Borg Posted December 11, 2021 (edited) Oops! wrong one. This one is converted. BTW, grab and use as you wish with any I post on this thread. Edited December 11, 2021 by Borg 3 Quote Share this post Link to post
Michael Jensen Posted December 11, 2021 Does anyone have/know about any dark blue sky that's 256x128? Kinda like the first sky in Equinox. Most of the skies I find tend to be 1024x128, but I want one to use with Boom's sky transfer and I'm pretty sure that wouldn't work with textures longer than 256. 0 Quote Share this post Link to post
ViolentBeetle Posted December 11, 2021 On 12/11/2021 at 9:02 PM, A.H. Sankhatayan said: Does anyone have/know about any dark blue sky that's 256x128? Kinda like the first sky in Equinox. Most of the skies I find tend to be 1024x128, but I want one to use with Boom's sky transfer and I'm pretty sure that wouldn't work with textures longer than 256. Expand It works fine. 2 Quote Share this post Link to post
Spawn Posted December 11, 2021 On 12/11/2021 at 12:18 PM, RetroAkaMe said: Some Sand Expand Golden sand? OOHH, SHINY!! Though I already have big nice sand texture that I'm using, I'm saving it for that future beach texture I want to make and use (I've got some cute tiny stuff like starfishes and seashells that's just asking for this). 3 Quote Share this post Link to post
Michael Jensen Posted December 11, 2021 On 12/11/2021 at 9:07 PM, ViolentBeetle said: It works fine. Expand Thanks. After some testing and doing some research, I discovered I had very incorrect ideas about Boom texture sizes... 0 Quote Share this post Link to post
Mr.Rocket Posted December 12, 2021 (edited) Bloody tech door I ended up putting in one of my maps for the Ultimate TWANGO Project: ~ shameless plug I know.. Edited December 12, 2021 by Mr.Rocket 7 Quote Share this post Link to post
ItsNatureToDie Posted December 20, 2021 (edited) Early Christmas, Hanukkah, and/or Kwanzaa present.More Skin edits, with the Spidermasterminds mind as a base for another type of hell texture as well as the damaged bits from W102_1 and W102_2 for the demons spaghetti, Also edit the damage to Nootrac457 64 wide skin( Edited December 20, 2021 by ItsNatureToDie 32 Quote Share this post Link to post
kwc Posted December 20, 2021 (edited) Man, those mastermind brain textures are inventive, great work on those edits all-around. Merry Skinmas, everyone. Edited December 20, 2021 by kwc redundancy aka will I ever not have to edit my posts? 2 Quote Share this post Link to post
Spawn Posted December 20, 2021 (edited) On 12/20/2021 at 4:11 AM, ItsNatureToDie said: Early Christmas, Hanukkah, and/or Kwanzaa present.More Skin edits, with the Spidermasterminds mind as a base for another type of hell texture as well as the damaged bits from W102_1 and W102_2 for the demons spaghetti, Also edit the damage to Nootrac457 64 wide skin( Expand Master at work. Sorry, I have no other words. Things like this makes me think about returning to a classical "gore & Hell" Doom style that I almost abandoned for now. Edited December 20, 2021 by Spawn compacting 1 Quote Share this post Link to post
Gifty Posted December 20, 2021 Love that 128 wide Doom2 skull texture. 3 Quote Share this post Link to post
Pirx Posted December 21, 2021 On 12/20/2021 at 4:11 AM, ItsNatureToDie said: Early Christmas, Hanukkah, and/or Kwanzaa present.More Skin edits, with the Spidermasterminds mind as a base for another type of hell texture as well as the damaged bits from W102_1 and W102_2 for the demons spaghetti, Also edit the damage to Nootrac457 64 wide skin( [stuff] Expand wonderful. have i said how much i like biomechanical / skintech? 2 Quote Share this post Link to post
ViolentBeetle Posted December 21, 2021 On 12/20/2021 at 4:11 AM, ItsNatureToDie said: More Skin edits, with the Spidermasterminds mind as a base for another type of hell texture Expand At last, we can build the sector brain! 4 Quote Share this post Link to post
ViolentBeetle Posted December 24, 2021 On 12/24/2021 at 7:09 AM, kwc said: Some Dark Souls Anor Londo tiles Expand I can always rely on you to provide best floor tiles. 1 Quote Share this post Link to post
The Almighty Egg Posted December 24, 2021 Anyone know any good bookcase textures? 0 Quote Share this post Link to post
RDETalus Posted December 25, 2021 (edited) On 12/24/2021 at 11:34 PM, Eggman07 said: Anyone know any good bookcase textures? Expand You could take a look at tenebrae.wad and “lost civilization,” both wads have collected a bunch of bookcase textures in them Edited December 25, 2021 by RDETalus 0 Quote Share this post Link to post
