Krankebok Posted April 24, 2022 my custom decorate props, edited blake stone textures in 128x128 and some editing rebel moon textures. 18 Quote Share this post Link to post
kwc Posted April 24, 2022 (edited) Here are some small contributions to this month's theme: Two versions of a "shot" SW4S* switch, one a little more toasted than the other. A lever switch by scratch, inspired by an Ion Fury switch. So I guess it was inspired by Cage, right? Here's a base I whipped up of the generic doom switch baseplate if anyone needs: I hope to do a few more in the next week to catch up with the rest of you, and then I guess we can decide what to focus on next? Personally, my vote is for support textures. That can wait if anyone has an itch for something else though! Edited April 24, 2022 by kwc 18 Quote Share this post Link to post
ViolentBeetle Posted April 24, 2022 7 hours ago, Krankebok said: A little odd how this texture is the only one with no edges on the colored tubes. Might be a good idea to have borderless variants for all. 0 Quote Share this post Link to post
shark man Posted April 24, 2022 (edited) simple edit but useful how you might use such a texture: Spoiler Edited April 24, 2022 by shark man 6 Quote Share this post Link to post
Hayden49 Posted April 24, 2022 Some rock textures made from some image off google, Doom palleted and with flats included. Seamless. 21 Quote Share this post Link to post
ukiro Posted April 24, 2022 1 hour ago, shark man said: how you might use such a texture: A lot of people in this thread would benefit greatly from showing their work in use like this. For example, the rock wall above has black splotches that really jump out when tiling the wall. Such issues are easily found when testing in-game. 5 Quote Share this post Link to post
Hayden49 Posted April 24, 2022 1 minute ago, ukiro said: For example, the rock wall above has black splotches that really jump out when tiling the wall. Such issues are easily found when testing in-game. Heres some examples of the use for the textures: (Valiant but with my rock textures) 5 Quote Share this post Link to post
Wadmodder Shalton Posted April 24, 2022 Two night/space skies from the Maraakate Kali website. Extracted them using a Chromium extension Download All Images. Feel free to use them. 13 Quote Share this post Link to post
horselessheadsman Posted April 25, 2022 (2x size) Switches made from a variety of COMP textures. 20 hours ago, kwc said: Personally, my vote is for support textures. That can wait if anyone has an itch for something else though! I'd suggest computer screens. There's always a need for more variety in those. 14 Quote Share this post Link to post
Dusty_Rhodes Posted April 25, 2022 55 minutes ago, horselessheadsman said: (2x size) Switches made from a variety of COMP textures. I'd suggest computer screens. There's always a need for more variety in those. That's a pretty brilliant idea, I love the concept of seeing visual feeback in the computer screen. Shows your switch smashing really did something. 4 Quote Share this post Link to post
ElFrostyzoid Posted April 25, 2022 (edited) I remapped these Hexen Clock Textures to have a stronger golden look to them and converted them to the Doom palette. Spoiler They seem to go pretty well with OTEX as well as with other textures. Spoiler Edited April 25, 2022 by ElFrostyzoid Order 10 Quote Share this post Link to post
ViolentBeetle Posted April 25, 2022 (edited) 9 hours ago, Dusty_Rhodes said: That's a pretty brilliant idea, I love the concept of seeing visual feeback in the computer screen. Shows your switch smashing really did something. Turned off variants for your switches (I'm not sure what left segment is, so I decided not to touch it) An idea for turned on animated variant. Edited April 25, 2022 by ViolentBeetle 8 Quote Share this post Link to post
shark man Posted April 25, 2022 (edited) 9 hours ago, Hayden49 said: Hell red variant another hellish variant and a hotter version Edited April 25, 2022 by shark man 9 Quote Share this post Link to post
Fraston Posted April 25, 2022 (edited) Some sandy, bumpy texture, high contrast (may lower) Grainy fiberboard or Sheetrock texture Frosted glass window of sorts, likely looks better before paletting Edited April 25, 2022 by Fraston 1 Quote Share this post Link to post
Pirx Posted April 25, 2022 On 4/9/2022 at 9:27 PM, ItsNatureToDie said: Played around with some Lion, Gargoyle, & Satyr switch combos, also made 4 skull combos and what is suppose to be a griffin. can't wait to see these in maps. 1 Quote Share this post Link to post
Kuro_mahoh Posted April 25, 2022 I've been using AI pictures generated by gaugan2 and turning them into skies, use these for whatever. 13 Quote Share this post Link to post
Faceman2000 Posted April 26, 2022 (edited) Alright I gotta get in on the switch action before the month is over! This one here I did a while ago. I liked the idea of a computer you could actually turn on so I cobbled this together with a bunch of COMP textures from the games and the betas. The third frame is if you want to animate it with blinking lights. And I was inspired by @ItsNatureToDie's fantastic switches a couple pages back so I made this with my favorite: EDIT: Page 100! That's fantastic guys! 100 pages of quality resources. This community is awesome. Edited April 26, 2022 by Faceman2000 15 Quote Share this post Link to post
