ViolentBeetle Posted September 22, 2022 14 hours ago, nue said: Okay, I'm done with spamming Marble - Ive just had so much fun making them! I was in dire need of some extra brown and grey marble, so I did a simple recolor of everything you posted 43 Quote Share this post Link to post
Rykzeon Posted September 22, 2022 3 hours ago, ViolentBeetle said: I was in dire need of some extra brown and grey marble, so I did a simple recolor of everything you posted IMO, these are just perfect for anyone who wanted to make Abandoned Spooky Mansion. 7 Quote Share this post Link to post
RDETalus Posted September 23, 2022 7 hours ago, ViolentBeetle said: so I did a simple recolor of everything you posted Can you explain your re-coloring process? I would like to take the gray colors in the texture and turn them red, but without changing the browns and greens at the same time. I don't know an efficient way to do that. 0 Quote Share this post Link to post
Naarok0fkor Posted September 23, 2022 21 minutes ago, RDETalus said: Can you explain your re-coloring process? I would like to take the gray colors in the texture and turn them red, but without changing the browns and greens at the same time. I don't know an efficient way to do that. Try paint.net, the recoloring might work. Using layer & color properties can also do a good job... 2 Quote Share this post Link to post
SMG_Man Posted September 23, 2022 using Slade for palettized recoloring is pretty easy. Some image editors (photoshop, corel painter, maybe GIMP) will also let you choose only part of the color spectrum to adjust, instead of shifting the hue of everything. 2 Quote Share this post Link to post
YouAreTheDemons Posted September 23, 2022 On 12/18/2020 at 9:28 PM, ChopBlock223 said: Could you please point to where you got those blinds from? (I'm assuming those are blinds at least) 2 Quote Share this post Link to post
ViolentBeetle Posted September 23, 2022 5 hours ago, RDETalus said: Can you explain your re-coloring process? I would like to take the gray colors in the texture and turn them red, but without changing the browns and greens at the same time. I don't know an efficient way to do that. Import picture into slade Convert it to Doom GFX Use Color-remap tool (On top of preview, you can also right-click on the lump after selecting multiple) You will see 2 palettes. Select ranges on top to convert into bottom. There's a list on very top so you can add/delete more conversions. 2 Quote Share this post Link to post
ChopBlock223 Posted September 23, 2022 9 hours ago, YouAreTheDemons said: Could you please point to where you got those blinds from? (I'm assuming those are blinds at least) I made them. These are not intended as an animated sequence, though I suppose they could be used as one. I haven't made any corresponding pull string or that rod you use for turning them, but that would be easy to do. Optionally, since Doom is the future, you can say they're motorized, wouldn't take very sophisticated technology, and I'm sure the UAC would actually make those kinds of pointless expenditures for one of their nicer offices. No real window surface, just that red shiny wall from Doom 1 turned a bright gray and with a translucency line action. The width of the blinds themselves is I think 126 pixels, with empty space on the sides to make them 128 wide, so that they can fit neatly in a large 128 window and not obscure the sides (also making them worse windowblinds). 16 Quote Share this post Link to post
Wadmodder Shalton Posted September 24, 2022 Took the Doom II And Back Again Achievement from the Doom 3 BFG Edition, upscaled it with Upscayl, resized it to 128x128 and converted it to Doom's Palette. Feel free to use it, just credit me. Original Achievement art created by id Software. 5 Quote Share this post Link to post
DannyMan Posted September 25, 2022 On 9/23/2022 at 9:06 AM, ChopBlock223 said: I made them. These are not intended as an animated sequence, though I suppose they could be used as one. I haven't made any corresponding pull string or that rod you use for turning them, but that would be easy to do. Optionally, since Doom is the future, you can say they're motorized, wouldn't take very sophisticated technology, and I'm sure the UAC would actually make those kinds of pointless expenditures for one of their nicer offices. No real window surface, just that red shiny wall from Doom 1 turned a bright gray and with a translucency line action. The width of the blinds themselves is I think 126 pixels, with empty space on the sides to make them 128 wide, so that they can fit neatly in a large 128 window and not obscure the sides (also making them worse windowblinds). Can I use them for a wad? Credited of course 1 Quote Share this post Link to post