K_Doom Posted December 25, 2021 On 12/25/2021 at 12:08 AM, RDETalus said: Você poderia dar uma olhada em tenebrae.wad e em “lost civilization”, ambos os wads coletaram um monte de texturas de estante de livros neles Expand I know it's very specific, but can you tell me if you know textures from blueprints from projects, lab objects and stuff like that? A secret room of my map contains an abandoned laboratory that houses an explosive shotgun. I would like paper textures from gun designs, lab objects too, to decorate everything and give the impression that the weapon in question was developed on site. I would make the textures, but it takes a lot of tact to create good pixel art. 0 Quote Share this post Link to post
kwc Posted December 25, 2021 @K_Doom I gave blank blueprint a shot, 64x64 flat One paletted and one truecolour respectively, since I find blue to be tough. Hopefully this will at least be a bit useful. 4 Quote Share this post Link to post
RDETalus Posted December 25, 2021 On 12/25/2021 at 12:21 AM, K_Doom said: I know it's very specific, but can you tell me if you know textures from blueprints from projects, lab objects and stuff like that? Expand That's a tough one, here are the best sources I can come up with: Soldier of Fortune:https://www.realm667.com/index.php/en/component/docman/?task=doc_download&gid=987&Itemid= You can find modern real world textures in this texture pack. There are a lot of nice textures to make a laboratory. Lost Civilization MAP13: https://doomwiki.org/wiki/MAP13:_City_Centre_(Lost_Civilization) The shooting range near the beginning of the level almost looks like a gun design laboratory. Lost Civilization MAP18:https://doomwiki.org/wiki/MAP18:_Laboratory_(Lost_Civilization) This entire map is a laboratory. A lot of nice textures and good examples and designs to look at. 2 Quote Share this post Link to post
Gez Posted December 25, 2021 On 12/25/2021 at 12:21 AM, K_Doom said: I know it's very specific, but can you tell me if you know textures from blueprints from projects, lab objects and stuff like that? Expand There are colored vials and such on Realm667. Also, Chex Quest has a bunch of lab equipment and textures, though they're a bit more cartoony than "standard" Doom textures. 1 Quote Share this post Link to post
Shibainumaster Posted December 25, 2021 Merry christmas everyone: 14 Quote Share this post Link to post
K_Doom Posted December 25, 2021 On 12/25/2021 at 5:08 AM, kwc said: @K_Doom I gave blank blueprint a shot, 64x64 flat One paletted and one truecolour respectively, since I find blue to be tough. Hopefully this will at least be a bit useful. Expand Thank you very much, I have a good idea for these flats. On 12/25/2021 at 10:27 AM, RDETalus said: That's a tough one, here are the best sources I can come up with: Soldier of Fortune:https://www.realm667.com/index.php/en/component/docman/?task=doc_download&gid=987&Itemid= You can find modern real world textures in this texture pack. There are a lot of nice textures to make a laboratory. Lost Civilization MAP13: https://doomwiki.org/wiki/MAP13:_City_Centre_(Lost_Civilization) The shooting range near the beginning of the level almost looks like a gun design laboratory. Lost Civilization MAP18:https://doomwiki.org/wiki/MAP18:_Laboratory_(Lost_Civilization) This entire map is a laboratory. A lot of nice textures and good examples and designs to look at. Expand Thanks for the sources, this will help a lot. 0 Quote Share this post Link to post
Shibainumaster Posted December 26, 2021 small METAL2-6 texture light edit. 5 Quote Share this post Link to post
DevilMyEyes Posted December 27, 2021 (edited) made a sand flat texture: Edited December 27, 2021 by DevilMyEyes 19 Quote Share this post Link to post
ViolentBeetle Posted December 27, 2021 On 12/27/2021 at 1:04 PM, DevilMyEyes said: made a sand flat texture: Expand They seem to be broken. 0 Quote Share this post Link to post
DevilMyEyes Posted December 27, 2021 On 12/27/2021 at 5:03 PM, ViolentBeetle said: They seem to be broken. Expand how so? 0 Quote Share this post Link to post
ViolentBeetle Posted December 27, 2021 On 12/27/2021 at 5:10 PM, DevilMyEyes said: how so? Expand They don't show in the post and clicking produces error 404. 0 Quote Share this post Link to post
The Almighty Egg Posted December 28, 2021 Does anyone have a 256x128 version of these textures instead of the stock 256x104 that lost res has? 0 Quote Share this post Link to post
smeghammer Posted December 28, 2021 I added a few more METAL variants to my smegtex resource WAD: Also updated the Eureka .ugh file and the demo map. 11 Quote Share this post Link to post
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