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Post your Doom textures!


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7 hours ago, Krankebok said:

PNLITRD3.png

A little odd how this texture is the only one with no edges on the colored tubes. Might be a good idea to have borderless variants for all.

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simple edit but useful  

sidetrack.png.1a8050f95028d2f206c984ebc3dd35e0.png

 

 

how you might use such a texture:

Spoiler

375551458_Screenshotfrom2022-04-2416-32-26.png.7dfbf4a892115fee3981e46c30450e83.png

 

Edited by shark man

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1 hour ago, shark man said:

how you might use such a texture:

 

A lot of people in this thread would benefit greatly from showing their work in use like this.

 

For example, the rock wall above has black splotches that really jump out when tiling the wall. Such issues are easily found when testing in-game.

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1 minute ago, ukiro said:

For example, the rock wall above has black splotches that really jump out when tiling the wall. Such issues are easily found when testing in-game.

 

Heres some examples of the use for the textures:

(Valiant but with my rock textures)

doom52.png.b8efd72199dabecb6e7a99c0903c2a95.pngdoom54.png.669b71e181da84cc88ae597176ec3f3e.pngdoom56.png.f17a50b6fcab893dd7312dc1593a005e.png

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compswiteches1big.png

(2x size)

 

Switches made from a variety of COMP textures.

 

compswiteches1.png

 

20 hours ago, kwc said:

Personally, my vote is for support textures. That can wait if anyone has an itch for something else though!

 

I'd suggest computer screens. There's always a need for more variety in those.

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55 minutes ago, horselessheadsman said:

compswiteches1big.png

(2x size)

 

Switches made from a variety of COMP textures.

 

compswiteches1.png

 

 

I'd suggest computer screens. There's always a need for more variety in those.

That's a pretty brilliant idea, I love the concept of seeing visual feeback in the computer screen. Shows your switch smashing really did something.

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  I remapped these Hexen Clock Textures to have a stronger golden look to them and converted them to the Doom palette.

Spoiler

 

CLOCK01.png.67fa4b02cffc6532e1fdfd3f392b0393.png    

 

CLOCK02.png

CLOCK03.png

CLOCK04.png

CLOCK05.png

CLOCK06.png

CLOCK07.png

CLOCK08.png

CLOCK11.png

CLOCK12.png

CLOCK13.png

CLOCK14.png

CLOCK15.png

CLOCK16.png

CLOCK17.png

CLOCK18.png

CLOCKA.png

 

 

They seem to go pretty well with OTEX as well as with other textures.

Spoiler

 

Screenshot_Doom_20220425_012329.png.34deeb3227701458a822a79ab610773b.pngScreenshot_Doom_20220425_012319.png.4668d0aa16f0fe9ecef3573046aa3390.png

Screenshot_Doom_20220425_012306.png.186923841250529674537c36ce84462f.png

 

 

Edited by ElFrostyzoid
Order

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9 hours ago, Dusty_Rhodes said:

That's a pretty brilliant idea, I love the concept of seeing visual feeback in the computer screen. Shows your switch smashing really did something.

Turned off variants for your switches

sw1comp.pngsw1pip.png (I'm not sure what left segment is, so I decided not to touch it)

 

sw1.pngsw2.pngsw3.pngsw4.pngsw5.png

An idea for turned on animated variant.

Edited by ViolentBeetle

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9 hours ago, Hayden49 said:

Hell red variant

another hellish variant

image.png.fae3d1c98d33c62e0eef05f21d95b028.png

 

and a hotter version

image.png.eba42ce5cb6e3e3909c4b9bd9a7f550e.png

Edited by shark man

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Some sandy, bumpy texture, high contrast (may lower)

4DBC4AFF-112D-4B56-BE6D-58BF3A3A871B.png.37f10d93fada646ffa878981027e0bb7.png

 

Grainy fiberboard or Sheetrock texture

0915D18A-94BC-4276-80B8-2C6435FF39F7.png.299d0d43dc58d8b233ce7116b3de2365.png

Frosted glass window of sorts, likely looks better before paletting

 

FD9B5CDF-6C34-4DE1-A087-56B081F0DB48.png

Edited by Fraston

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On 4/9/2022 at 9:27 PM, ItsNatureToDie said:

Played around with some Lion, Gargoyle, & Satyr switch combos, also made 4 skull combos and what is suppose to be a griffin.  

