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Post your Doom textures!


Jimmy

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Large batch of quake textures converted into Hexen items.
due to the volume, not all are guaranteed to be golden, but I think there's a lot of usable stuff here

Quake Hexen Quick Work.zip
QUAKE052.png.a36ce2d3f74f53a48735d1517b87cc64.pngQUAKE001.png.0c77672cafcb5f451b2f147fe210eeef.pngQUAKE071.png.f93f671ce049f8971635be082f296b7a.pngQUAKE102.png.48ad4f1f5b17825275dca9390689e00c.pngQUAKE125.png.b01c1ef7e590354e9b8432d9d81acce8.png

Edited by Desfar

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8 hours ago, HQDefault said:

So you can find packs of textures that were cut from Doom 1. Interestingly, a lot of the cut textures seemed to be about trying to add believable details to levels. So I've been trying to either improve or modify + repurpose some of them.

 

Microwave: MICROWAV.png.ad711aab204572e0fb36661805ba6553.png

 

Coffee Machine: COFEEBOI.png.009ac9a6fb9f8079c3df04117703f774.png

 

Small machine thing: SMALLTEK.png.7064ee0f0868d246f255b7769e2652a2.png

 

Filing Cabinets: FILECABN.png.a8274ca7f26912ae642ace7a8dc63d86.png

 

Locker: LOCKER1.png.d64dc8fbec4fc37bf3ecbf89c984d34c.png

Locker, but unlocked:LOCKER2.png.682584ade1d376e9ec1d96f6e972c84a.png

Computer screen with a broken monitor (all I did here was make it actually look like broken glass): PLANET2.png.928b0f511c0e75274e1180ec3116c91c.png

 

 

 

As always, feel free to use any of these.

Hawt daym! I've been looking for a proper filing cabinet/locker texture :D Noice!

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SHAWN2.png.5a06855bd6ed51e46e808022d4ef8186.png Some kind of window combined with a wide version of SHAWN2, using offsetted versions of the pallete!
Edit: specifically this part: image.png.0cea966bac2e9bafc2a80075d5f05263.png 

 

also some more textures:

CEMENT3.png.93ca417ddb24724264b98b036c1fd320.pngBRNPOIS.png.8ae130157610a1d25789d58170602677.pngBRICK12.png.32d4e929ba20c7a9ec9e55fdd8079c9c.pngASHWALL7.png.52c836adeb62043c1d3c4c31096cc8f9.pngASHWALL4.png.9f61ac47f0313aeffbe7a7977eda6a2f.png

 

and some custom ones with patches from the WAD:

 

BROWNWAL.png.e7b0832afe20fe9c4be504d905977e8a.pngBIGDOOR8.png.fa3798aa7cfb398fed50ac11079b2fbd.pngSW2DORBK.png.0a60fbcce29f679141f039305c5410f8.pngSW1DORBK.png.8fa03bb7501c995308116f99ee7b288a.pngSW1DORWD.png.fe0a0f073a7fedd686e3f1b00c91007c.pngSW2DORWD.png.f6e3b27befe3d92e4c94fa0bc8afeef3.pngGRAY6.png.6d372c914e6d5ab18cd137bba37563ce.pngGRAYCLEN.png.4b50a6dda97aceea6f1d9397bbb0a15c.pngGSVNBLD1.png.39ab95a2710cdf6c4f2d28870688f20f.pngBROVINE2.png.b4f3806e93015fc3b2c00c698ee9c2fe.png

 

+ I noticed BIGDOOR1 is offset,

 

So I fixed it and also made it 128x128:

BIGDOOR1.png.72b4a340a3e6975f70b7d2348267396f.png

Edited by randomsounds01

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On 11/14/2021 at 9:14 PM, Blast_Brothers said:

I tried to make the Tom Hall aesthetic clash less with the rest of Doom. Rusted SHAWN patch based on a texture from @129thVisplane.

 

DSHAWN.png.bdc378bd5847cab8e1ee3a39c695c198.pngDSHFADE1.png.82e705c9c0f91bfd37e80ffbf41ff53c.pngDSHFADE3.png.26d1f932d08c83f26326d8749c2052f4.pngDSHFADE5.png.25f4931ef1d01fb52a2a2e279ec64be2.pngDSHFADE7.png.9b01e2fa756efcd8fa4e36cb3e22c058.pngDSHFADE9.png.88cfcf3258f4354c664b76479b4abb51.pngDSHFADEB.png.b405ca5420db5aa3895d3944b2ca257e.pngDSHAWNR0.png.63a7b93ae58ce71b3d599d4801547914.pngDSHLITE1.png.754c4d3ac705c18ba4dfad3c228f4755.pngDSHLITE2.png.e696ab8ff6171949ff181e01c4182a2e.pngSTARBLAK.png.20f2913f94672aabd9399e0aec95c257.pngSTARBLF1.png.bf76fba36177a9fc41aaf9523449f18d.pngSTARBLF2.png.13ddf5d08a728bc284749808e63759de.pngSTARBLF3.png.6607ab8c7510a0eafd33667759f0e913.pngDSHTRIM.png.2c2a7436f01db8cedd3d3efb18c49bc7.pngDSHDOOR1.png.b18090b8504de41d0c9368d1544c659c.pngDSHWUAC1.png.18baaeca88599611b341a83a3713d3b4.png

