Shibainumaster Posted March 27, 2022 MM bricks with chains and wood: 9 Quote Share this post Link to post
ViolentBeetle Posted March 27, 2022 Greetings, mortal. Are you ready to press me like a switch? I might have overdone the glowy parts. Fortunately, it's easily amended. 27 Quote Share this post Link to post
Wadmodder Shalton Posted March 28, 2022 Microsoft Codename Longhorn/Windows Vista tech demo skies for Doom. Feel free to use them, and make your own sky textures. 2 Quote Share this post Link to post
Jimmy Posted March 28, 2022 @Wadmodder Shalton Appreciate the effort but those textures are not gonna tile horizontally at all, especially the bottom one with all those trees in the bottom-right corner. The only ones that will really look close to good in-game are the second one and maybe the third one - but even those look like you'll have to do some extensive pixel editing first. 4 Quote Share this post Link to post
Ar_e_en Posted March 28, 2022 On 3/16/2022 at 6:47 PM, kirbyguy11 said: Turns out Triscuits are great for making wood textures Original: Delicious and high on fiber! 3 Quote Share this post Link to post
Naarok0fkor Posted March 28, 2022 22 hours ago, ViolentBeetle said: Greetings, mortal. Are you ready to press me like a switch? I might have overdone the glowy parts. Fortunately, it's easily amended. Nice. Is it possible to make switches with more than 2 frames in doom2? 1 Quote Share this post Link to post
ViolentBeetle Posted March 28, 2022 Just now, Naarok0fkor said: Nice. Is it possible to make switches with more than 2 frames in doom2? In gzDoom, probably somehow. In Doom proper (Vanilla through Boom) switch textures can be animated, but there can't be a transition that then stops. 3 Quote Share this post Link to post
Dragonfly Posted March 28, 2022 Look at OTEX for an example of animated switches (skull-on-circuitboard switches). 0 Quote Share this post Link to post
ViolentBeetle Posted March 28, 2022 12 minutes ago, Dragonfly said: Look at OTEX for an example of animated switches (skull-on-circuitboard switches). Yeah, that's what I was talking about. A texture within the range of animation can be also defined as a switch, and it'll animate. OTEX might not be the best example due overwhelming amount of textures in it, but the principle is there. 0 Quote Share this post Link to post
ViolentBeetle Posted March 28, 2022 (edited) One more switch idea from hexen. Color might need some work. Update: Speaking about animated switches. Update 2: It would probably look better if I add light reflecting off the chain, I'll get back to you when I figure out how to do that right. Edited March 28, 2022 by ViolentBeetle 14 Quote Share this post Link to post
ChopBlock223 Posted March 29, 2022 They look nice so far. Spoiler I miss your old avatar. 3 Quote Share this post Link to post
kwc Posted March 29, 2022 I was going to propose something, and seeing that @ViolentBeetle has been into switches lately, I think this is a good time to do so. How would you all feel about monthly texture jams - that is - a proposed "theme" every month in which people can choose to participate (allowing for regular ol' texture posting as per usual). I was thinking switches might be a fun and relatively easy one to tackle for the month of April, what do you guys think? 9 Quote Share this post Link to post
Egregor Posted March 29, 2022 1 hour ago, kwc said: I was going to propose something, and seeing that @ViolentBeetle has been into switches lately, I think this is a good time to do so. How would you all feel about monthly texture jams - that is - a proposed "theme" every month in which people can choose to participate (allowing for regular ol' texture posting as per usual). I was thinking switches might be a fun and relatively easy one to tackle for the month of April, what do you guys think? While I won't be able to contribute I frequently use various texture packs. May I suggest that if you do go w this theme that you compile all of the switches into a single switch-wall (or a few switch-walls if there are enough) at the end. You might also consider adding size 32/16/8 side and back paneling (which could also be compiled) as well as creating matching flats for exterior switches. 4 Quote Share this post Link to post