 

 

can't wait to  see these in maps.

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Here's a couple of graphics from many old vintage Doom websites from Doomshack's old Doom sites page that I've converted to Doom's color palette as much as I could.

 

I've also used the Download All Images extension for Chromium browsers to get these textures.

 

Spoiler

Generic texture galore -

BAR1.png2.pngBACK1.pngBACKGRND.pngBAKGRUNN.pngBAK64.pngBG.pngBG128.pngBG64.pngBGND128.pngBGND64.pngBGR1.pngBUMPS2.pngBUMPS64.pngCIRCUIT.pngCIRCT128.pngCIRCT64.pngCRATERS.pngCRTRS128.pngCRTRS64.pngDOOM22.pngDOOMBACK.pngDOOR11_1.pngFIREBACK.pngFIRE64.pngGRATE.pngGREENTEX.pngLOGO2.pngMETWALL.pngMETALBAR.pngMFLR8_4.pngNOISE.pngNOISE64.pngPAIER.pngPUFFS.pngPUFFS128.pngPUFFS64.pngRAINDROP.pngRNDRPLG.pngRNDRP64.pngRESIZE.pngSOABACK2.pngTEKBG.pngUP.pngWADS.pngWADS64.pngWALL1.pngWALL50.pngWLL50-64.png

Here's a couple of more night/space skies that I've found as well converted for use in Doom.

NEWSHAD.png

BSKY.pngBLUSKY.pngBKGRND14.pngBACK.pngSTARS2.pngSTARFLD.pngSTARSKY.png

Also took this generic Blood splatter graphic and converted it to Doom's color palette.

BLOOD.png

If any of these had never been used as textures before, let me know about it. Anyways, feel free to use them.

Edited by Wadmodder Shalton

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4 hours ago, Kuro_mahoh said:

GAUSKY48.png 

this picture is very beautiful to me I made an ai upscaled version for maybe a desktop or whatever else someone may need it for

 

Spoiler

untitled.png.be1977a1913c6b0cb835ef565f4ceb83.png

 

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13 hours ago, shark man said:

this picture is very beautiful to me I made an ai upscaled version for maybe a desktop or whatever else someone may need it for

 

  Hide contents

untitled.png.be1977a1913c6b0cb835ef565f4ceb83.png

 

the bottom part looks kinda odd to me so here is a cropped edit sharkfreind

image.png.dbe5950e9701925a56946c12f17d3fcd.png\

(I also ai upscaled it)

Edited by gwain

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On 4/24/2022 at 9:51 AM, ViolentBeetle said:

A little odd how this texture is the only one with no edges on the colored tubes. Might be a good idea to have borderless variants for all.

I removed the edges of the bstone lighttube textures because it looks indeed a bit odd. I also make different colortubes variants of the duke3d blue one and added a few edititng darkforces comp textures wich i think looks nice.

PNLITBL1.pngPNLITBL2.pngPNLITBL3.pngPNLITBL4.pngPNLITBL5.png

PNLITGR1.pngPNLITGR2.pngPNLITGR3.pngPNLITGR4.pngPNLITGR5.png

PNLITRD1.pngPNLITRD2.pngPNLITRD3.pngPNLITRD4.pngPNLITRD5.png

rpanlit1.png

COMPUT01.pngCOMPUT02.pngCOMPUT03.pngCOMPUT04.pngCOMPUT05.pngCOMPUT06.pngCOMPUT07.png