 

DSHAWNR1.png.b6584d19375baf001519bcae097fc5bc.pngDSHFADE2.png.54d1fb735289dded153c1d55a7dad653.pngDSHFADE4.png.e1c5481d0cc05c8e366918601e63e061.pngDSHFADE6.png.dabb1da8e2f8723aacc0b869299077e5.pngDSHFADE8.png.c320ecdb257c961ab9ec4e23af0c71cc.pngDSHFADEA.png.f1b2f439a9cc5155164e2089621094ac.pngDSHFADEC.png.4e3fa0afbd0a72b3829a2e8c935b2f89.pngDSHWUAC2.png.c45776567df5c8f0ba4db1d57a9ca0b4.png

 

DSHFLAT1.png.ef8f0d39b82874f21dfd1ddf654f753a.pngDSHFLAT2.png.5fa454f7ad504dcd5e71c41ded91e050.pngDSHTELEP.png.d4e7585971773db2589f5cf4560df8c4.pngUAC_CAR1.png.01e57b28885c5985233578ea4f3920b7.pngUAC_CAR2.png.7f674bb114ea6307671d5ec7582a1d78.pngUAC_CAR3.png.58d806de2065ba28b44f556371c81af5.pngUAC_CAR4.png.2f1a552e4e256359baa099a2e9c7a9b8.pngSTARFLR1.png.a45a54c1fc380f3c344a638cd0ed30b2.pngSTARFLR2.png.f3585f72a17e93e957701acc1b05ab36.png

wad download link?

 

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2 hours ago, Geodesic Dome Enthusiast said:

The MARBFACEs really look good

 

just for fun heres a couple rejects

fail01.pngfail02.png

Edited by BondoJames

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5 hours ago, BondoJames said:

More Stable Diffusion variants of MARBFAC3, STARTAN2, STARTAN3, BIGDOOR2, and BIGDOOR7

What's your process for doing the marble faces? I've been trying to create textures with faces and such, but I'm simply not a good enough photo editor / artist to pull it off

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1 hour ago, RDETalus said:

What's your process for doing the marble faces? I've been trying to create textures with faces and such, but I'm simply not a good enough photo editor / artist to pull it off

 

https://dreamstudio.com/about/ is what I'm using. I upload the marble texture and type in the prompt describing the texture, something like "texture of a demonic face sculpted in marble" or whatever. Play around with settings until you find something that works, or different prompts. 50% image strength is usually good.
 

Spoiler

horns.png.eac4cd7244a6653201fc0b682f417766.png

 

Then I downscale the image in GIMP to 128x128, and convert the palette with SLADE. Fun way to play with Doom textures, hope that helps!

 horns.png.78520566dca001cceadfd71a87673b05.pngmarbf5.png.a610a3794db9e62a2790bf768866b718.pngmarbf6.png.8d2e022a32a31f0b5092561bd0f350c4.pngmarbf7.png.c30e7be2c76c299c2052ad64853bc1a1.png

Edited by BondoJames

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1 hour ago, BondoJames said:

 

https://dreamstudio.com/about/ is what I'm using. I upload the marble texture and type in the prompt describing the texture, something like "texture of a demonic face sculpted in marble" or whatever. Play around with settings until you find something that works, or different prompts. 50% image strength is usually good.
 

  Hide contents

horns.png.eac4cd7244a6653201fc0b682f417766.png

 

Then I downscale the image in GIMP to 128x128, and convert the palette with SLADE. Fun way to play with Doom textures, hope that helps!

 horns.png.78520566dca001cceadfd71a87673b05.pngmarbf5.png.a610a3794db9e62a2790bf768866b718.pngmarbf6.png.8d2e022a32a31f0b5092561bd0f350c4.pngmarbf7.png.c30e7be2c76c299c2052ad64853bc1a1.png

I Might generate my own this way.

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I do love a good crate. I feel like the difference between an ok crate and a great crate is that little bit of ambient occlusion under the crossbeam. Oh, so juicy. Gotta love it.

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5 hours ago, Nootrac4571 said:

I made some wooden crates:

Far from boring I feel! It helps break up the monotony of UAC crates, especially in more grungy areas! Plus, it fits for having crates in demonic places! (Hey, the demons need to store their candelabras and columns somewhere too!)

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22 hours ago, forgettable pyromaniac said:

Allow me to do you one better:

Green Key and Green Skull, with flashing variants.
RKEYA0.pngRKEYB0.pngRSKUA0.pngRSKUB0.png

 

On 7/7/2023 at 4:08 PM, BUYXRAYS said:

Green key.

PC Computer - Doom Doom II - Pickups(1).png


These look great, I’m sure the folks in the sprite thread would like them maybe even more.

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