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Post your Doom textures!


Jimmy

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On 3/14/2022 at 11:17 PM, kirbyguy11 said:

I edited 064.TIF from the MediaClips Majestic Places CD for a sky in a WAD I made

MAJEST1.png.74b584d04b5d9f4cb8a27616a4a0238f.png

Quick edit: here's the original:

064.png.313162a82ccfe555ad763e7203da1b06.png


MRA0x8R.png
Quick palette-ification and tint to resemble Martian mountains, more for curiosity dawned from a palette conversion then any sort of use.

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On jeudi 3 mars 2022 at 6:46 PM, Shibainumaster said:

Marble + Cyberdemon-skull door:GTS8.png.29cd4f6154dd43347d2edd5b8b7289cf.png

On jeudi 3 mars 2022 at 6:37 PM, Shibainumaster said:

WOODVERT is very underappreciated:wvertdoor1.png.d3fb66b82b85f81108993c6a5ee5d349.png

Easy to be underappreciated when the links are broken.

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31 minutes ago, Shibainumaster said:

The image links? Or regular ones?

The image links. All we can see is text that takes you to a 404 not found page.

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On 3/3/2022 at 5:41 PM, Drywtler said:

1-bit edit of DOOR2_4
wip_DOOR2_4.png.d8ae4fd61c07efe421c46908a4e28fa1.png
Couldn't do a 1:1 conversion (can't do shadows and bevels do in such a small res) so i took some liberties with the desing. Maybe i should do a new door altogether

This door would be really good for a secret exit that takes you to a secret black and white, alternate dimension or realm or something.

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1 hour ago, Shibainumaster said:

Oh bloody hell,don't know how fixable is that.

Weirdly, I saw those pictures from the phone but not from PC. Might be caching issue.

You can upload it to another site and embed.

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15 minutes ago, Wadmodder Shalton said:

October Rust's cover art Spiked Bamboo (if that is correct) for Doom.

Pretty cool, but without some kind of tip at the end, I'm not sure they'd be very useful. I wanted to try and make a tileable wall out of them. To quote Leonard Cohen, I did my best, I know it wasn't much.

bigvine.pngredder.png

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This is my first ever custom doom texture I ever created. I decided to start refurbishing some of the TNT:Evilution textures because I felt they were quite raw. This one is based on the DOWINDOW texture. Hope you like it!

DOWINDOW(new).png

DOWINDOW(new & big).png

Edited by thestupidmeddy

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19 minutes ago, thestupidmeddy said:

This is my first ever custom doom texture I ever created. I decided to start refurbishing some of the TNT:Evilution textures because I felt they were quite raw. This one is based on the DOWINDOW texture. Hope you like it!

DOWINDOW(new).png

I liked it, though original was supposed to be semi-transparent. I experimented with some variants, because I like doing it.

 

DOWIN1.pngDOWIN2.pngDOWIN3.pngDOWIN4.pngDOWIN6.png

And transparent window

DOWIN5.png

Update: Alternative, less golden frame. Can be imposed over existing textures if necessary.

DOWINalt.png

Edited by ViolentBeetle

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3 minutes ago, ViolentBeetle said:

I liked it, though original was supposed to be semi-transparent. I experimented with some variants, because I like doing it.

 

DOWIN1.pngDOWIN2.pngDOWIN3.pngDOWIN4.pngDOWIN6.png

And transparent window

DOWIN5.png

Damn. I barely posted and you already did modified versions of my texture. How did you make the transparent version so fast?

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1 minute ago, thestupidmeddy said:

Damn. I barely posted and you already did modified versions of my texture. How did you make the transparent version so fast?

I used color remap function in slade to turn all green into the same color, then convert it to transparent. I could've done it in graphical editor, but I already had SLADE open. It's pretty convenient if you want to change a range of colors into different range of colors, though not much beyond that.

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A wall I photographed. Probably too much contrast to work, but maybe you'd want a hole in the wall.

 

How it looked originally

WALL2.png

Made more uniform

WALL1.png

 

A window from before with mix of two materials

mixcrest.png

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I did some more modifcations for stained glass thing by @thestupidmeddy

I made upper row slightly taller so the whole thing is 72 units tall (Because maps tend to have divisible 8 heights) and added some noise to make it less flat. Yellow colors in doom aren't working very well though.

 

mixcrest.pngDOWIN0.pngDOWIN1.pngDOWIN2.pngDOWIN3.pngDOWIN4alt.pngDOWIN6.png

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Today's texture from TNT that I remade is the DOGLPANL. Hope you like it!

DOGLPANL(new).png

DOGLPANL(new & big).png

 

I also did a bit of modification with my DOWINDOW texture and tried to make it a little bit less flat.

DOWINDOW(new).png

DOWINDOW(new & big).png

Edited by thestupidmeddy

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10 hours ago, EGA Matsu Alpha said:

image.png.aeb1fbae58b368720c74ce7b3272bfe6.pngimage.png.3affaeb4ca087d4590829cb8cb84eafc.pngimage.png.e47af371cdf4c52c84d4fee1f02b1f0a.png

I felt like the door would look better double-wide.

3.png

I made minor edits to make it less obvious that it's mirrored.

 

I also think I found a nice alt-color range for tiles.

brwn.png

And some flats

flat1.pngflat2.pngflat3.pngflat4.pngflat5.png

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51 minutes ago, ViolentBeetle said:

I also think I found a nice alt-color range for tiles.

brwn.png

And some flats

flat1.pngflat2.pngflat3.pngflat4.pngflat5.png

Looks very Perdition’s Gate-esque!

 

@Geodesic Dome Enthusiast, are those runes taken from the Doom Alpha powerup vases?

Edited by Faceman2000

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