LITBLU1.pngLITBLU2.pngLITBLU3.pngLITGRN1.pngLITGRN2.pngLITRED1.pngLITRED2.png

Edited by Krankebok

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For a free-standing archway, essentially

Those who know what these are supposed to construct may be slightly disturbed by the switch-like center section’s states

 

General:


Support beams (vertical, connect between cross beams 1 and 2 as well)

1560DA52-33F8-479C-B583-8771C8724C2B.png.280a4e90933040ffaf88315714982f34.png
Cross beam 1  (horizontal, using 3D bridge once I learn how to make them)

E59F5322-161A-4572-B804-1554E4E7E086.png.d4d5e9e3e4c92696b5177d0497f162e0.png
Cross beam 2 and vertical support base (cross beam 2 stacks on top of cross beam 1 and center section, also 3D bridge)

C4B1A7E6-EFAE-4ABC-8E82-71B169DEFF0D.png.ec4d3a24c9fef9de3dd58251fdfd690d.png
Center section: (goes between cross beams 1 and 2)
Front
85F67DED-EA65-4A8B-B55D-937D993B8A35.png.bdfbcb306c82348bef2c1c16cc08be7e.png4E537557-888C-4D7E-890D-F4880B408F8B.png.ba0a5c865b762b58abe08d1fea3cd2a7.png

Right and left side

6FF659F2-0AC4-4967-AD02-34593C59ECFF.png.62e09903c2194502923fb8447fc41b4d.png
Bottom and top (if 3D floor)
439AC5B1-24C1-4F5F-992F-C9D8BD0A6D88.png.bd636c8ab835b0d2bea17ddb96985880.png

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19 hours ago, Kuro_mahoh said:

I've been using AI pictures generated by gaugan2 and turning them into skies, use these for whatever.  

GAUSKY46.png GAUSKY47.png GAUSKY48.png GAUSKY49.png

 

I absolutely loved how these looked so I palleted them. The first two needed some tweaking (the first one still does outside of the remap tool), the third one turned out awesome, and the fourth isn't as pretty anymore :(

Spoiler

GAUSKY46.png.8c462823246785fca2b84c29a62354d1.pngGAUSKY47.png.4f3704273e5d148a0e275eed2d2887ac.pngGAUSKY48.png.23d4c143d2978c888e1207ce0c1e4428.pngGAUSKY49.png.22037b749446ea330a76d82ff40d6b97.png

Edited by ZeMystic

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4 hours ago, Krankebok said:

I removed the edges of the bstone lighttube textures because it looks indeed a bit odd. I also make different colortubes variants of the duke3d blue one and added a few edititng darkforces comp textures wich i think looks nice.

You posted one green twice, and another is missing as a result. Not a big deal to cobble one together, but you probably already made it.

 

Also neat, separate light tubes, I tried doing something similar but failed to make them good.

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30 minutes ago, ViolentBeetle said:

You posted one green twice, and another is missing as a result. Not a big deal to cobble one together, but you probably already made it.

 

Also neat, separate light tubes, I tried doing something similar but failed to make them good.

oops yes i see it...

PNLITGR4.png

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2 hours ago, ZeMystic said:

 

I absolutely loved how these looked so I palleted them. The first two needed some tweaking (the first one still does outside of the remap tool), the third one turned out awesome, and the fourth isn't as pretty anymore :(

  Hide contents

GAUSKY46.png.8c462823246785fca2b84c29a62354d1.pngGAUSKY47.png.4f3704273e5d148a0e275eed2d2887ac.pngGAUSKY48.png.23d4c143d2978c888e1207ce0c1e4428.pngGAUSKY49.png.22037b749446ea330a76d82ff40d6b97.png


Yeah, with the skies when I pallete them I had to do some changes in SLADE because some came out weird after the palleting. The one I did for Talon Fort had to go through some editing. Some skies come out good tho without having to edit the pallete but not all of them could be like that sadly :(

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