ViolentBeetle Posted April 13, 2022 (edited) On 4/4/2022 at 2:22 PM, ViolentBeetle said: More heretical switches. This scull wasn't a switch originally, but now it is A variant with closed jaw. I checked HPac and I don't think they did such a thing, plus it's not released it so using resources from it is complicated. Specifically a shootable skull Edited April 13, 2022 by ViolentBeetle 9 Quote Share this post Link to post
ViolentBeetle Posted April 14, 2022 Today we are measuring something, I guess. 6 Quote Share this post Link to post
Wadmodder Shalton Posted April 15, 2022 On 3/20/2022 at 3:16 PM, DevilMyEyes said: Did a flat texture from @Jimmy 's grass pic source image: That looks like the polished version of the hedge and grass textures from The Quest for Necronomicon. 3 Quote Share this post Link to post
StorkGreen Posted April 16, 2022 (edited) Kinda surprised that nobody did it. Some blood midtex for you, in case you need it Edited April 16, 2022 by StorkGreen 12 Quote Share this post Link to post
DannyMan Posted April 16, 2022 2 minutes ago, StorkGreen said: Kinda surprised that nobody did it. Some blood midtex for you, in case you need it Looks useful for mapping 1 Quote Share this post Link to post
gwain Posted April 16, 2022 7 minutes ago, StorkGreen said: Kinda surprised that nobody did it. Some blood midtex for you, in case you need it doomkid actually has this in one of his wads Spoiler its a bit diffrent tho 0 Quote Share this post Link to post
StorkGreen Posted April 16, 2022 (edited) 6 minutes ago, gwain said: doomkid actually has this in one of his wads Oh, also a useful one But mostly i was taking about this topic and some popular texture packs, didn't find anything like that (except some bloody dudes from cc4-tex) Edited April 16, 2022 by StorkGreen 1 Quote Share this post Link to post
ViolentBeetle Posted April 16, 2022 (edited) In the future, I want to do a VR-themed project. In anticipation, I'm amusing myself by making ads that can be used as walls or flats Perhaps a little stretching the concept of texture, but that's what I'm planing to use them for. Flashing lights, beware of seizures. Spoiler Edited April 16, 2022 by ViolentBeetle 9 Quote Share this post Link to post
Alper002 Posted April 16, 2022 43 minutes ago, ViolentBeetle said: In the future, I want to do a VR-themed project. In anticipation, I'm amusing myself by making ads that can be used as walls or flats Perhaps a little stretching the concept of texture, but that's what I'm planing to use them for. That one with the lost soul is flashing VERY rapidly, worried it might (alongside some other ones) be dangerous for those who can get seizures from flickering lights. Highly distracting, in any case. 0 Quote Share this post Link to post
ViolentBeetle Posted April 16, 2022 2 minutes ago, Alper002 said: That one with the lost soul is flashing VERY rapidly, worried it might (alongside some other ones) be dangerous for those who can get seizures from flickering lights. Highly distracting, in any case. I gave it different FPS, but it's in no way binding. Putting them under spoiler is probably a good idea. 1 Quote Share this post Link to post
ViolentBeetle Posted April 19, 2022 Oh boy is this another photograph turned into a generic brown wall? You betcha! Another photograph, a wall with round indentations in it. 5 Quote Share this post Link to post
ChopBlock223 Posted April 20, 2022 8 hours ago, ViolentBeetle said: Oh boy is this another photograph turned into a generic brown wall? You betcha! Hey now, hey now now, you can't have too many generic brown and tan wall textures in Doom. 0 Quote Share this post Link to post
Wadmodder Shalton Posted April 20, 2022 On 4/15/2022 at 9:48 PM, StorkGreen said: Kinda surprised that nobody did it. Some blood midtex for you, in case you need it What's next, the SP_DUDE textures without the, well ... The guys in the brick walls. 0 Quote Share this post Link to post
StorkGreen Posted April 20, 2022 2 hours ago, Wadmodder Shalton said: SP_DUDE textures without the, well ... The guys in the brick walls What? I don't get you. If you meant cut SP_DUDE dudes from wall and make this guys midtextures, then well, its already exists in a cc4-tex.wad, which is a really popular texture pack. So there is no reason to do that. If you meant cut SP_DUDE dudes and complete the wall texture, then there is no reason to do that either. Like they are already on the walls that exists in vanilla doom. If that was some kind of "why do we need this useless shit?", well cuz instead editing each fricking texture you need to make bloody, you can just put a blood midtex near it and be happy. So i made those and post, so you don't need to waste your time to cut them of from original textures 0 Quote Share this post Link to post
