Naarok0fkor Posted January 30, 2023 6 hours ago, kwc said: I had a bit of a false-start getting back into texturing a little while back but ended up making some base materials and overlays. So I figured I'd share them here and maybe someone would wanna jam on them. Mix 'em, match 'em, add some color, use 'em however you want. Brick Overlays: Hide contents Concrete material: Hide contents Clay(?) material: Hide contents Brightness+contrast might need some tweaking depending on how you go at overlaying or mixing (plus that one very dark clay material) Here are a few test brick walls using some of these: https://www.youtube.com/watch?v=u9bk2MrMGaA&ab_channel=WeHateThePatriots 1 Quote Share this post Link to post
Tom2007 Posted January 31, 2023 (edited) Edited January 31, 2023 by Jimmy 34 0 Quote Share this post Link to post
prfunky Posted January 31, 2023 (edited) Does anybody have a copy of espi_hctex_v1.zip backed up? It's released on this thread (below) but the links to both the zip and txt are file not found. User Vorpal hasn't been active last year and a half or I'd have DM'd. Never mind... found @ https://www.doomworld.com/afterglow/textures/ Edited January 31, 2023 by prfunky found my own answer; I have access to Mother now... 0 Quote Share this post Link to post
ViolentBeetle Posted February 2, 2023 Found a fragment of a photograph on my hard drive, made to tile. I assume at some point I wanted to post it here, but forgot about it. Greyscale plus one color variant. 8 Quote Share this post Link to post
Mr. Cowboy Zombie Posted February 2, 2023 (edited) Door switch and skybox Edited February 2, 2023 by HERRGOTT Wrong. 12 Quote Share this post Link to post
Mr. Cowboy Zombie Posted February 2, 2023 On 1/31/2023 at 5:40 PM, Jimmy 34 said: The big image is a skybox? 0 Quote Share this post Link to post
ViolentBeetle Posted February 3, 2023 I'm looking for a window that could be applied to standard brick patterns for modern/slightly futuristic city. Ideally with a lit and non-lit variant (Although the latter can be done with a recolor). Any suggestions? Too bad we don't have texture-seeking topic. Or do we? 0 Quote Share this post Link to post
Faceman2000 Posted February 3, 2023 (edited) 20 hours ago, HERRGOTT said: The big image is a skybox? The big image is a texture titled “DontUse” from Romero’s Doom Dump. No one’s quite sure what it is or what calamities occur if it is used. Edited February 3, 2023 by Faceman2000 0 Quote Share this post Link to post
Mr. Cowboy Zombie Posted February 3, 2023 54 minutes ago, Faceman2000 said: The big image is a texture titled “DontUse” from Romero’s Doom Dump. No one’s quite sure what it is or what calamities occur if it is used. Ok 0 Quote Share this post Link to post
ViolentBeetle Posted February 6, 2023 (edited) I heard you guys like Duke texture recolors? Update: lit windows for good measure: And, as the final addition, windowless wall extension Final update for today, an altcolor which I think looks fun. Edited February 7, 2023 by ViolentBeetle 21 Quote Share this post Link to post
Wadmodder Shalton Posted February 7, 2023 The Gravis Ultrasound Advertisement texture from the infamous Laura Beyer's Doom but without the branding. 3 Quote Share this post Link to post
Cyantusk Posted February 8, 2023 (edited) I'm working on edits of In Pursuit of Greed's textures for the "In Pursuit of Greed Mod" (https://cyantusk.neocities.org/ipogmod). Here's some of the new textures (keep in mind I'm a texture design amateur, and please don't use them yet because I'll release the texture pack soon, including the ones below and ANIMDEFS): At first, the pack will contain more than 1300 textures, and I have more planned to be released after version 1.0 of the pack. Edited February 9, 2023 by Cyantusk Reduced the amount of textures 6 Quote Share this post Link to post
ViolentBeetle Posted February 12, 2023 As a continuation of above post, a few more lit window variants. 8 Quote Share this post Link to post
NiTROACTiVE Posted February 13, 2023 So I managed to make edits of the flats NFBRWN01 and NFBRWN02 (both from the Useful Flats Texture Pack) based on the textures N_BNGN01, N_BNGR01, and N_BNTN01 (both from the Recolored Doom Texture Pack). I didn't make an edit of NFBRWN02 for N_BNTN01, as that wall recolor doesn't have any rust on it. I also made Arabic language variant doors based on the textures BIGDOOR2-BIGDOOR4, as well as an Arabic language variant of the texture SHAWN1. The text of course translates to Union Aerospace Corporation, as I used Google Translate to translate the name, even if using a translator isn't 100% accurate. I tried to make an Arabic variant of the texture BIGDOOR1, but I couldn't fit the text into the small brown box the texture had. Also, if anyone has better textures based on this idea with better translations, then please show me. 5 Quote Share this post Link to post
