ViolentBeetle Posted February 27, 2021 Revived my experiment with scratched wall. This texture is a pain to clean up, but I think it mostly worked out. Some are better than others. Blue one isn't very good. 4 Quote Share this post Link to post
ViolentBeetle Posted February 27, 2021 On 2/24/2021 at 3:57 AM, Gifty said: Texture Tuesday! Palleted, tilable and ready to use. The cobble doesn't work well as a wall. I tried using it as flat for mixed results. Don't know enough to make it sharper as resized for flats. 1 Quote Share this post Link to post
DooMAD Posted February 27, 2021 (edited) 1 hour ago, ViolentBeetle said: The cobble doesn't work well as a wall. I tried using it as flat for mixed results. Don't know enough to make it sharper as resized for flats. I had a go at it. Added a bit of manual shading to the grey one to separate some of the stones a bit more: //EDIT: Bonus flat sourced from Legend of Zelda: Ocarina of Time Might need a bit of tweaking, but it's okay-ish. Edited February 27, 2021 by DooMAD 4 Quote Share this post Link to post
ViolentBeetle Posted February 27, 2021 (edited) @DooMAD Looks good. I will try them out later. Meanwhile I nabbed some rust from here https://www.deviantart.com/exchanged-stock/art/Coloured-Rust-1-33906438 and made it tile. I still can't draw or handle the palette change, but I no longer let it stop me. Just to clarify: It is paletted, but in a stupid way. Update: Also used some color magic to make I don't know what. Something bronze I guess. Edited February 27, 2021 by ViolentBeetle 11 Quote Share this post Link to post
Spawn Posted March 2, 2021 Or it's just some old wall that was painted over without even cleaning it first. I.e. it's OK, there is a use to it. 0 Quote Share this post Link to post
Katherine "Kaotic_Lez" Posted March 3, 2021 (edited) Just some gray versions of TEKGREN. Made this with the colourize function in SLADE and cutting and pasting in MS Paint. It was pretty fun, actually. Edited March 3, 2021 by Kayda_03 Forgot to mention the process 13 Quote Share this post Link to post
ViolentBeetle Posted March 3, 2021 On 3/2/2021 at 2:55 PM, Spawn said: Or it's just some old wall that was painted over without even cleaning it first. I.e. it's OK, there is a use to it. Yeah, that makes sense. It's kind of a texture that's not very useful on a long wall, but as a short decoration it works ok. 0 Quote Share this post Link to post
ViolentBeetle Posted March 3, 2021 More consistent animated flat (Two versions merged together). I deleted one frame that didn't look right so it's a little jerky. But I think it works. Doesn't have the same Van Gogh quality though. 3 Quote Share this post Link to post
ViolentBeetle Posted March 5, 2021 (edited) Been using twist tool on CC4-tex for the last few days. Some of it turned out well. Edited March 5, 2021 by ViolentBeetle 7 Quote Share this post Link to post
Gifty Posted March 5, 2021 That red one could make a cool portal texture! 3 Quote Share this post Link to post
ViolentBeetle Posted March 5, 2021 (edited) 3 minutes ago, Gifty said: That red one could make a cool portal texture! Probably. You can see a flat based on this principle above. I I can probably even make animated if I put in some effort. But I'm all out of effort. Edited March 5, 2021 by ViolentBeetle 0 Quote Share this post Link to post
ViolentBeetle Posted March 6, 2021 Haunted computers based on textures by @Gez It also comes in green, but I didn't make a gif. Unfortunately I could preserve that little shine in the corner. 7 Quote Share this post Link to post
Gez Posted March 6, 2021 The original art for this one was by @Nootrac4571. 2 Quote Share this post Link to post
XLightningStormL Posted March 10, 2021 (edited) Sources (for SOME textures used parts of, or are based on): Cold as Hell, Area51.wad, DrDoctor, KDIZD, Phobos.WAD, Blood, Neodoom (and the person who made the reel to reel stuff originally, I forgot who they are though, but they should be in here somewhere) Edited March 10, 2021 by XLightningStormL 21 Quote Share this post Link to post
ViolentBeetle Posted March 10, 2021 34 minutes ago, XLightningStormL said: Sources (for SOME textures used parts of, or are based on): Cold as Hell, Area51.wad, DrDoctor, KDIZD, Phobos.WAD, Blood, Neodoom Those beige computers are awesome. Are they based on anything? 2 Quote Share this post Link to post
