DoomGappy Posted August 11, 2023 (edited) I need some help with only one thing. I made some brick overlays, but I also wanted to make some broken brick ones, to add more variety. I am satisfied with bk05 (big brick with cracks), but not really able to do anything to the other brick types. Would anyone be interested in lending a hand? Bk01 Bk05 (with cracks, satisfied) Bk02 Bk06 (prototype, not satisfied) Bk03 Bk04 Edited August 11, 2023 by jo2ukegappy typos, formatting 3 Quote Share this post Link to post
DoomGappy Posted August 11, 2023 I just created a thread to announce my project so I don't spam the thread any longer. There are some more screenshots there and I plan on creating a map with the textures at a later date. I appreciate the help you have offered me here and I'll see you there if you feel like helping. 0 Quote Share this post Link to post
Lone2401 Posted August 11, 2023 (edited) 5 hours ago, jo2ukegappy said: I made some brick overlays These work pretty good. Edited August 11, 2023 by LoneAlpha2401 9 Quote Share this post Link to post
DoomGappy Posted August 11, 2023 22 minutes ago, LoneAlpha2401 said: These work pretty good. That must look really good scrolling in-game 0 Quote Share this post Link to post
Meerschweinmann Posted August 13, 2023 (edited) EDIT: Deleted textures, because i posted later newer ones. Edited March 8 by Meerschweinmann 9 Quote Share this post Link to post
Meerschweinmann Posted August 14, 2023 (edited) EDIT: Deleted textures, because i posted later newer ones. Edited March 8 by Meerschweinmann 8 Quote Share this post Link to post
Plerb Posted August 15, 2023 I made some more Doom textures out of Keen graphics. Four of them are from Keen 4, and the last one is from Keen 5. Most of these are more suited for wall textures, and should be repeated once vertically so they can be 128px tall. I'm planning to eventually make a Keen texture pack. There's still plenty of graphics ripe for Doomifying. I also thought about tackling some Catacomb 3-D textures but they aren't as interesting as Keen's (and don't tile vertically). 9 Quote Share this post Link to post
Meerschweinmann Posted August 16, 2023 (edited) EDIT: Deleted textures, because i posted later newer ones. Edited March 8 by Meerschweinmann 6 Quote Share this post Link to post
DoomGappy Posted August 16, 2023 Some textures I made for my texture pack, but I feel like are universal enough to be used by others elsewhere. These recolors probably have been done by others over the years too. Doom Paletted. Liquids (named after juices) Lime Orange Passion fruit Tomato Cherry Chocolate Some grids And a lone stair guardrail that I plan on improving and creating different version for stair difference (8px, 16px and 24px) 6 Quote Share this post Link to post
DoomGappy Posted August 16, 2023 Also a minimalist faceplate for one of the switches, and two "On" Variations. 3 Quote Share this post Link to post
enigma101 Posted August 16, 2023 Here's a load of TV news screens showing various news screens and other programmes. Here's how they look in my map: I've also made a load of other custom textures for shops and things, as my map is set in a shopping mall, but these are the ones I had the most fun making so far. 7 Quote Share this post Link to post
DoomGappy Posted August 17, 2023 (edited) 11 hours ago, jo2ukegappy said: Also a minimalist faceplate for one of the switches, and two "On" Variations. Expanding on this. I like to make many layered templates that allow me to modify simple parameters to create new things for many uses. I created one for these types of switches to make them many colors and different color matches. I made them indexed to doom palette, but if you go to RGB, possibilities are endless. Just create two variants of the switch lights, a dark and a light one, following the same outline and you can create anything. I also use a naming convention to fit doom's 8 characters. Sw = switch 1-4 = number of the color of the faceplate First letter of the upper light First letter of the lower light On or off Thus: Sw3YBoff.png Sw3YBon.png Sw1GBoff.png Sw1GBon.png Gimp file, examples and separate components in zip file. Do whatever you want with this. SWITCHES.zip Edited August 17, 2023 by jo2ukegappy Added info 4 Quote Share this post Link to post
Wadmodder Shalton Posted August 17, 2023 Is anyone willing to make remakes of Poom's textures for the actual Doom? 4 Quote Share this post Link to post
DoomGappy Posted August 18, 2023 (edited) 22 hours ago, jo2ukegappy said: Expanding on this. I like to make many layered templates that allow me to modify simple parameters to create new things for many uses. I created one for these types of switches to make them many colors and different color matches. I made them indexed to doom palette, but if you go to RGB, possibilities are endless. Just create two variants of the switch lights, a dark and a light one, following the same outline and you can create anything. I also use a naming convention to fit doom's 8 characters. Sw = switch 1-4 = number of the color of the faceplate First letter of the upper light First letter of the lower light On or off Thus: Sw3YBoff.png Sw3YBon.png Sw1GBoff.png Sw1GBon.png Gimp file, examples and separate components in zip file. Do whatever you want with this. SWITCHES.zip I expanded just a little bit more on this. I noticed that I'd forgotten to draw the light of the buttons affecting the borders of the switch, so I corrected it. I also made the same thing for the other type of light switch. I really like the pink and blue switch. Now I just gotta learn how to put these in game. Switches-2.zip Edited August 18, 2023 by jo2ukegappy 0 Quote Share this post Link to post