ViolentBeetle Posted February 13, 2023 (edited) Looking for more windows, I stumbled upon the Kingpin texture pack. It didn't palette very well, but I cobbled together a wall of my own. And also this thing, that didn't palette very well and came out extra rusty Edited February 13, 2023 by ViolentBeetle 7 Quote Share this post Link to post
nrofl Posted February 19, 2023 these have a lot of work to go but heres some rusty shit 3 Quote Share this post Link to post
Mr. Cowboy Zombie Posted February 19, 2023 3 hours ago, OceanMadman said: Sky. Looks like 90s wad skyboxes 0 Quote Share this post Link to post
Mr. Cowboy Zombie Posted February 19, 2023 On 2/13/2023 at 6:33 AM, NiTROACTiVE said: I also made Arabic language variant doors based on the textures BIGDOOR2-BIGDOOR4, as well as an Arabic language variant of the texture SHAWN1. The text of course translates to Union Aerospace Corporation, as I used Google Translate to translate the name, even if using a translator isn't 100% accurate. I tried to make an Arabic variant of the texture BIGDOOR1, but I couldn't fit the text into the small brown box the texture had. Also, if anyone has better textures based on this idea with better translations, then please show me. Akbar doom 0 Quote Share this post Link to post
OceanMadman Posted February 19, 2023 6 minutes ago, HERRGOTT said: Looks like 90s wad skyboxes Almost all my graphics look like that 1 Quote Share this post Link to post
nrofl Posted February 19, 2023 (edited) okay i think these are much better still some touching up to do though Edited February 19, 2023 by nue 5 Quote Share this post Link to post
thelamp Posted February 19, 2023 (edited) Here's some psychedelic looking skies I made based on a watercolour painting by @Sneezy McGlassFace and a photo posted in the entryway discord by @Ennello . They are tiling and in doom format, enjoy! psych-skies-thelamp.zip Edited February 19, 2023 by thelamp 7 Quote Share this post Link to post
Geodesic Dome Enthusiast Posted February 20, 2023 4 hours ago, thelamp said: Here's some psychedelic looking skies I made based on a watercolour painting by @Sneezy McGlassFace and a photo posted in the entryway discord by @Ennello . They are tiling and in doom format, enjoy! psych-skies-thelamp.zip imo simply using the tile feature in GIMP isn't that good and it would look a lot better to manually blend the sky to be seamless horizontally, the repetition on the skies is very noticeable 2 Quote Share this post Link to post
thelamp Posted February 20, 2023 @Geodesic Dome Enthusiast I haven't done much manual editing but you're right, if they were tiling horizontally only they could look a lot better 0 Quote Share this post Link to post
DΞLTΛ Posted February 20, 2023 (edited) Made a carbon fiber texture. You can't see the darker spots but they're there Also, a texture inspired by the "missing texture" texture in source engine games like gmod or that shitheap catastrophe called "HUNT DOWN THE REFUND" It's basically the carbon fiber texture with the colors swapped A glass texture A vent texture And some warning textures Also comes in white for easy colorization Feel free to use the white warning strips if you give credit to me :) Edited February 20, 2023 by DELTA256 0 Quote Share this post Link to post
IcarusOfDaggers Posted February 21, 2023 On 12/10/2022 at 11:21 PM, MannerKing said: Custom Monster Sign Textures These are some nice default doomworld avatars you've made. I wonder if there is a way of implementing these.... 0 Quote Share this post Link to post
Doctor_Spengler Posted February 22, 2023 On 10/29/2019 at 7:24 PM, LoneAlpha2401 said: Reinterpretation of FIREBLU How it looks in game- Hide contents Needs more fireblu. 7 Quote Share this post Link to post
Scypek2 Posted February 23, 2023 Here's an interesting colormap I just made... it makes full darkness half-bright, half-darkness fullbright, and bright areas way too bright. As an unintended bonus, it also makes glowing objects and spectres super conspicuous. I wish it was possible to replace the lite amp effect with this. overlit colormap.zip 5 Quote Share this post Link to post
Krankebok Posted February 24, 2023 On 2/20/2023 at 2:59 AM, Geodesic Dome Enthusiast said: imo simply using the tile feature in GIMP isn't that good and it would look a lot better to manually blend the sky to be seamless horizontally, the repetition on the skies is very noticeable I see the city Gent, Belgium. 0 Quote Share this post Link to post
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