Chainie Posted April 26, 2022 Switch texture from one of my attempts to make my own version of gothic texture set: 12 Quote Share this post Link to post
Wadmodder Shalton Posted April 26, 2022 (edited) Here's a couple of graphics from many old vintage Doom websites from Doomshack's old Doom sites page that I've converted to Doom's color palette as much as I could. I've also used the Download All Images extension for Chromium browsers to get these textures. Spoiler Generic texture galore - Here's a couple of more night/space skies that I've found as well converted for use in Doom. Also took this generic Blood splatter graphic and converted it to Doom's color palette. If any of these had never been used as textures before, let me know about it. Anyways, feel free to use them. Edited April 26, 2022 by Wadmodder Shalton 10 Quote Share this post Link to post
shark man Posted April 26, 2022 4 hours ago, Kuro_mahoh said: this picture is very beautiful to me I made an ai upscaled version for maybe a desktop or whatever else someone may need it for Spoiler 1 Quote Share this post Link to post
gwain Posted April 26, 2022 (edited) 13 hours ago, shark man said: this picture is very beautiful to me I made an ai upscaled version for maybe a desktop or whatever else someone may need it for Hide contents the bottom part looks kinda odd to me so here is a cropped edit sharkfreind \ (I also ai upscaled it) Edited April 26, 2022 by gwain 5 Quote Share this post Link to post
kwc Posted April 26, 2022 (edited) A frankenswitch with shootable variants for either state: demonstration: Spoiler Edited April 26, 2022 by kwc 26 Quote Share this post Link to post
Krankebok Posted April 26, 2022 (edited) On 4/24/2022 at 9:51 AM, ViolentBeetle said: A little odd how this texture is the only one with no edges on the colored tubes. Might be a good idea to have borderless variants for all. I removed the edges of the bstone lighttube textures because it looks indeed a bit odd. I also make different colortubes variants of the duke3d blue one and added a few edititng darkforces comp textures wich i think looks nice. Edited April 26, 2022 by Krankebok 13 Quote Share this post Link to post
Fraston Posted April 26, 2022 For a free-standing archway, essentially Those who know what these are supposed to construct may be slightly disturbed by the switch-like center section’s states General: Support beams (vertical, connect between cross beams 1 and 2 as well) Cross beam 1 (horizontal, using 3D bridge once I learn how to make them) Cross beam 2 and vertical support base (cross beam 2 stacks on top of cross beam 1 and center section, also 3D bridge) Center section: (goes between cross beams 1 and 2) Front Right and left side Bottom and top (if 3D floor) 3 Quote Share this post Link to post
ZeMystic Posted April 26, 2022 (edited) 19 hours ago, Kuro_mahoh said: I've been using AI pictures generated by gaugan2 and turning them into skies, use these for whatever. I absolutely loved how these looked so I palleted them. The first two needed some tweaking (the first one still does outside of the remap tool), the third one turned out awesome, and the fourth isn't as pretty anymore :( Spoiler Edited April 26, 2022 by ZeMystic 9 Quote Share this post Link to post
ViolentBeetle Posted April 26, 2022 4 hours ago, Krankebok said: I removed the edges of the bstone lighttube textures because it looks indeed a bit odd. I also make different colortubes variants of the duke3d blue one and added a few edititng darkforces comp textures wich i think looks nice. You posted one green twice, and another is missing as a result. Not a big deal to cobble one together, but you probably already made it. Also neat, separate light tubes, I tried doing something similar but failed to make them good. 0 Quote Share this post Link to post
Krankebok Posted April 26, 2022 30 minutes ago, ViolentBeetle said: You posted one green twice, and another is missing as a result. Not a big deal to cobble one together, but you probably already made it. Also neat, separate light tubes, I tried doing something similar but failed to make them good. oops yes i see it... 0 Quote Share this post Link to post
Kuro_mahoh Posted April 26, 2022 2 hours ago, ZeMystic said: I absolutely loved how these looked so I palleted them. The first two needed some tweaking (the first one still does outside of the remap tool), the third one turned out awesome, and the fourth isn't as pretty anymore :( Hide contents Yeah, with the skies when I pallete them I had to do some changes in SLADE because some came out weird after the palleting. The one I did for Talon Fort had to go through some editing. Some skies come out good tho without having to edit the pallete but not all of them could be like that sadly :( 1 Quote Share this post Link to post
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