doom and Community Chest 4.

Last I recall the only thing there'd be issues with was having new graphical resources that are identical to those already found in the game you working with.

That waterfall is neat, though!

 

If you want the specifics, here's my thread asking about it. Basically, my conclusion was "no one will care but it's technically against the rules so I'll choose to avoid it out of respect for said rules."

 

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asdc1zc.png

 

For the story behind this, see https://www.doomworld.com/forum/post/2194496.

 

Also:

 

9 minutes ago, Gez said:

Darkened and contrasted:

 

fnfe0WB.png

 

The monochrome look is IMO not a bad thing because then you can colorize it with a Doom palette tone.

ZMSYmB4.png

 

Or, with the high-contrast variant:

Y4xq1rR.pngq4jJvyJ.png5TXxptS.pngMyXACNz.png

jS33vE6.pnguJfnEie.png8CCCspP.pngzcnjtui.png

Edited by Gez

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SPCDoors [Tall doors]

Spoiler

EXITDOORTALL.png.24a9b33657606e9b2002c4f2c71010c9.png An SPCExit door.

SPCDOOR5.png.a737ac79a0f6e56bb4ff0c964777ad78.png SPCDoor4 But white.

 

Edited by Telemassacre
Whoops. I acedentally hit the post button instead of attaching files! fixed now.

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On 9/24/2020 at 12:23 PM, iconofeggsafe666 said:

doom_logo.png.3882cc8607c14cda49ed0b3d7f7bee3c.png

A nice lil' DOOM Logo ripped from the D64D2 logo. Gonna be using this in my megawad, that's for sure!

That's not a Texture, That's a Graphic :/

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I don't have motivation to draw anything, Here's some Rusty Metal Textures i made when i was lazy af:

RUSTMT01.png.fc3f9860fc9987fe4b2c5ce3225b5807.png RUSTMT02.png.bd2b191d8590a334b251a8307690bade.png RUSTMT03.png.7443f4b80528c874d2c365a9bddf7c8d.png RUSTMT04.png.088b2d147b10843259162852d6e9ac9d.png RUSTMT05.png.e5aa822ba5495c9fbde6677f6706acbe.png

 

Here's the original image i used while googling "Rusty Metal Texture":

images.jpg.f831eb3cc737b7daf03c72f7449c8ce8.jpg

---

In the future, I promise that i will make more Textures soon!

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14 hours ago, SlayerOGames666 said:

You can use it as some sort of flat, or, a texture in a TITLEMAP!

Ohhh-

It looks like a recolor to me.

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