kwc Posted March 29, 2022 (edited) Good ideas @Egregor. I don't see why this can't be a goal. :) I suppose if people nominate their textures to be part of the jam-pack when they post 'em, that would make things go smoother. That way participation isn't mutually exclusive with having your work collected into the pack. Edited March 29, 2022 by kwc 1 Quote Share this post Link to post
Scypek2 Posted March 30, 2022 Sounds fun! Making textures is fun, and I'm kind of surprised I haven't made many of my own. A bit of direction might be what I need! 1 Quote Share this post Link to post
Geodesic Dome Enthusiast Posted March 30, 2022 wake up babe new skies just dropped 21 Quote Share this post Link to post
ViolentBeetle Posted March 30, 2022 (edited) I never made it far in Hexen, but this thing was probably a switch and only rotated one way. So I added missing frames and now it just spins. I cropped it to not accidentally change border colours. It could be put in the center of original textures if necessary. (I wonder if Doom could handle animated switch that has 2 defined "switch" frames in 2 different pairs. I should try it out) Edited March 30, 2022 by ViolentBeetle 4 Quote Share this post Link to post
Wadmodder Shalton Posted March 30, 2022 (edited) Microsoft Plus XP's Mercury Pool screensaver cave textures for Doom, converted to the pallete as much as possible with a couple of variants. Spoiler CaveStalag Spoiler CaveStone Spoiler CaveWall1 Spoiler CaveWall2 Feel free to use them. Edited March 30, 2022 by Wadmodder Shalton 5 Quote Share this post Link to post
Wadmodder Shalton Posted March 31, 2022 Now here's Microsoft Plus XP's Mercury Pool screensaver tech textures for Doom, converted to the pallete as much as possible with a couple of variants. Spoiler Fan Spoiler Light2 Spoiler Pipe4 Spoiler PipeFloor2 Spoiler MetalPlaceA3 Spoiler MetalPlaceB2 Spoiler MetalPlaceC1 Spoiler MetalPlaceD1 Spoiler MetalPlateE3 Spoiler MetalPlateF Spoiler GreenGoo Feel free to use them to create your own textures. 4 Quote Share this post Link to post
ViolentBeetle Posted March 31, 2022 On 3/30/2022 at 6:52 AM, Geodesic Dome Enthusiast said: Those are pretty skies, but I feel like it could be better if clouds were to move so they don't recede on the same spot as the mountains in the middle. 0 Quote Share this post Link to post
kwc Posted March 31, 2022 (edited) Some splatted tekwall4 alternates :) Edited March 31, 2022 by kwc paletted 6 Quote Share this post Link to post
Dragonfly Posted March 31, 2022 (edited) 14 hours ago, Wadmodder Shalton said: Now here's [...] textures for Doom I don't want to come across as harsh, but I really think you would benefit from not simply grabbing random images and shoving them into pallette willy-nilly. Some of these assets certainly could make for good base textures (really not sure how the 3dfx faces could possibly be used, but I digress) - I feel your work would benefit so, so much more from manually editing these assets, especially when it comes to seamlessness, palette conversion, and preservation of details. 51 minutes ago, kwc said: Some splatted tekwall4 alternates :) Always good to have alternatives for textures, but I don't see much difference between these, just very slight shifts and distortions on what is an otherwise low-repetition, very noisy texture. Also there's more than 256 colours per image here, heh. ;) ----- As a general assessment, I really do think the below is worth reiterating and/or somehow pinning to this thread. 😅 On 10/15/2021 at 1:55 PM, ukiro said: I'm definitely someone who encourages people to make their own textures, but a general piece of advice—not aimed at anyone in particular but broadly from observing the posts in here over the last few months—is to try mapping with your textures before posting them here, and ask yourself if they work well or if they could use some additional effort. If you're going through the effort of sourcing, scaling, tweaking, tiling, and palette converting stuff for Doom, add that extra step and it'll all be a lot more worthwhile. Edited March 31, 2022 by Dragonfly 1 Quote Share this post Link to post