Drywtler Posted April 20, 2022 (edited) Some SKIN2 edits made of... Spoiler torn sausages Edited August 1, 2022 by Drywtler Changed attached images with imgur links 10 Quote Share this post Link to post
Spawn Posted April 20, 2022 4 hours ago, StorkGreen said: instead editing each fricking texture you need to make bloody, you can just put a blood midtex near it You mean "you can use TEXTURES lump and make a new ready-to-use texture out of those two patches". :-b 0 Quote Share this post Link to post
StorkGreen Posted April 20, 2022 2 minutes ago, Spawn said: You mean "you can use TEXTURES lump and make a new ready-to-use texture out of those two patches". :-b Also works, yeah 0 Quote Share this post Link to post
Spawn Posted April 20, 2022 1 hour ago, StorkGreen said: Also works, yeah You mean - it's actually a much better solution, you do it only once. +) 0 Quote Share this post Link to post
StorkGreen Posted April 20, 2022 26 minutes ago, Spawn said: it's actually a much better solution, you do it only once. +) I mean - it may help if you often use one texture as bloody. As example if I would use same bricks with same blood patch, i would do a TEXTUREx/TEXTURES patch with it. But why do I need to add a new texture, if i use one variation for once in a mappack? I would just place a midtexture next to wall, and not have a useless texture patch all the time in a texture list in a UDB, you know. Maybe it just me tho 0 Quote Share this post Link to post
YouAreTheDemons Posted April 20, 2022 Plus, using TEXTURES is a hell of a lot less convenient if you’re using PK3 format, since adding textures normally that way bypasses the need for PNAMES, so to do it you’d add a lot more complexity compared to adding textures through a Textures folder. 0 Quote Share this post Link to post
Spawn Posted April 20, 2022 8 hours ago, YouAreTheDemons said: Plus, using TEXTURES is a hell of a lot less convenient if you’re using PK3 format, since adding textures normally that way bypasses the need for PNAMES, so to do it you’d add a lot more complexity compared to adding textures through a Textures folder. TEXTURES, not TEXTURE#. You don't need PNAMES when you use ZDoom lump. XD 0 Quote Share this post Link to post
shark man Posted April 20, 2022 13 hours ago, Drywtler said: Some SKIN2 edits made of... Reveal hidden contents torn sausages damn thoes are really good 0 Quote Share this post Link to post
YouAreTheDemons Posted April 20, 2022 1 hour ago, Spawn said: TEXTURES, not TEXTURE#. You don't need PNAMES when you use ZDoom lump. XD Ehh fair enough, I’m not really that well versed in the topic, so my understanding is admittedly potentially flawed. 0 Quote Share this post Link to post
nrofl Posted April 21, 2022 Gettin floral over here. Both are free but dont credit me on the first one (Its a seamless rose background on a free png site) just credit on the second one 7 Quote Share this post Link to post
Spawn Posted April 21, 2022 11 hours ago, YouAreTheDemons said: Ehh fair enough, I’m not really that well versed in the topic, so my understanding is admittedly potentially flawed. Nah, that OK, even the leading Obsidian, former ObAddon dev didn't knew about it, and if I didn't told him, we would still be getting recolours and other variants as files in Obsidian Texture Pack. +) 0 Quote Share this post Link to post
jaeden Posted April 22, 2022 (not sure if this belongs in texture/sprite/another thread, but I am sharing it here.) Made (generated) a zdoom-compatible bigfont based on "old english" fonts: Sorted out char lumps with FONTDEFS in wad: https://www.dropbox.com/s/pjdcey24n2zdjp8/oefont.wad?dl=0 8 Quote Share this post Link to post
Wadmodder Shalton Posted April 23, 2022 (edited) Fear Factory Digimortal's cover art Circuit Board as Wall textures for Doom. Had to crop these as much as possible to work as a wall texture as much as I could to remove the title names. This time I just used the Doom Discolored color palette in Slade to make it more friendly to texture editing and to match Doom's default color palette much more accurately. Feel free to use these textures if you want. Edited April 23, 2022 by Wadmodder Shalton 10 Quote Share this post Link to post
Wadmodder Shalton Posted April 23, 2022 Took the red background from the DoomWadStation website and made it into a sky texture. 6 Quote Share this post Link to post
Spawn Posted April 23, 2022 1 hour ago, Wadmodder Shalton said: Took the red background from the DoomWadStation website and made it into a sky texture. A bit too rough, but I like it, it looks like some violent thunderstorm skies. 0 Quote Share this post Link to post
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