DoomGappy Posted August 18, 2023 3 hours ago, Wadmodder Shalton said: Is anyone willing to make remakes of Poom's textures for the actual Doom? Everything is up for grabs on github, and from what I understand it's possible to run on PC? Really cool sprites. https://github.com/freds72/poom-sdk/tree/master/graphics 2 Quote Share this post Link to post
Wadmodder Shalton Posted August 19, 2023 Blanked Obsidian WALL52 textures. Now anyone can put their text into these textures. Feel free to use them. 2 Quote Share this post Link to post
Craneo Posted August 19, 2023 (edited) On 8/8/2023 at 12:36 PM, HQDefault said: I should let you guys know that I recently discovered the alignment on the buttons is completely wrong, they are *way* too high. I figured I should mention this before anyone tries to make any more variants. EDIT: Here's a fixed version: Aight, no problem. EDIT: semi-unrelated Doom 64 Gunrack textures: EDIT again: Binbows!!! Edited August 20, 2023 by Craneo blue variant - added gun rack - deskopt computer textures added 11 Quote Share this post Link to post
elborbahquarama Posted August 19, 2023 On 7/31/2023 at 4:19 AM, ItsNatureToDie said: Really happy with these two WALL25_1 and HELL1@2 combinations. i love this it made me think of brian yuzna's movie society 1 Quote Share this post Link to post
DoomGappy Posted August 20, 2023 Any more easy hellish elements to draw on doors? 6 Quote Share this post Link to post
Burgish Posted August 21, 2023 13 hours ago, jo2ukegappy said: Any more easy hellish elements to draw on doors? Valknuts are good. They were used by viking "pagans" (Odin worshipers) during the time they were raiding English Christian temples from Denmark. All that Satanic iconography is pagan anyhow, so its thematically appropriate. 3 Quote Share this post Link to post
DoomGappy Posted August 21, 2023 (edited) So... In my sprite making journey, I came across some problems with the scale of the things. How tall should I make this railing? How about this door, how many pixels tall should it be? These questions led me to this post about the shapes and sizes of everything in doom (There's even a realistic size mod in the post, which might be really fun to try out). So I tested the line of sight and the shooting line, and it is exactly according to the post. So I took the liberty of grabbing the image from the post and remaking it in order to better suit players and modders' needs on sizing objects at all times. I also added some lines to aid the player to see it visually better. Here's what it looks like: Notice the matches between the ruler, the crosshair on the screenshot and the line of sight. The little nub on doomguy's sprite is the center. To use it simply add the texture you want to see in your image editor of choice and scale it 4 times. Place the bottom of it above the ground level line. Images and gimp project also available inside Doom texture ruler.zip. Edit: Made a V2.0 that is less wide and more compact. Doom Texture Ruler v2.0.zip On 8/20/2023 at 10:43 PM, Burgish_Nilwert said: Valknuts are good. They were used by viking "pagans" (Odin worshipers) during the time they were raiding English Christian temples from Denmark. All that Satanic iconography is pagan anyhow, so its thematically appropriate. Those look interesting, I'll see what I can do. Edited November 8, 2023 by DoomGappy 4 Quote Share this post Link to post
Meerschweinmann Posted August 21, 2023 (edited) EDIT: Deleted textures, because i posted later newer versions. Edited March 8 by Meerschweinmann 10 Quote Share this post Link to post
Guff dotD Posted August 21, 2023 (edited) A small (read: shitty) edit of a ZZ_WOLF texture that I did with the Valknut. All in all, I think it's better than the triangles that Bethesda gave us for the unity port.| Also, If you want the WOLF arch itself (for transparency reasons) then here is a texture I've been holding on to for some time: (some of the cobbles on the right-hand side look a little iffy) Edited August 21, 2023 by Guff dotD 8 Quote Share this post Link to post
Meerschweinmann Posted August 21, 2023 (edited) EDIT: Deleted textures, because i posted later newer ones. Edited March 8 by Meerschweinmann 7 Quote Share this post Link to post
Meerschweinmann Posted August 21, 2023 (edited) EDIT: Deleted textures, because i posted later newer ones. Edited March 8 by Meerschweinmann 7 Quote Share this post Link to post
plums Posted August 21, 2023 A sky I made from one of @MannerKing's Bryce renders here. 256px tall so you may need to crop or resize it to use. 13 Quote Share this post Link to post
DoomGappy Posted August 22, 2023 (edited) Metal floor. Edited August 22, 2023 by jo2ukegappy 3 Quote Share this post Link to post
Lina Posted August 22, 2023 Big waterfall texture, 512x256, 32 frames. Use freely with credit.https://cdn.discordapp.com/attachments/923370270926987364/1143672709826494614/LFAL.wad 34 Quote Share this post Link to post
DoomGappy Posted August 24, 2023 (edited) Some wood stuffs using 32in24-15tex (I love wood) Edited August 24, 2023 by jo2ukegappy 9 Quote Share this post Link to post
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