ViolentBeetle Posted January 25, 2021 M_DOOM WIP for my Hell Frontier wad. Developed out of piece of sector art from one of the levels. I might need to straighten the edges of F somewhat, but I'm really bad at actually drawing. 4 Quote Share this post Link to post
MattFright Posted January 26, 2021 (edited) So i was playing around with the Doom2016 skyboxes and decided to finally stop slacking off and make wider/tall versions of them for better GZDoom use, starting with this one i'll be using for a map i'm currently working on: Truecolor: Doom palette: Feel free to use them if you want to Edited January 26, 2021 by MattFright 22 Quote Share this post Link to post
ViolentBeetle Posted January 26, 2021 33 minutes ago, MattFright said: So i was playing around with the Doom2016 skyboxes and decided to finally stop slacking off and make wider/tall versions of them for better GZDoom use, starting with this one i'll be using for a map i'm currently working on: I tried to crop this into more universal 256x128 piece and make it tile in all directions. But I accidentally edited truecolor version and paletted it doesn't look very good. I'll keep experimenting some time later. 8 Quote Share this post Link to post
Gez Posted January 26, 2021 Vanilla is perfectly able to support 1024x128 wraparound skies, cf. Plutonia, TNT, and Unholy Trinity. I don't think this part of the picture would be a good candidate for a 256-sky, because it ends up looking kinda like a sunset and it'd look weird to have four sunsets. 3 Quote Share this post Link to post
ViolentBeetle Posted January 26, 2021 2 minutes ago, Gez said: Vanilla is perfectly able to support 1024x128 wraparound skies, cf. Plutonia, TNT, and Unholy Trinity. I don't think this part of the picture would be a good candidate for a 256-sky, because it ends up looking kinda like a sunset and it'd look weird to have four sunsets. I tried making 1024 out of it, but no strip was a good enough candidate for vertical tiling and I wanted to have something does exactly that. That's why I decided to crop a most uniform piece out of it. Now, just cutting a 128 units tall strip out of the original picture would be trivial. 0 Quote Share this post Link to post
MattFright Posted January 26, 2021 2 minutes ago, ViolentBeetle said: I tried making 1024 out of it, but no strip was a good enough candidate for vertical tiling and I wanted to have something does exactly that. That's why I decided to crop a most uniform piece out of it. Now, just cutting a 128 units tall strip out of the original picture would be trivial. This is probably one of the worst D2016 skies for 256x128 or 1024x128 honestly. Most of them can be easily cut down to that size without much effort or adjusted with some minimal effort, unlike this one. 0 Quote Share this post Link to post
Stupid Bunny Posted January 26, 2021 15 hours ago, MattFright said: So i was playing around with the Doom2016 skyboxes and decided to finally stop slacking off and make wider/tall versions of them for better GZDoom use, starting with this one i'll be using for a map i'm currently working on: Truecolor: Doom palette: Feel free to use them if you want to I just might use this myself actually Unrelated, and I'm not sure if this is the best place to ask it, but I don't think it deserves its own thread: does anyone have any good recommendations for flesh/body horror textures or texture packs? 3 Quote Share this post Link to post
Lone2401 Posted February 3, 2021 A cave "sky" cobbled together from various stock images. Also a desktop wallpaper because I don't know where else to post this. Spoiler 17 Quote Share this post Link to post
Stupid Bunny Posted February 3, 2021 1 minute ago, LoneAlpha2401 said: A cave "sky" cobbled together from various stock images. I love that cave sky and am suddenly possessed by a desire to find some maps with cavernous subterranean sky textures like this. 4 Quote Share this post Link to post
spineapple tea Posted February 3, 2021 3 hours ago, LoneAlpha2401 said: A cave "sky" cobbled together from various stock images. Also a desktop wallpaper because I don't know where else to post this. Hide contents I just might use that skybox for my gothic wad. Also that that wallpaper is sleek. 2 Quote Share this post Link to post
Stupid Bunny Posted February 3, 2021 Has anybody got a selection of hanging vine textures? I want to have some dangling vines to hang from the ceiling to give this one area kind of a jungle/swamp look. Also, if there's a variant that's like hanging flesh or entrails or something like that then I could use that in a different level. I've pored through a few of the texture packs on 667 and haven't found anything of the sort (nor have I found short grass, which would also be useful to have). 0 Quote Share this post Link to post
Gez Posted February 3, 2021 IIRC there's some pretty nifty hanging vines in Syringe, designed to tile with the vanilla vine textures. 3 Quote Share this post Link to post
kwc Posted February 3, 2021 Additionally, aatex has got those and number of foliage textures/sprites. Can't speak on how the palette swap would go but I imagine it wouldn't be too bad. 2 Quote Share this post Link to post