XLightningStormL Posted March 10, 2021 Just now, ViolentBeetle said: Those beige computers are awesome. Are they based on anything? Bit of Alien, but generally 1970s-ified white shell computers that have gone beige from oxidization and debris (essentially they're the whole parent design to the black shell computers we see in Doom, since the COMPx-textures were designed during the early 90s and 'Iphone design-computers' and LCD monitors weren't exactly existent in '93, it would make sense that computers 20 years before the events of doom would be Alien-esque in doom's universe) 3 Quote Share this post Link to post
Gifty Posted March 10, 2021 (edited) I'm putting together a mega "ULTIMATE BRICKS" node graph in Substance Designer with the end goal of being able to output lots and lots and lots of brick variations very quickly. I've got dry, scrubby bricks, lush overgrown bricks, goopy underwater bricks... I'm still working on adding more modular options, like carved decorations and other props and stuff, but it's coming along very well! After much puzzling I finally got SD to output crunched, color-quantized results that look convincingly retro to me. (it's not truly palettized, but it quantizes down any color range I put into it, so it LOOKS like it's working from a custom palette without actually requiring me to commit to one) If I can create a modular graph like this for every broad material type -- brick, wood, stone face, metal, etc. I could basically make a game's worth of textures from a very small handful of graph files! I know I've mentioned most of this stuff already, but I'm tantalizingly close to perfecting the formula now and it's making me very excited. Edited March 10, 2021 by Gifty 15 Quote Share this post Link to post
DooMAD Posted March 11, 2021 (edited) On 3/10/2021 at 6:53 AM, Gifty said: I'm putting together a mega "ULTIMATE BRICKS" node graph in Substance Designer with the end goal of being able to output lots and lots and lots of brick variations very quickly. Impressive. Is your work totally from scratch? Or does it rely on ready-made materials being blended together? If it is completely new and not based on any pre-existing work, it might be worth getting in touch with projects like https://www.doomworld.com/forum/topic/70732-blasphemer-discussion/ and https://www.doomworld.com/forum/topic/72519-zauberer/ as they generally have to be more conscious of copyright issues, at least compared to more typical wads. New, good-quality, textures are probably welcome there. Edited March 11, 2021 by DooMAD 1 Quote Share this post Link to post
Gifty Posted March 11, 2021 (edited) It's all node-based so they're made completely from scratch; I'm just plugging shapes into noise patterns, etc. I haven't spoken to anybody, but if any big projects need totally original textures, I would definitely be down to talk about it as it would be good practice for me. I promise I can make things other than bricks :P Messing with some goofy animations: Edited March 11, 2021 by Gifty 14 Quote Share this post Link to post
ViolentBeetle Posted March 11, 2021 On 3/10/2021 at 9:53 AM, Gifty said: I'm putting together a mega "ULTIMATE BRICKS" node graph in Substance Designer with the end goal of being able to output lots and lots and lots of brick variations very quickly. I've got dry, scrubby bricks, lush overgrown bricks, goopy underwater bricks... I'm still working on adding more modular options, like carved decorations and other props and stuff, but it's coming along very well! After much puzzling I finally got SD to output crunched, color-quantized results that look convincingly retro to me. (it's not truly palettized, but it quantizes down any color range I put into it, so it LOOKS like it's working from a custom palette without actually requiring me to commit to one) If I can create a modular graph like this for every broad material type -- brick, wood, stone face, metal, etc. I could basically make a game's worth of textures from a very small handful of graph files! I know I've mentioned most of this stuff already, but I'm tantalizingly close to perfecting the formula now and it's making me very excited. That looks cool. Say, can you make the grass a little less alive? 0 Quote Share this post Link to post