ChopBlock223 Posted September 25, 2022 10 minutes ago, DannyMan said: Can I use them for a wad? Credited of course sure 1 Quote Share this post Link to post
Cacodemon187 Posted September 25, 2022 This morning I tinkered around with some edits. Nothing considerable, but I figured I'd share them anyway. 14 Quote Share this post Link to post
nrofl Posted September 25, 2022 On 9/22/2022 at 8:56 PM, RDETalus said: Can you explain your re-coloring process? I would like to take the gray colors in the texture and turn them red, but without changing the browns and greens at the same time. I don't know an efficient way to do that. Paint.net is more than capable. Most textures i make I have to tinker with the original image more, but usually overlay blending works extremely well. 2 Quote Share this post Link to post
Nootrac4571 Posted September 26, 2022 Messing around with some Bigdoor1 variants: 32 Quote Share this post Link to post
YouAreTheDemons Posted September 26, 2022 (edited) . Edited September 26, 2022 by YouAreTheDemons sorry 0 Quote Share this post Link to post
Nootrac4571 Posted September 26, 2022 2 hours ago, YouAreTheDemons said: Its a shame you didnt use bigdoor1 version that's been fixed Haha thanks 0 Quote Share this post Link to post
holaareola Posted September 26, 2022 On 9/23/2022 at 2:56 AM, RDETalus said: Can you explain your re-coloring process? I would like to take the gray colors in the texture and turn them red, but without changing the browns and greens at the same time. I don't know an efficient way to do that. Gimp has a colour rotate feature which is very handy for this. 1 Quote Share this post Link to post
YouAreTheDemons Posted September 26, 2022 46 minutes ago, Nootrac4571 said: Haha thanks Sorry 1 Quote Share this post Link to post
DynamiteKaitorn Posted September 26, 2022 7 hours ago, Nootrac4571 said: Messing around with some Bigdoor1 variants: Please don't tempt me. ;) 1 Quote Share this post Link to post
Wadmodder Shalton Posted September 27, 2022 Searched for Rust on DeviantArt and found these rust textures on Page 1 that I thought would fit Doom's Palette perfectly. Feel free to use them, credits go to the original artists that made them. 2 Quote Share this post Link to post
Dragonfly Posted September 27, 2022 (edited) 10 hours ago, Wadmodder Shalton said: Feel free to use them, credits go to the original artists that made them. Ugh - We're having this conversation again. Credit WHO??? You found <graphic> online, slapped it into slade or whatever, then palettized them. Because of this they're not seamless as no work has been put into them. What contexts (if any) could you use these in their current state? Before posting, try using them in a map yourself to see where they are convincingly viable as texture I, again, don't want to put you off of making textures but I also feel it needs to be said out loud to you that these aren't... good. I definitely feel some of these resources could be made into a series of viable textures but it'd take considerable work to get there. Additionally, did you seek permission from the original artists to make use of their art? Edited September 27, 2022 by Dragonfly 14 Quote Share this post Link to post
jaeden Posted September 27, 2022 A few liquids textures (128x128). Heretic-paletted. First water texture is based on texture found on OpenGameArt. Others are based on some textures from Filter Forge library. 8 Quote Share this post Link to post
XSDK Posted September 27, 2022 here's some of the stuff I made in the past 2 weeks, all of it is doom paletted I have plans to properly share these in a wad file at some point wooden arc texture: Spoiler other miscellaneous textures: Spoiler 13 Quote Share this post Link to post
Cacodemon187 Posted September 27, 2022 1 hour ago, XSDK said: here's some of the stuff I made in the past 2 weeks, all of it is doom paletted Ooh, I like those switches! 0 Quote Share this post Link to post
YouAreTheDemons Posted September 28, 2022 Does anyone happen to know where this texture comes from? 0 Quote Share this post Link to post
thestupidmeddy Posted September 29, 2022 I made some more textures by hand. Hope you like them. 5 Quote Share this post Link to post
RDETalus Posted September 29, 2022 On 9/27/2022 at 11:05 PM, jaeden said: A few liquids textures (128x128). Heretic-paletted Any thoughts on how to animate them? 0 Quote Share this post Link to post
NiGHTMARE Posted September 29, 2022 8 hours ago, YouAreTheDemons said: Does anyone happen to know where this texture comes from? I believe it's from MarsDoom Preview: https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/marspr9c 4 Quote Share this post Link to post
YouAreTheDemons Posted September 29, 2022 Oh thanks! And MarsDoom's got all kinds of neat stuff in it too! 0 Quote Share this post Link to post
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