XLightningStormL Posted February 8, 2021 (edited) Older generation UAC Computers, based on the computers in the Titan II museum EDIT: Also I'm trying to find a reel to reel computer in doom style that was posted on here, I can't find it. Edited February 8, 2021 by XLightningStormL 10 Quote Share this post Link to post
Stupid Bunny Posted February 8, 2021 4 hours ago, XLightningStormL said: Older generation UAC Computers, based on the computers in the Titan II museum EDIT: Also I'm trying to find a reel to reel computer in doom style that was posted on here, I can't find it. Pretty basic answer but there's some computer reels in TNT and, by extension, TNT 2. 1 Quote Share this post Link to post
punch you in the face man Posted February 16, 2021 Not for Doom but for Doom Builder instead as a missing texture placeholder. Place in the /textures folder in your Ultimate Doom Builder directory as a constant reminder. Texture ripped from Doom 64, and is an edit of the default. And as reconciliation for the shitpost, a sky from Doom's alpha with the stars from Hell Revealed for some more visual intrigue. Could be useful for an alpha Doom inspired wad. 13 Quote Share this post Link to post
Chainie Posted February 16, 2021 (edited) Doors Edited February 16, 2021 by Chainie 25 Quote Share this post Link to post
ViolentBeetle Posted February 17, 2021 Slowly preparing for a new project, tried making intermission screen out of a painting. I wish I could draw or at least actually edit pictures. 6 Quote Share this post Link to post
CacoDoomer Posted February 18, 2021 (edited) I recently recovered files from a hard drive for someone and I thought this portion of this one picture that was found could make a good sky. If this is used, I would like to see where and or how it was edited. Edited February 19, 2021 by CacoDoomer 5 Quote Share this post Link to post
MrTAD Posted February 19, 2021 Nothing special. Just two Photoshop jobs I did of a Flat. I enjoy using them with certain textures. 4 Quote Share this post Link to post
Gez Posted February 19, 2021 (edited) 9 hours ago, CacoDoomer said: If this is used, I would like to see where and or how it was edited. Well the first thing to do is to isolate the sky and rotate the mountains so they're more horizontal; which will make them easier to tile. The clouds would look dumb rotated, though, so they're separated first. Then make both parts seamless horizontally as much as possible (and, to a lesser extent, vertically for the sky backdrop). This mostly involves duplicating layers, shifting their offsets by half, and then applying transparency gradients. Not perfect, but good enough. Crop out the bottom weirdness and then resize to Doom dimensions: There you go! Edited February 19, 2021 by Gez 17 Quote Share this post Link to post
Gifty Posted February 23, 2021 (edited) I HAVE RETURNED... to post more brown bricks. Here's a freebie anyone can use! edit: some more fun with Substance Designer procedural knob-twiddling. Look! A rock wall magically turns into bricks! Edited February 23, 2021 by Gifty 8 Quote Share this post Link to post
Gifty Posted February 24, 2021 (edited) Texture Tuesday! Palleted, tilable and ready to use. Edited February 24, 2021 by Gifty 10 Quote Share this post Link to post
wallabra Posted February 26, 2021 Flats deserve more attention. Also, just wondering, is it fine to use positional dithering? Here's the difference: (no dithering on left, positioned dithering on right) Floyd-Steinberg's algorithm would just make it look low-quality, rather than 90s-gamey, if you know what I mean. 6 Quote Share this post Link to post
wallabra Posted February 26, 2021 (edited) Here's with rotations, using my newly-minted flatrot.py: Here is the tool I just wrote to make them: flatrot.zip (requires Python) EDIT: It would seem that it only really tiles at 90 degree angles. :< The patterns at 45 degrees look kinda cool, though. Edited February 26, 2021 by Gustavo6046 3 Quote Share this post Link to post
Scypek2 Posted February 26, 2021 You could probably make it tile at other angles with different scaling! At 45 degrees, the width of one tile would have to be something like... 32√2 instead of 64. 1 Quote Share this post Link to post
Nootrac4571 Posted February 26, 2021 7 hours ago, Gustavo6046 said: Also, just wondering, is it fine to use positional dithering? Here's the difference: (no dithering on left, positioned dithering on right) Dithering's a personal style choice I reckon - the standard Doom textures tend to not use it, but it can look really nice in a retro pixel-art aesthetic sort of way. It's always worth remembering that dithered pixel art was originally intended to be displayed on fuzzy CRT monitors which blurred adjacent pixels together, so looked far smoother than it does on crisp modern displays. But it basically comes down to just being a style choice these days. 4 Quote Share this post Link to post
ViolentBeetle Posted February 27, 2021 Portal flat for the upcoming community project. It works though it could probably be better. 8 Quote Share this post Link to post
wallabra Posted February 27, 2021 6 hours ago, ViolentBeetle said: Portal flat for the upcoming community project. Oo, nice! It reminds me of that painting, Starry Night, I think you know which. 0 Quote Share this post Link to post
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