Gifty Posted March 12, 2021 (edited) Behold! Something that is not brick! (I'm trying to build up a "wood" node graph to match my brick system; getting sidetracked with shiny metal) edit: bonus Jelly Sinistar. RUN, COWARD Edited March 12, 2021 by Gifty 21 Quote Share this post Link to post
Biodegradable Posted March 12, 2021 @Gifty Why is everything you make so damn cool and brilliant? Too much talent! 4 Quote Share this post Link to post
JediMB Posted March 12, 2021 I don't really have any artistic skill to speak of, but I've decided that everything in my first WAD is going to be either vanilla or stuff I've made on my own (usually based on vanilla assets). So it bothered me that the base games have three different "gate" symbols for the red teleporter pads, but only the pentagram for the silver pads, and so I decided to fix that. Also made some color-coded gate flats to give the player an idea of the purpose of the teleporters. (In my WAD, green indicates progression, blue indicates backtracking, and red will be "special".) The silver gate flats were put together using the existing GATE4 and AG128_1 lumps. The central symbols were drawn as vectors with an alpha mask layer on top. Meanwhile, the blue and green flats are just GATE1 and GATE2 with their colors remapped in SLADE. 17 Quote Share this post Link to post
Gokuma Posted March 14, 2021 (edited) Added probably over 150 new textures to ClassicT.wad, including tons of unused Doom 2 work textures that weren't in an old texture list. More unused Doom 1 textures too. Added some good textures by @SLON and I made a lot of black wood variants including versions of textures I got here such as doors by @Solmyr and @Teder. This wad should be great to make a Haunted House or Mansion. Everyone is properly and thoroughly credited in the txt file. https://mega.nz/file/BMphnAQY#riQkpknPvmMXsTgbshdyAqToKFcP9Lx2Zz1XD8iFc9A Bunch of samples: Some old textures already it in for over a year from my existing attachments somewhere on this forum. Here's a little something. Took consoledoom.wad (by Kaiser), put the maps in order, and retextured some maps with ClassicT.wad. Map31 The Mansion looks way dark and gothic. UPDATE EDIT: There's more of my dark/black colored textures plus green banners on panels in textures I made up for Twango1.wad. Feel free to grab them from there until I get them added to ClassicT.wad, but not all the textures in there or ClassicT.wad are my work Edited May 9, 2021 by Gokuma 34 Quote Share this post Link to post
Spawn Posted March 15, 2021 Ha! I remember that Baron stained glass! Didn't saved the broken variant tho. Oh god, Mega. Please, can you use good old stable MediaFire? I literally can't even from Mega. 1 Quote Share this post Link to post
Gokuma Posted March 15, 2021 (edited) Very well, here's mediafire links for this and that. I thought they were getting annoying with their pop unders and occasionally my browser warns that it blocked one from a dangerous site. I saw people complaining about it here recently and someone mentioning mega.nz. I thought the little loading screen before they give the download link was annoying but it seems to work fine and they seem to be good about security and otherwise good practices. I don't want to use anything google or microsoft. Edited March 15, 2021 by Gokuma 0 Quote Share this post Link to post
Pirx Posted March 16, 2021 On 3/14/2021 at 10:58 PM, Gokuma said: Here's a little something. Took consoledoom.wad (by Kaiser), put the maps in order, and retextured some maps with ClassicT.wad. Map31 The Mansion looks way dark and gothic. beautiful! very haunted-house-like 1 Quote Share this post Link to post
Pirx Posted March 16, 2021 On 3/12/2021 at 8:53 AM, Gifty said: Behold! Something that is not brick! (I'm trying to build up a "wood" node graph to match my brick system; getting sidetracked with shiny metal) now you're trolling :D 4 Quote Share this post Link to post
thelamp Posted March 17, 2021 I've found myself using the window textures from TNT and Icarus quite a bit lately, so I made a few variations 10 Quote Share this post Link to post
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