kwc Posted March 31, 2022 (edited) 10 minutes ago, Dragonfly said: Always good to have alternatives for textures, but I don't see much difference between these, jsut various little shifts and distortions. Also there's more than 256 colours per image here, heh. ;) I understand, I'm a big fan of variety in small details (and sunk-cost features :P), I understand it's not a super big deal to most players/mappers, but when I use a lot of one texture, the seams become a lot more apparent. And yeah, the textures aren't indexed -an oversight after working on them- but look pretty much identical when I checked in committing them, I've since updated with indexed textures just for clarity's sake. You're right though, it's very much rough around the edges compared to my previous tekwal4 stuff, definitely a quick-and-dirty type job. Edited March 31, 2022 by kwc 1 Quote Share this post Link to post
ViolentBeetle Posted March 31, 2022 (edited) Guys, I think my clock is broken. For convenience: all 7 frames + added borders so you could hang it on the wall more easily Edited March 31, 2022 by ViolentBeetle 19 Quote Share this post Link to post
ViolentBeetle Posted April 1, 2022 (edited) Some things I was doing today because I have nothing better to do. Vanilla switch cut to size: Frames for animated wall. Or maybe like a dance floor? (I suppose individual segments can work as a button, since that's what they originally were) Somewhere upthread @Cacodemon187 posted some textures with red stripes, I decided to do a little recolors. The left column is by Cacodemon187, the rest by me. I'm combining them for ease of collection. Also have some greys: And I think white bottom row looks nice. It's trivial to cut together more combos, I'll just show what I like. And another one, damaged panels: I attempted shaded borders for the hole too, but I think grey actually works better, like exposing an unpainted layer. I should really stop but this texture is just so good, I can't. For all your grumpy wall needs. Edited April 1, 2022 by ViolentBeetle 15 Quote Share this post Link to post
Scypek2 Posted April 2, 2022 (edited) Nice! I've made a few small switches too... mostly mono-colored ones designed to look like a more typical kind of switch you might have at home. Going from 32x32 all the way to 8x16. I've also made this to serve as a shootable switch specifically: Finally, here's a cute little star texture I drew by hand. Edited April 2, 2022 by Scypek2 16 Quote Share this post Link to post
kwc Posted April 2, 2022 2 hours ago, Scypek2 said: I've also made this to serve as a shootable switch specifically: This is something I've been planning on tackling this month, I think some shootable switch alts and specific shootable trigger stuff will be fun to work with, great work :D 3 Quote Share this post Link to post
ViolentBeetle Posted April 2, 2022 (edited) I'm removing this post, hopefully temporarily, to avoid temptation and/or confusion. I didn't exercise good enough judgement before sharing them without permission. (I sent a message to the author of the post asking for permission to use those. I'll update or remove the post based on the reply. It's probably best to wait until I have results, I was just too excited to share my results) Edited April 2, 2022 by ViolentBeetle 2 Quote Share this post Link to post
kwc Posted April 2, 2022 (edited) 59 minutes ago, ViolentBeetle said: -snip- These look excellent! Although the idea of nabbing stuff off of one's artstation page betrays the general grey-area nature of texture-modding in a strange way that leaves me kinda uncomfortable. It's not much different from grabbing textures from other commercial games, something I would do gleefully and have done with done with Darksouls, Doom or Duke, but when it comes to directly grabbing from people's artstation pages, I have resisted the urge in the past. I think I feel this way because the point of artstation is expressly to display their own work, and to use it without permission seems a bit of a raw deal for the artist. I feel sort of weird bringing it up, it's not (can't stress this enough) a dig against yourself or your work and I worry positing doing so as a moral issue in the texture thread may risk a big derail, I guess I just needed to say it. Edited April 2, 2022 by kwc 2 Quote Share this post Link to post
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